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The definitive Destiny 2 Season 1-23 and expansion tier list

HomeDestiny 2Guides – The definitive Destiny 2 Season 1-23 and expansion tier list

Season 1, which is Destiny’s launch, is where we start. I’m not going to finalize any of my thoughts because we need to sort of establish a baseline. This is D2’s launch, Season 1, right at the very beginning.

Initial Seasons and Community Sentiment

I think the problems developed pretty quickly with the D2 launch, but like a launch window, it’s always pretty exciting. But literally, a core memory that I have of the launch is playing with Tim the Tatman and my boy Laus. I felt like the biggest jerk in the world telling them that the way you leveled up was to grind Public events.

Season Ranking Reevaluation

I originally placed the launch window at a B rating because, despite its issues, it was still an exciting time indicative of a new game launch. However, upon reflection, I am considering dropping it to a C to better establish a baseline. We can always readjust later if needed. The excitement of discovering a new game and its mechanics places it firmly between B and C for many. I am curious about the reasoning behind the S and A ratings, as understanding these perspectives is crucial.

Community Feedback and Adjustments

The feedback from the community is invaluable in shaping the season rankings. While D ratings are understandable, insights into why some seasons received S or A ratings are particularly intriguing. This feedback allows for a nuanced approach to ranking, considering not just the content’s quality but its reception and impact on the player base.

Curse of Osiris Retrospective

Considering Curse of Osiris, there’s speculation on whether its reception would have been different had it been marketed not as an expansion but as a season. With offerings like a new planet and several strikes, its content was substantial for a season. However, expectations set by its marketing as an expansion led to disappointment. The sentiment around it was overwhelmingly negative, reflecting the community’s dissatisfaction with Destiny 2’s direction at the time.

Expansion vs. Season Perception

The core issue with Curse of Osiris lies in its marketing and the community’s expectations. If viewed as a season, its contributions were significant, but as an expansion, it fell short. This distinction highlights the importance of managing expectations and the impact of marketing on player reception. Despite the additional content, such as weapon quests, the overall sentiment remained low, emphasizing the need for more systemic changes within Destiny 2 at the time.

Curse of Osiris Evaluation

Path to getting a thing they did have like the 12 weapons to go grind out, which I don’t think many of them were really that great. Eater of Worlds was the highlight. To be fair, Eater of Worlds very cool space, wasn’t a huge fan of the first half of the raid. The second half was much more enjoyable. Infinite Forest felt like a big part of marketing for it to be nothing more than a glorified loading zone. The story itself was fine, didn’t feel like it was linked to anything at the time. I even say everyone knows two tokens and a blue, it haunts Curse of Osiris to this day. So, I think it was just the sentiment that really drags it down. If you take away player sentiment, I think it definitely moves up. It could go as high as B, but with the player sentiment in mind, a lot of people regard this as one of the lows of the franchise.

Warmind Reception

Now with Warmind, the sentiment was not nearly as negative as Curse of Osiris. I think a lot of people knew we needed to wait for Forsaken for any sort of huge changes. This was just sort of like a waiting period, like we were in a holding pattern. I was not the craziest fan of Escalation Protocol, but I know a lot of people did like it. We did have Whisper, which was really good. Spire of Stars I think has one of the greatest raid encounters of all time.

Warmind vs. Launch

I’m debating between placing Warmind in C+ tier or keeping it in low B. It had a few things going for it, even if it had the same little dinky 2-hour campaign with a couple of missions. It was kind of whatever, but it had other things that added value.

Warmind Season Summary

The encounter with Zol, the worm fight, contributes to placing Warmind in a low B tier. Feedback indicates a majority preference for B, with some A’s and C’s. This evaluation reflects community sentiment and the impact of specific content like the worm fight on the overall perception of the season.

Forsaken Expansion Analysis

Forsaken, being a full expansion rather than a typical season, poses a challenge for comparison. It is arguably one of the best expansions, ranking high for its comprehensive content. However, it’s noted that Destiny’s expansion campaigns did not reach their peak until the Witch Queen, marking previous campaigns as lackluster in comparison.

Comparison of Destiny Campaigns

The quality of Destiny’s campaigns is critically assessed, with a strong opinion that they were subpar until the Witch Queen expansion. This perspective suggests that while previous expansions like Shadowkeep and Beyond Light had their merits, they paled in comparison to the gameplay and narrative depth introduced in Witch Queen.

Seasons and Expansion Rating Dilemma

There’s a discussion on the challenge of rating the initial seasons and expansions due to their varied nature and marketing. Despite this, there’s an acknowledgment of the need to consider these early phases of the game for a comprehensive evaluation. Forsaken, referred to as Season of The Outlaw, adds complexity to this evaluation, indicating the evolving nature of Destiny’s content and its reception over time.

Season of The Outlaw Overview

I don’t recall any specific Season of The Outlaw content, suggesting it lacked distinct separation and felt more akin to an Eververse season. When considering it as a season, it’s clear this comparison isn’t entirely fair since it’s a full expansion. Yet, it remains one of the best pieces of content delivered, despite some viewing it critically.

