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New Last Epoch Tier List | Why Are These Masteries So Powerful?

Today, I will present an overview of the premier class pack slated for 2024, showcasing an array of dynamic and robust Classes and Masteries. An important consideration is identifying which classes and subclasses achieve the highest levels of damage and beyond. This latest pack comprises five main classes, each encompassing three distinct subclasses. It’s beneficial to view these five primary classes as overarching groups, with each subclass serving as a specialized segment.

For example, if you are interested in the Necromancer, noted for its S-tier ranking, it’s categorized under the Acolyte main class. Therefore, when setting up your character, you should select Acolyte as the principal class and then specify Necromancer as your dedicated mastery subclass. This clarification should help streamline the selection process. Let us now explore the intricacies of these classes in greater detail.

First Class Category: Sentinel

We begin with the Sentinel class, encompassing three significant mastery subclasses: the Void Knight, Forge Guard, and the Paladin. Positioned in the B tier, the Void Knight specializes predominantly in void damage and is distinguished by its exclusive support for this element.

The Void Knight introduces a unique elemental feature termed the “time route,” which enhances damage output when shields are not in use. A distinctive capability of the Void Knight is its echo ability, which replicates a skill briefly after its initial activation. While this mastery is mainly tailored towards melee engagements, it also supports throwing abilities, establishing the Sentinel as a potent choice for builds focused on void-based spells.

Subclass: Paladin

Positioned prominently in the A tier, the Paladin subclass specializes primarily in fire damage and is augmented by elements such as ignite. This mastery also delves into healing, blocking, and boosts to armor and health, with additional capabilities in bleed and lightning damage. The bonuses it offers enhance fire, lightning, and physical damage, as well as healing effects. A key characteristic of the Paladin is its ability to augment adaptive spell damage when using a shield, facilitating a resilient spellcaster role in battle scenarios.

Physical Mastery: Forge Guard

The Forge Guard mastery focuses on physical damage and is notably proficient in utilizing the bleed effect. This mastery supports a range of combat styles, effectively using both two-handed weapons and sword-and-shield combinations. It is equipped with various passive nodes that specifically enhance striking techniques. The primary bonuses of this mastery concentrate on strengthening defense by improving armor quality and boosting resistance levels, ensuring robustness in close-quarter combat.

Second Class Category: Mage

The Mage class, consisting of three distinct subclass masteries: the Sorcerer, Spellblade, and the Runemaster, introduces a diverse set of spellcasting abilities. The Sorcerer, positioned in the A tier, shines as a conventional spellcaster. It specializes in ranged spells and broad elemental area-of-effect (AoE) damage, with a particular focus on fire, lightning, and cold elements. While it supports critical strikes effectively through its skills and passives, it achieves fewer critical hits compared to the Spellblade but offers substantial ward support to compensate. The mastery bonuses for the Sorcerer are designed to enhance both mana and spell damage, solidifying its status as a formidable caster.

Subclass: Spellblade

The Spellblade, placed in the C tier, exemplifies the melee spellcaster archetype, blending combat and magic into a dynamic and engaging hybrid playstyle. Echoing the elemental damage focus of the Sorcerer, Spellblades excel in fire, lightning, and cold damage areas.

They stand out in their ability to generate significant ward protection, a critical advantage in melee engagements. Spellblades skillfully build up damage using one skill before unleashing it in a powerful burst with another, ideal for players who appreciate a strategic build-up and explosive release in combat. This subclass provides a distinctive and robust option for those looking to engage as frontline spellcasters.

Subclass: Runemaster

Positioned in the A tier, the Runemaster stands out for its proficiency with elemental skills that conjure runes aligned with the nature of the elemental skill utilized. The process, known as runic invocation, allows these runes to be expanded, enabling the selection of a specific spell to be cast.

The spell that activates is determined by the unique mix and sequence of runes spawned from the initial elemental skills. This capability to combine runes in varied ways leads to the creation of up to 40 distinct spells. The breadth and depth of spells available from a single skill set open up a comprehensive suite of strategic gameplay possibilities.

Next Class Category: Acolyte

Within the Acolyte class, three unique subclass masteries emerge: the Leech, Necromancer, and the Warlock, currently in development. The Leech, classified within the A tier, excels in the dark arts, managing to weave physical spells through mystical practices while specializing in necrotic and poison damage. While the Leech primarily employs ranged tactics, its versatility allows for effective melee engagements, blending different combat styles seamlessly into its repertoire.