Transition to Actual Seasons

With Season 5, the true seasonal model began. This season was challenging for many but is looked back on fondly for its introduction of fan-favorite weapons. Although the activities were not particularly special, Naobi Labs presented one of the game’s best experiences. Despite its slow start and some complaints about level-gating, the overall offering was substantial.

Naobi Labs and Season 5 Evaluation

Naobi Labs stood out as exceptionally compelling content, nearly reaching “Giga top tier” status but for a few issues. The season itself had its problems, particularly with the pacing and accessibility of endgame content. Yet, it also had many strengths, making it difficult to classify strictly. Given everything, it ranks as a high B or possibly a low A, reflecting its mixed but generally positive reception.

Scourge Raid Evaluation

Scourge is considered a top-tier raid by many, though my personal view is more reserved, placing it in high B. The reception to Scourge is divided, with a significant portion appreciating its unique aspects, but I found it to be just fine, not as impactful as others suggest.

Season of the Drifter Overview

This season introduced Gambit Prime and the Reckoning, along with the outbreak Perfected mission. My enjoyment of Gambit is limited, and despite the introduction of the highly praised Recluse weapon, I found Gambit Prime and Reckoning to be underwhelming. The season aimed to innovate but didn’t fully resonate with all players.

Gambit Prime and Reckoning Critique

Gambit Prime did not achieve widespread popularity, and Reckoning felt lackluster. My memories of Reckoning are notably negative, with the activity not meeting expectations. However, the final boss fight offered some enjoyment. This season attempted to innovate but didn’t fully succeed in its execution.

Season Ranking and Weapon Impact

Despite the introduction of iconic weapons like Spare Rations, the overall season falls into the C tier for me. It was a step towards innovation in Destiny’s seasonal model but didn’t quite achieve its goals. Gambit Prime’s unique approach was appreciated by some but failed to make a significant impact on the broader player base.

Gambit Prime Experience

I enjoyed switching my role for triumphs and really enjoyed Gambit Prime. It seems there are quite a few Gambit Prime fans out there, which shows its unique appeal to a segment of the player base.

Opulence Season Preliminary Rating

Opulence is tentatively placed in A tier, considering that while Forsaken is S tier, it’s an expansion, not a season. This distinction necessitates some adjustment in comparison. The seasonal activity, Menagerie, was exceptionally fun and arguably set a high bar for future seasonal activities.

Menagerie and Its Impact

The Menagerie, even disregarding the rewards, was a highly enjoyable activity. A significant part of its appeal was due to a bug that allowed players to farm rewards efficiently. This bug likely enhanced its popularity, as players could obtain multiple rewards from a single run, which Bungie later addressed in other seasons.

Crown of Sorrow Raid Analysis

The Crown of Sorrow raid featured both one of the worst and one of the best encounters. The initial encounter, aside from its day-one experience, was disappointing. However, the final boss fight offered a fun challenge until the damage phase, which devolved into a less engaging Anarchy and Mountaintop spam. This season also prompted discussions about the PvE boss design and the then-prevailing auto-reload meta, highlighting a need for more strategic combat approaches.

Seasonal Comparison and Community Sentiment

Understanding that some might rank a season in S tier by comparing it to other seasons, I see the validity in both S and A tier placements. The community’s vote in 2021 for S tier is fascinating, showcasing how perceptions can evolve over time. Despite the disappointment in the raid heartbreak, it doesn’t significantly detract from the season’s quality, as factors like raid weapon drops are somewhat beyond control.

Shadowkeep and Season 8 Overview

Shadowkeep, while significant, is distinct from Season 8, which we’ll focus on as its own entity. Season 8 marked another shift in seasonal content, introducing the battle pass system. The approach to season purchases changed, moving away from the previous model where seasons were bundled together.

Season of the Undying Evaluation

Season of the Undying, with its launch alongside Shadowkeep, brought mixed feelings. Generally, seasons that coincide with expansions tend to be less impactful, and Season 8 was no exception. It didn’t offer much in terms of memorable content, with activities like the Vex Offensive being adequate but not exceptional.

Garden of Salvation and Pit of Heresy

The Garden of Salvation raid and the Pit of Heresy dungeon, while associated with Shadowkeep, highlight the blend of expansion and seasonal content. Focusing solely on the seasonal aspect, the activities provided were decently engaging but did not stand out significantly. The seasonal weapons, though aesthetically pleasing, were kept more for their looks than their performance, underscoring the season’s overall mediocrity.

Season 8 Summary

Ariana’s Vow was arguably the best outcome of Season 8, standing out amidst a season that otherwise lacked impactful content. Reflecting on this season, its position in the D tier is reaffirmed due to the significant decline in the quality of seasonal activities, especially when compared to the high standards set by previous seasons like Opulence. The transition from The Menagerie to the Vex Offensive highlighted this drop-off, underscoring a general disappointment with Season 8’s offerings.

Season 8 Versus Previous Content

Considering whether Season 8 surpassed the lows of Curse of Osiris is debatable. Its lack of memorable content and the Vex’s failure to captivate with “star power” leave it in a nebulous state, barely distinguishable in the broader narrative of Destiny 2’s seasonal evolution.

Community Reception of Season 8

The community’s response to Season 8 was mixed, leaning towards a more generous C rating, despite my inclination to place it in D tier. This discrepancy highlights the subjective nature of content reception, with some finding value where others see mediocrity. The introduction of Champions was a divisive element, yet it couldn’t elevate the season beyond its foundational issues.

Season 9: Season of Dawn

Season 9 attempted to recapture the magic of The Menagerie with the Sundial activity, combining objective-based gameplay with the beloved Saint-14 storyline. The introduction of Charged with Light mods and the corridors of time were notable highlights. Symmetry, the exotic weapon of the season, was a personal favorite, embodying potential that, while not fully realized, added a unique element to the season’s arsenal.

Season of Dawn Evaluation

Season of Dawn offered an interesting mix of content and mechanics, notably the introduction of Charged with Light mods. While not groundbreaking, these mods represented a significant addition to gameplay strategy. Comparing this season to the highly acclaimed Opulence, Season of Dawn might not reach the same heights but still stands out as a strong entry. It managed to capture players’ interest with its unique offerings, positioning itself in a high B to low A tier.

Community Reception and Seasonal Impact

The community’s reception to Season of Dawn was mixed, with a leaning towards a B rating but not far from A, indicating a generally positive view. This season seemed to be on an upswing from previous ones, incorporating lessons learned while trying to maintain momentum. The balance between new mechanics and content adjustments played a key role in its reception.

Transition to Season 10

Season 10 marked a shift towards activities that felt more like glorified public events, leading to a lower community sentiment compared to Season of Dawn. Despite this, the introduction of Warmind Cells and Grandmaster Nightfalls added depth and challenge to the gameplay. However, the overall morale was affected, suggesting a struggle to maintain the positive trajectory set by previous seasons.

Season 10’s Overall Reception

The reception to Season 10 was notably more critical, with many placing it in the lower C tier. The pandemic’s onset might have influenced community sentiment, complicating the season’s reception. Yet, if we were to exclude community feelings from the evaluation, the innovations introduced during this season might warrant a slightly higher rating. The inclusion of Warmind Cells and new activities underscored Bungie’s efforts to evolve the game’s mechanics and challenge structures.

Season 10 Reflection

If we set aside community sentiment and evaluate Season 10 based on its offerings, such as legendary Lost Sectors and Grandmaster Nightfalls, the season had its merits. However, it’s undeniable that community sentiment significantly impacts the overall experience of a season. Upon reflection, the innovations introduced had a lasting impact, warranting a reassessment of the season’s value.

Impact of Community Sentiment

Community sentiment is a crucial aspect of the seasonal experience in Destiny 2. A season marred by negative community feelings, regardless of content quality, can diminish its perceived value. Revisiting Season 10 with some temporal distance reveals that, despite initial reservations, the additions to gameplay were meaningful.

Season 10’s Live Event

The concept of live events in Destiny 2 is compelling, offering players shared moments in real time. Season 10’s live event, involving the destruction of the Almighty, was conceptually interesting but lacked execution, leading to mixed reactions. The anticipation and the eventual execution of the event showcased the potential and pitfalls of live in-game events.

Revising Season 10’s Rating

Considering the feedback and personal reflection, there’s room to adjust Season 10’s rating slightly higher than initially given. The live event and the introduction of new gameplay elements like Warmind Cells contributed to the season’s depth. While the community’s harsh initial reaction suggests a D rating, a more nuanced view might place it closer to C, acknowledging the efforts to innovate and engage the player base in new ways.

Reflections on Season 10 and 11

Looking back, I see Season 10 differently, but community sentiment at the time was notably low. The impact of such sentiment can overshadow any content introduced, associating the season with negative experiences. This highlights the challenge of maintaining objectivity in the face of widespread dissatisfaction.

Season 11: A Pleasant Surprise

Season 11, or Season of Arrivals, was surprisingly enjoyable, marking a stark contrast to my expectations after Season 10. It not only brought the overarching story back on track but also introduced the Prophecy dungeon. This season represented the start of longer-lasting “Giga Seasons,” contributing to its positive reception.

Community Reception and Content of Season 11

Witherhoard and Umbra Engrams were notable additions, with Witherhoard becoming a favorite for many despite my personal disinterest. The community gave Season 11 an A-tier rating in 2021, appreciating its content and the direction it took the game’s story.

Personal Perspective on Season 11

Despite recognizing Season 11’s achievements and its higher community rating, my engagement with the season waned early on. This disengagement led me to rate it lower than many others might. Reflecting on this, I acknowledge the season’s positive aspects while also noting my personal distance from its content.

Season 11 Engagement and Community Ratings

Acknowledging that my early disengagement from Season 11 may have colored my perception, the community’s overwhelming A rating is entirely fair. This demonstrates a broad appreciation for the season’s offerings, with some even considering it close to S tier. My personal detachment notwithstanding, the positive community sentiment clearly indicates a successful season for many.