Necromancer Mastery Overview

The Necromancer stands as the cornerstone minion-based mastery within its class. It shares synergy with the Leech, which also harnesses the power of minions effectively. A defining trait of the Necromancer is her capacity to sacrifice her own health to substantially boost her powers, creating a high-stakes risk-reward scenario. This mastery benefits from enhanced leech abilities and augmented damage when her health is depleted, further intensifying her formidable presence on the battlefield.

Subclass: Necromancer

Ranked in the S tier, the Necromancer is the quintessential minion management class. She excels at conjuring vast armies, ranging from powerful individual minions to groups designed for explosive tactical purposes. The Necromancer’s skill in augmenting her minions’ capabilities allows for a flexible and interactive play style, ideal for complex battlefield strategies.

Her minions are versatile, supporting a wide array of damage types, which broadens the tactical options available. Moreover, the Necromancer utilizes these minions to enhance her own combat effectiveness and durability. Key mastery bonuses for this subclass include an increase in the number of skeletons or skeletal mages available and improved overall minion damage, ensuring her place as a pivotal figure in any combat scenario.

Subclass: Warlock

The Warlock, the third subclass within the Acolyte category, is still in the development phase. More details will be provided following its launch. Renowned for his proficiency in the Forbidden Arts, the Warlock specializes in the dark manipulation of his enemies, using curses and hexes to delve deep into their essences, altering and corrupting their spirits to gain control in combat.

Next Class Category: Primalist

Shifting focus to the Primalist class, this group comprises three mastery subclasses: the Beast Master, Shaman, and the Druid, with the Beast Master positioned in the B tier. Contrary to the Necromancer, whose minions are often more disposable, the Beast Master treasures his companions as crucial allies, ensuring their preservation is a priority. These companions come with active skills that can be employed by the player as soon as they are ready.

Should a companion fall during combat, they possess the capability to be revived. The Beast Master excels in the management and support of these companions, offering expanded control and enhanced support capabilities. This subclass is also adept at taming, specializing in physical and poison damage outputs. One notable trait of the Beast Master is his unique ability to confer special buffs, termed aspects, onto himself and his companions through deliberate actions, enhancing their effectiveness in various combat scenarios.

Subclass: Shaman

Rated in the C tier, the Shaman is distinguished by his adept use of totems alongside a strong capability in spellcasting. This mastery focuses primarily on cold and lightning damage, though it also incorporates physical attacks into its arsenal.

The Shaman uses totems not only for inflicting direct damage but also for enhancing spells, melee abilities, and supporting companions. Key advantages provided by this mastery include reduced mana consumption for totems, improved attunement, and bolstered elemental resistance when actively controlling totems.

Druid Mastery Overview

The Druid, holding a position in the S tier, is celebrated for its transformative abilities, which include morphing into forms such as bear, spriggan, or swarm blade, with the latter two being unique to this mastery. Such flexibility is critical for players interested in diverse, transformation-driven playstyles. The Druid’s ability to switch between these forms provides various tactical buffs, enriching the gameplay experience.

This mastery caters to a range of damage types—physical, poison, cold, and lightning—enhancing its versatility. Additionally, the Druid benefits from increased health and mana, plus a reduction in damage taken upon reverting from transformed states, significantly boosting both its durability and adaptability during engagements.

Fifth Class Category: Rogue

We now explore the Rogue class, the fifth and final category in our series, which presents three unique mastery subclasses: the Blade Dancer, Marksman, and the in-development Falconer. The Blade Dancer, classified in the A tier, epitomizes the ninja assassin archetype, equipped with dynamic skills such as hurricane and smoke grenades.

A key attribute of the Blade Dancer is the shadow daggers, designed to guarantee a critical hit with each application. This subclass excels in physical and poison damage and is complemented by additional fire damage capabilities. Defensively, the Blade Dancer outperforms the Marksman, offering superior dodge and glancing blow techniques to counterbalance the inherent risks of its aggressive tactics.

Subclass: Marksman

Also positioned in the A tier, the Marksman specializes in the art of archery, wielding bows and quivers exclusively. Prominent abilities include multishot and hail of arrows, supplemented by several other distinctive skills. The Marksman’s damage profile is well-rounded, accommodating physical, poison, fire, lightning, and cold damage types, ensuring flexibility and effectiveness in ranged engagements.

Subclass: Falconer

The Falconer, currently still in the development phase, is anticipated to bring fresh and innovative gameplay elements upon its introduction. This subclass is envisioned as a master tactician, employing clever traps and controlling a formidable bird of prey to dominate the battlefield and tactically outmaneuver opponents. Updates and further details about the Falconer will be provided as its development progresses.

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