Season 12 Overview and Reception

Season 12 introduced alongside Beyond Light faced challenges with engaging content. Wrathborn Hunts, a key feature, failed to captivate, reflecting a pattern where seasons launched with expansions struggle to impress. Despite some noteworthy weapons and the return of Hawkmoon, the overall impact was insufficient to elevate the season significantly.

Hawkmoon’s Return and Seasonal Impact

Hawkmoon’s reintroduction and its associated mission were highlights, yet they didn’t substantially shift the season’s standing. If Hawkmoon had emerged as a dominant weapon, it might have justified a higher rating. However, its actual impact fell short of transforming the season’s reception, compounded by narrative missteps like significant lore developments being relegated to off-screen events.

Final Rating for Season 12

Reflecting on Season 12, my inclination is to maintain a D rating. Despite the introduction of some lasting weaponry, the season as a whole did not offer a memorable or engaging experience. This assessment underscores a personal disappointment with the season’s content and execution.

Season 13: Chosen

Season 13, known as Chosen, marked the beginning of a new era of consistency in Destiny 2’s seasons. This period saw the narrative begin to coalesce around significant figures such as Savathun and the Witness. It was a season celebrated for its story developments and engaging activities like Battlegrounds, noted for their simplicity yet enjoyable enemy encounters. The season was also notable for the introduction of Presage and Dead Man’s Tale, enhancing its reputation for quality storytelling and gameplay.

Storyline and Activity Impact

The emphasis on enemy density and the integration of compelling narrative threads significantly contributed to Season 13’s success. It was perceived as one of the strongest seasons since Season 9, balancing engaging gameplay with meaningful story progression. This balance of elements underscored its overall strength and appeal to the player base.

Comparative Seasonal Evaluation

When comparing Season 13 to other memorable seasons, it stands out for different reasons. While no season is without flaws, Season 13’s unique blend of story and activity quality makes it a high point in recent Destiny 2 history. The decision to rank it alongside the best seasons reflects its comprehensive appeal, despite the ongoing challenge of creating a perfect season.

Community Ratings and Season 14 Preview

The community’s reception to Season 13 was overwhelmingly positive, with a significant number of players rating it in the A tier, and some considering it worthy of S tier. This contrasts with the following season, Splicer, which, while still regarded positively, enters a period where distinguishing between seasons becomes more challenging due to their similar levels of quality and player engagement.

Season 14: Splicer Evaluation

Season 14, known as Splicer, was considered a strong season, though not quite reaching the heights of Season 13. It still stood out for its overall quality and contributions to the ongoing narrative, especially with the introduction of significant lore elements. Despite a high B rating, I felt it didn’t surpass Season 13 due to the less impactful seasonal activity and a slight weariness possibly influenced by my experience with Season 12.

Season 15 Preview and Initial Thoughts

Initially mistaking my notes for Season 15, it’s clear that each season has its unique context and impact. Season 15, with the introduction of characters like Savathun and Mara Sov, hinted at a more significant attachment to the overarching storyline, indicating a potential for higher engagement and thematic depth.

Comparative Analysis of Recent Seasons

The transition from Season 12 to 13 felt substantial, contributing to a heightened appreciation for Season 13’s offerings. The comparison between Seasons 13 and 14 revealed a closer quality margin, with Season 14 maintaining a high level of content but not enough to significantly differentiate itself or elevate beyond a high B rating in my perspective.

Season 14’s Legacy and Weaponry

Season 14 introduced memorable weapons such as Chroma Rush and Ignition Code, contributing to its strengths. The season’s end, featuring a showdown that didn’t quite resonate as strongly as hoped, and discussions around the return of Faction Rallies, highlighted a mixed reception to some of its elements. Despite these critiques, the season’s contributions to the game’s arsenal and narrative were significant, affirming its place in the high B tier.

Season 14 Community Reception

Season 14, often referred to as Splicer, holds a special place for many in the community, with some expressing deep emotional connections to its story and characters. Despite my own preference for Season 13, the strong affection for Season 14 is undeniable, reflected in its reception as an A+ season by many players. This divergence of opinions showcases the diverse impacts different seasons can have based on narrative engagement and personal preferences.

Season 15 Overview and Rating

Season 15 introduced significant lore developments and seasonal activities like Astro alignment and Shattered Realm, which were well-received for their exploration opportunities. Despite a general dissatisfaction with the seasonal weapons, the season itself maintained a high level of anticipation and excitement, especially leading into the Witch Queen expansion.

Impact of the 30th Anniversary Pack

While not officially part of Season 15, the 30th Anniversary pack influenced perceptions of the season. The addition of content such as the Gjallarhorn and Dares of Eternity provided extra value, enhancing the overall experience of this period in Destiny 2. This external factor contributed to a heightened sense of enjoyment and expectation among the player base.

Final Thoughts on Season 15 and Beyond

Ultimately, Season 15 is rated highly, consistent with a B tier but verging on B+ due to its contributions to the game’s lore and the prelude to the Witch Queen. The community’s overall rating aligns with this assessment, acknowledging the season’s strengths while considering the broader context of its release alongside the 30th Anniversary pack, which, though separate, added to the season’s allure.

30th Anniversary Pack Impact

The 30th Anniversary pack, with its content including Grasp of Avarice dungeon and new armor sets, received strong positive reactions, notably with many players immediately rating it highly. The addition of Eager Edge and its $25 price point contributed to its perception as a valuable addition to Destiny 2, leading me to consider it a solid A tier. The pack offered one of the most enjoyable dungeon experiences and introduced Dares of Eternity, a well-received activity with engaging mechanics and rewarding loot.

Community Rating and Price Consideration

Considering the community’s feedback and the price of the 30th Anniversary pack, there’s a notable appreciation for its value. The unique blend of new weapons, memorable activities, and the first game show-themed dungeon in Destiny highlights its appeal. This enthusiasm suggests an A+ rating from the community, reflecting its overall satisfaction with the pack’s offerings and impact on the game.

Season 16 Overview: Risen

Season 16, Risen, launched alongside the Witch Queen expansion, marking a pivotal moment in Destiny 2’s narrative and gameplay evolution. While my personal recollection of this season is less vivid, the introduction of features like the Volatile Rounds mod and Void 3.0 significantly enhanced gameplay. The season’s focus on crafting and story developments involving Crow and the Hive introduced new dynamics to player engagement and narrative depth.

Season 16 Rating and Reflection

Despite some standout features in Season 16, my overall sentiment leans towards a B tier, reflecting a mixture of appreciation for its gameplay innovations and a sense of unfulfilled potential compared to previous seasons. The addition of craftable weapons and the exploration of morally complex themes in the storyline provided noteworthy moments, but these did not fully elevate the season beyond a mid-tier ranking in my perspective.

Vox Obscura Impressions

My primary recollection of Vox Obscura involves teaming up with JZ and Danielle for a Master mode run, which was decently enjoyable. The activity itself was satisfactory, not standing out as particularly groundbreaking but still providing a solid experience. This leads me to align with a B rating, reflecting the community’s consensus that places it firmly in B territory.

Weapon Crafting and Witch Queen Association

While weapon crafting was introduced alongside the Witch Queen expansion, it’s notable that this feature is available to all players, not just those who purchase the expansion. Despite this, my personal association of weapon crafting with Witch Queen remains strong, influencing how I perceive its impact on the game’s evolution.

Season of the Haunted and Its Duality

Season of the Haunted brought a mix of reactions due to its unique storytelling approach and the return of the Leviathan. The haunted story elements were engaging, offering a narrative that alternated between moments of doubt and determination. However, the return to Leviathan didn’t significantly enhance my experience, as my familiarity with it from previous engagements lessened its impact.

Inclusion of Duality Dungeon

The Duality dungeon, requiring a separate purchase for access, presents a dilemma in how we consider its inclusion in the season’s offerings. While some argue it should be counted as part of the season due to its timing, others see it as distinct. My stance leans towards including it when evaluating the season’s overall value, especially for those accustomed to purchasing the deluxe edition, acknowledging its contribution to the seasonal content.

Solar 3.0 and Season of the Haunted

The introduction of Solar 3.0 was a significant highlight, offering an almost transformative experience in gameplay. Despite my lukewarm feelings towards the Leviathan’s role in this season, the story elements kept me engaged. I’m inclined to rate this as a high B, acknowledging the strong aspects of the season while also recognizing areas that didn’t fully resonate with me. The division of ratings into finer gradations such as B+ and B- helps in accurately reflecting my view on its placement.

Comparative Season Evaluation

When considering the overall landscape of Destiny 2’s seasons, especially the exemplary ones like Dawn and Opulence, it’s challenging to place Season of the Haunted on the same tier. These considerations lead me to affirm its position as a high B. The community’s mixed responses, with a significant portion leaning towards an A- rating, suggest a slight divergence in perception, emphasizing the season’s divisive nature.

Season 18: Plunder Reassessment

Season 18, or Season of Plunder, often receives criticism, perhaps more than it deserves. Its position as the third season in an expansion cycle typically marks a period of dwindling interest among the player base. However, the introduction of Arc 3.0 and specific gameplay elements like the Titan storm grenade build offered memorable moments. Despite the season not significantly exceeding expectations in terms of activities or narrative depth, it presented enough quality to avoid being dismissed outright.

Season 18 Community Reception and Final Thoughts

The community’s reaction to Season of Plunder was notably mixed, with some appreciating the innovations it brought to the game, such as Arc 3.0, while others found it lacking in compelling content or narrative integration. My own perspective sees it as neither a high nor a low point within Destiny 2’s seasonal offerings. The return of Kings Fall and the exploration of themes involving Spider and Nezarec contributed to a multifaceted season, albeit one that might not have fully captured the community’s enthusiasm, placing it within a nuanced middle ground in the broader context of the game’s evolving story and mechanics.

Season 18: Arc 3.0 and Community Ratings

Season 18 introduced Arc 3.0, which was a highlight for many, especially Titans. While I wouldn’t place the season in the “garbage tier” as some have suggested, my assessment leans towards a high C to low B rating. The community seems divided, with a significant number leaning towards a C, which I find to be a fair assessment. Despite some players passionately advocating for higher ratings, particularly citing Arc 3.0’s impact, the overall sentiment places it in the middle ground between C and B.

Season 19: Seraph and its Surprises

Season 19, or Season of the Seraph, exceeded expectations for many, including myself. The season’s contributions to the storyline and the introduction of activities like Spire of The Watcher dungeon were notable. Despite mixed feelings about the dungeon’s quality and the conclusion of certain storylines, the overall experience was positive, nudging my rating towards the lower end of the A tier.

Comparative Analysis with Previous Seasons

Evaluating Season 19 in the context of its predecessors and the Witch Queen era, it stands out as possibly the best season of this cycle. Debating between a high B and a low A, I lean towards granting it a low A rating. This decision reflects both the season’s achievements in narrative development and engaging content, despite some criticisms regarding the dungeon’s design and pacing.

Final Thoughts on Season 19

While Spire of The Watcher might not rank as the best dungeon, the season’s storytelling and overall pacing were strengths that contributed to a memorable experience. Acknowledging the season’s ability to engage players more effectively than some previous seasons, a low A rating seems justified, highlighting its role in advancing Destiny 2’s ongoing narrative and enriching the game’s lore.

Season 19 and Spire Fashion

The enthusiasm for Spire fashion has evidently struck a chord, with some equating Season 19’s impact to that of Forsaken, a pinnacle moment in Destiny 2’s history. This comparison prompts a significant discussion on the standards of season rankings, highlighting a divergence in community valuation and personal perception. While there’s appreciation for the season, attributing it an S tier might be overly generous, considering the benchmark set by Forsaken.

Season 20: Defiance and its Position

Season 20, Defiance, introduced alongside Lightfall, has been recognized for its quality, especially compared to other expansion-launch seasons. With notable additions like Defiance Battlegrounds and the introduction of Strand, it offered a compelling experience. However, categorizing it alongside or above past launch seasons necessitates a reassessment of their respective placements, particularly in relation to Season 16, Risen.

Launch Season Evaluation and Adjustments

Determining the precise placement of Defiance involves considering the overall satisfaction with launch seasons. If Defiance is to be ranked within the B tier, adjustments to the rankings of other launch seasons, like Risen, might be required to accurately reflect their relative quality and enjoyment levels.

Personal Enjoyment and Community Feedback

Acknowledging my personal enjoyment of Defiance more than previous launch seasons, especially for its Battlegrounds, guides my final assessment. While the community’s feedback varies, with some expressing preference for other aspects of the season, my inclination leans towards a nuanced appreciation, suggesting a ranking that respects both my enjoyment and broader community sentiments.

Season 20: Defiance and Community Consensus

Season 20 is positioned as a low B, acknowledging its enjoyment factor over Seasons 16, 12, and 8. There’s a general agreement that it surpasses the latter two, reflecting a communal understanding of its merits compared to other launch seasons. This consensus underscores a shared appreciation for the improvements and engaging content introduced during Season 20.

Season 21: Season of The Deep Reevaluation

Season 21, Season of The Deep, often underrated at its onset, brought unique elements like the Deep Dive activity and the divisive topic of fishing. Despite mixed opinions on fishing, its optional nature meant it didn’t detract from the overall season. Server issues during this period were notable but not attributed to the season’s quality directly.

Activities and Dungeon Impressions

The season featured Ghost of the Deep, a dungeon that provided a memorable first-time experience. Comparing it to other seasonal activities, including the crafting changes that occurred around this time, it stood out for its introduction of engaging and distinctive gameplay elements.

Weapon Impact and Final Thoughts

Although Season 21 introduced some of the more forgettable weapons, it was not without its merits. The overall reception from the community, including considerations for a higher B or lower A tier, indicates a reevaluation of its initial reception. The varied responses, suggesting a mix of A and B tier perceptions, reflect a growing appreciation for the season’s contributions to the game’s evolving narrative and gameplay dynamics.

Season 21 Reappraisal

Season 21, Season of The Deep, garnered a reevaluation for its unique contributions, particularly the introduction of fishing and Deep Dive activity. Despite initial mixed reactions, the season’s innovative aspects, such as the Ghost of the Deep dungeon, highlighted its strengths. The consensus that emerged suggested a higher appreciation, possibly leaning towards a B+ or A- tier, reflecting its underestimated value at launch.

Season 22: Season of the Witch

Season 22, dubbed Season of the Witch, notably benefited from the standout performance of the AI-S character, adding a dynamic and engaging element to the storyline. The introduction of crafting, though not initially planned as a season feature, became a significant part of its identity. The seasonal activities and the introduction of new puzzles and craftable weapons, including Aramite, contributed positively to the season’s reception.

Engagement and Seasonal Activities

The seasonal activity’s flexibility in choosing difficulty and the ability to repeat it offered a user-friendly approach, appreciated by players. Savathun’s Spire, in particular, was highlighted for its enjoyable gameplay and enemy density. The inclusion of endgame challenges and the crafting system further enriched the season’s offerings, positioning it as a strong contender within the A tier.

Overall Seasonal Impact and Innovation

Season 22 marked a period of experimentation and innovation for Bungie, introducing new mechanics and concepts like the cards system. While not all features saw widespread use, their introduction signaled a willingness to explore new directions in gameplay and seasonal structure. This season’s ability to maintain player engagement, combined with its narrative and gameplay innovations, justifies its placement in the higher echelons of the A tier, reflecting its overall success and impact.

Reflecting on Recent Seasons

This year showcased some of the highest quality Destiny seasons, even if overall player engagement might have dipped. The sentiment that players are potentially tired shouldn’t detract from the recognition these seasons deserve. With Season 21, 22, and 23 being highlighted, the collective quality suggests a period of significant achievement for Destiny 2, despite fluctuating player involvement.

Season 23: Season of the Wish

Season of the Wish delivered one of the most rewarding activities with the Coil, noted for its enjoyable enemy encounters and story elements. My personal ease of entertainment by the game’s lore meant I particularly relished the narrative interplay between Riven and Mara. The season’s weaponry was among the year’s best, contributing to a mostly positive gameplay experience.

Comparing Seasons and Final Rating

While Season 23 may not have matched the immediate impact of Season 22’s standout character, AI-S, it nonetheless presented a compelling season with Riven and Mara’s involvement. The question of including wishes as part of the seasonal evaluation arose, but it wouldn’t alter my positive view of the season. Acknowledging the extended season duration allows for potential shifts in assessment, but currently, my enjoyment, especially of the Coil, suggests a position in the low A tier, affirming its quality comparable to Season 19.

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The Coil’s Impact on Season of the Wish

The Coil activity significantly enhanced my personal enjoyment of Season of the Wish, meriting a low A tier ranking for its contribution alone. Community feedback aligns with this perspective, showcasing a majority A rating despite some B opinions. This suggests a recognition of the season’s quality amidst broader discussions about Destiny 2’s direction and Bungie’s challenges.

Community Sentiment and Season Evaluation

The contrast between the season’s reception and the overall community sentiment towards Bungie in 2023 is stark. Despite the low points marked by Seasons 2 and 10, Season of the Wish managed to garner a positive response, indicating that players can distinguish their feelings about the game’s management from their enjoyment of specific content. This detachment highlights a complex relationship between player satisfaction with individual seasons and broader concerns about the game’s future.

Reflection on Recent Seasons and Bungie’s Challenges

The acknowledgment of 2023 as a year featuring some of Destiny 2’s best seasons—specifically 21, 22, and 23—contrasts sharply with the community’s heightened fatigue. This juxtaposition raises questions about the nature of content appreciation when external factors, such as company layoffs, cast a shadow over the game. The community’s ability to appreciate the season’s merits despite these challenges suggests a nuanced understanding of the game’s current state and its potential future directions.

Overall Seasonal Quality and Player Fatigue

The consistent quality of recent seasons, despite occurring during a period of significant player fatigue, prompts a reevaluation of how Destiny 2 content is judged. The capacity to separate season-specific enjoyment from wider gaming or developmental concerns reflects a mature player base that values quality content. This scenario underscores the importance of evaluating Destiny 2’s seasons on their own merits, even as broader industry and community dynamics influence player engagement and perceptions.

Seasonal Changes and Expectations

The anticipation and execution of recent Destiny seasons have led to discussions on the necessity for changes within the seasonal model. While Seasons 15, 19, and 23 were known in advance to be extended, the specific timing and communication around these extensions varied, influencing player expectations and satisfaction. The recent promise of changes in the seasonal approach raised hopes for a shift in the gameplay experience, yet the perceived continuity in the seasonal formula has left some feeling that the adjustments were insufficient to rejuvenate player engagement fully.

Assessment of Seasonal Innovations

Seasons 22 and 23, earmarked for significant changes, aimed to address growing player fatigue by introducing new elements to the Destiny seasonal model. Despite these efforts, the consensus suggests that the alterations fell short of substantially transforming the seasonal experience. This has led to a continuation of the sentiment that, while improvements were made, they did not radically alter the fundamental structure of seasonal content.

The Witness’s Role in Recent Seasons

The desire for the Witness to receive more spotlight reflects a broader interest in deeper narrative developments within Destiny 2’s universe. The challenge of featuring a character like the Witness, who operates from beyond the player’s reach, is in delivering impactful storytelling through limited direct interactions, such as cutscenes or indirect narrative devices, highlighting the constraints in evolving the game’s story within the existing seasonal framework.

General Reflections on Destiny’s Evolution

Looking back at the inception of Destiny, comparisons between the launch and current state of the game reveal significant evolutions in narrative depth, gameplay mechanics, and community expectations. The initial focus on gunplay and foundational activities like the Vault of Glass raid set the stage for the game’s long-term development. However, the enduring challenge remains in balancing innovation with the core elements that originally defined Destiny’s appeal, amidst changing player dynamics and industry standards.

Destiny 1 Launch

The launch of Destiny 1 was a significant moment in gaming history, setting the foundation for what would become a sprawling franchise. Despite its ambitious beginnings, it faced challenges and received mixed reactions, culminating in a rating that reflects its potential and pitfalls. Looking back, it could be considered a “6 out of 10 game,” indicative of a rocky but promising start.

The Dark Below

The Dark Below expansion introduced new content and lore to the Destiny universe, including the memorable Crota’s End raid. While it added to the game, it didn’t significantly elevate the overall experience, aligning more with the game’s initial struggles to find its footing.

House of Wolves and the Rise of Trials

House of Wolves marked a turning point with the introduction of Trials of Osiris, bringing a competitive edge to Destiny that resonated with many. However, the absence of a new raid and mixed feelings about the Prison of Elders activity contribute to its mixed legacy, warranting a low B rating.

Taken King’s Unmatched Legacy

The Taken King stands as a pinnacle in Destiny’s history, universally acclaimed for its expansive content, engaging story, and significant improvements to the game’s mechanics and structure. It represents a high point in the series, meriting its top-tier status without question.

Rise of Iron and Subsequent Updates

Rise of Iron, while introducing notable content and continuing the game’s narrative arc, didn’t reach the same heights as The Taken King but still provided a solid experience worthy of a high B rating. The subsequent updates, including the Age of Triumph, sought to refine and enhance the Destiny experience, although they did not fundamentally alter the game’s trajectory in the same way as major expansions. These updates contributed positively to the game’s health and community engagement, despite not reaching the groundbreaking impact of The Taken King or Forsaken in Destiny 2.

Age of Triumph Reappraisal

Age of Triumph, initially conflated with the April update, stands as a significant moment of enrichment for Destiny, heralding a period of renewed engagement and content refresh. This era is marked by its contribution to the game’s longevity, earning a place of high regard within the Destiny community. Its contributions are recognized as pivotal in enhancing the player experience.

Shadowkeep’s Evaluation

Shadowkeep, while introducing new elements to the Destiny universe, struggled to reach the high expectations set by previous expansions. The consensus places it at a C tier, acknowledging its efforts to expand the game’s lore and content but recognizing its limitations in delivering a compelling long-term impact.

Beyond Light’s Mixed Legacy

Beyond Light introduced stasis, altering the PvP landscape significantly, alongside an expansion campaign that didn’t notably stand out. The mixed reception to its impact on the game’s balance and narrative depth results in a nuanced assessment, positioned between a B- and C+ tier, reflecting its polarizing effects on the community.

Witch Queen’s Positioning

The Witch Queen expansion, celebrated for its campaign and contribution to the overarching narrative, secures a high A tier rating. While it introduced impactful content and mechanics, comparisons with the foundational expansions of Taken King and Forsaken highlight a distinction in their broader appeal and depth of added content.

Lightfall’s Comparative Analysis

Lightfall, primarily judged on its campaign and gameplay innovations, finds itself in a complex position. Its gameplay is acknowledged to be on par with the Witch Queen’s, yet narrative aspects and overall execution invite critique. This nuanced view places Lightfall above Shadowkeep and Beyond Light, indicating a more favorable reception to its gameplay experience despite narrative shortcomings.

Evaluation of Recent Expansions

Shadowkeep and Beyond Light have elicited mixed reactions, with both expansions facing criticism for their perceived mediocrity in campaign quality. While Lightfall introduced enjoyable gameplay elements, it didn’t fully align with the expectations set by its predecessors. This juxtaposition raises questions about what elements contribute to a memorable and impactful expansion within the Destiny universe.

Anticipation for The Final Shape

The Final Shape, being the culmination of the current Destiny 2 saga, carries high expectations. There’s a hopeful anticipation that it will achieve a quality close to The Witch Queen, considering the lessons learned from Lightfall. The desire for it to stand among the top expansions reflects a deep investment in the game’s narrative and gameplay evolution.

Speculative Placement of The Final Shape

Placing hypothetical expectations on The Final Shape, many hope for it to reach the high standards set by The Taken King and Forsaken. The community’s desire for a strong concluding chapter is evident, with a consensus leaning towards a placement that honors the franchise’s legacy while addressing recent criticisms.

Community Perspectives and Final Thoughts

The diverse opinions on The Final Shape’s potential outcome highlight a community at a crossroads, balancing hope with realistic expectations. While some predict it will exceed the achievements of recent expansions, others caution against overly optimistic forecasts. Regardless, there’s a unanimous agreement that The Final Shape represents a critical moment for Bungie to deliver a definitive Destiny experience, resonating with both long-standing fans and critics of the series.

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