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6 Best Agents to Solo Carry in Patch 8.02

The first character worth mentioning is Omen. Omen is not only one of the best meta characters in the game, but also one of the best solo-kerry agents. It doesn’t matter what rank you’re at; even just performing basic Omen duties, such as smoking out sights so your team can act on point, is very valuable in a ranked environment.

Solo Carry Agents in Valorant

This is especially true for ranks where players don’t get to choose a controller as often. If you’re a basic Omen, having a controller on your team means you have a good controller, not someone who is just fulfilling that role without doing anything properly.

Omen’s Solo Play Potential

Apart from the essential tasks like smoking and flashing, which are crucial for team plays, Omen can make powerful solo plays. He is arguably one of the best lurkers in the game, capable of cutting off rotations primarily due to his ability to teleport across certain sightlines. This allows him to sneak into angles that opponents won’t expect.

Omen can also smoke for his team even if he’s not playing directly with them. However, it’s important not to die before using your smokes, as this can mess up the team’s execute. By smoking for your team and then applying pressure or cutting off rotations elsewhere, you can regroup with your team or engage in more aggressive lurking.

Clutch Plays with Omen

On top of his lurking abilities, Omen can make strong teleport plays around a point, whether it’s combined with his smokes, to make an enemy play around a different angle with mix-ups, fake teleports, and other tactics. All these abilities, combined with the fact that in a true clutch situation, his ultimate allows you to rotate to the other site, lay down smokes, and engage in mind games with teleports, mean that Omen can really clutch up in 1v2 or 1v3 situations with the spike down. There’s a lot that you can do with Omen to go above and beyond and really clutch up solo, but it’s crucial to not neglect the fundamentals and essential aspects of gameplay.

Advanced Omen Strategies

To get your team on site effectively, it’s crucial to utilize smokes and paranoia properly. After executing these fundamentals, start to experiment with different types of plays and lurks. Evaluate how aggressive you can be and which plays work or don’t. Once you’ve smoked and used paranoia for your team, don’t hesitate to get aggressive with your teleports. Taking space on site with your duelists is key. Just because you’re playing Omen or a controller role doesn’t mean you should be passive or overly scared of engaging in combat with your team. While it’s not advised to teleport recklessly, being more aggressive and taking space with your team after fulfilling your basic duties carries less risk.

Chamber’s Solo Carry Potential

Chamber, often underestimated, remains incredibly effective for solo carrying. While many compare him to his former capabilities, what he offers now is exceptionally powerful. At a basic level, Chamber excels at holding space similarly to other Sentinels. Being able to hold an aggressive sightline, gather information, take a shot, and then teleport away allows for potential free picks and crucial intel gathering.

It’s vital as Chamber to take advantage of the opponents’ default plays or aggressive strategies on the opposite side of the map by cutting off rotations and lurking effectively. This not only helps in gathering information but also sets you up for free kills and disrupts enemy plays.

Furthermore, Chamber’s efficiency during eco rounds, from his free weapons to the Operator available through his ultimate, enhances his solo carry ability. The advantage in pistol rounds and superior gunplay, whether with a Sheriff, the new Outlaw, or an Operator, are significant factors that can propel your performance.

Chamber’s Impact in Solo Queue

Chamber can significantly impact your performance in solo queue, possibly more than any other agent. Despite his power, many players are currently overlooking him. If you’re seeking an agent capable of solo carrying, Chamber is highly recommended. His unique abilities allow for strong site control and information gathering, essential for impactful solo play.

Mastering Yoru for Solo Play

Yoru stands out as a unique agent in Valorant, especially in solo queue, due to his ability to set up plays, execute, and make impactful moves all by himself. Unlike many agents who benefit from setups by initiators or controllers, Yoru can utilize his teleport, flash, and decoy to bait cooldowns, blind enemies, force his way onto sites, secure kills, and create space independently. However, mastering Yoru is challenging due to his high skill floor, requiring significant effort and practice. To truly excel with Yoru, players must dedicate themselves to learning and consistently applying their knowledge, as sporadic play will not suffice.

The Commitment to Yoru

Committing to Yoru is crucial for those aiming to excel with this agent. Due to the complexity and learning curve associated with Yoru, dabbling in his gameplay is not enough. Players must invest time and effort to compound their experiences and knowledge with the character. This dedication means consistently playing Yoru, applying learned strategies, and adapting to various situations. While the commitment may seem daunting, mastering Yoru can lead to dominance even in the highest ranks of play.

Fade’s Role as a Solo Carry Agent

Fade, as an initiator, presents a unique challenge for players looking to solo carry. Typically, initiators are designed to enable teammates by gaining space and providing support. However, Fade stands out due to her ability to excel in solo situations. While the role of an initiator might inherently focus on team enablement, Fade’s kit allows for significant individual impact, making her a viable choice for players seeking to influence the game’s outcome on their own.

Fade’s Solo Capabilities

Fade excels in solo situations, particularly in punishing common low ELO strategies, such as hiding in smokes with a shotgun or playing around tight corridors. Her Prowler is effective for penalizing these tactics, and her overall abilities can significantly enhance personal gunplay. From using her Seer to facilitate your own attacks to employing her ultimate for side executes or winning 1v1 situations, Fade’s toolkit is extensive. Despite being undervalued and not frequently seen in the current meta, especially in ranks below Ascendant, Fade proves to be a superior choice in many scenarios. Her actual impact often surpasses the perceived impact, making her a strong recommendation for players looking to climb in patch 8.0.

Cypher’s Climbing Potential

Cypher stands out as one of the top agents for climbing to high ranks, such as Ascendant or Immortal, for several reasons. Firstly, his ability to hold sites is incredibly powerful; if opponents attempt to take his site, they are often met with overwhelming resistance, leading to failed pushes and high kill counts for Cypher. This proficiency in denying rushes and site executes makes him exceptionally valuable. Furthermore, Cypher excels on specific maps like Breeze and Sunset, where his utility can have a significant impact.

Cypher as a Lurker

Beyond site defense, Cypher’s lurking capabilities are noteworthy. Similar to Chamber, Cypher can effectively cut off rotations, setting traps that lead to easy kills when enemies inadvertently walk into them. After securing a kill, Cypher can retreat safely, forcing the enemy to clear extensive areas cautiously before even reaching the site. This not only wastes their time but also puts them at a disadvantage when they finally confront Cypher’s utility or decide to rotate back, at which point Cypher can relay crucial information to his teammates, allowing for strategic defenses.

Cypher’s Comprehensive Impact

Not only does Cypher excel in locking down a site, but he also plays a crucial role in gathering information and making strategic plays. Moreover, Cypher proves to be effective in retake scenarios, unlike agents such as Killjoy. Utilizing his Cypher cages and tripwires, which can be redeployed, he can facilitate a site retake and counter specific enemy strategies. By setting a tripwire in a strategic location or using his camera, Cypher can restrict the enemy’s options, making clutch situations more manageable. This multifaceted utility makes Cypher a pivotal agent, often contributing to victories in ways that might not always be immediately apparent.

Jett’s Solo Carry Potential

Jett is a well-known agent for her ability to aggressively take space and clear angles with her dash, aiding her team in site executions. However, many Jett players encounter issues when their team fails to capitalize on the space created, leading to isolated deaths. To mitigate this, it’s essential to ensure team readiness before making aggressive plays. Beyond her conventional use, Jett can uniquely leverage eco weapons, gaining more value from them than any other agent. This, combined with her proficiency with rifles and operators, allows her to secure kills and safely disengage, making her exceptionally effective in solo queue environments. With the right team dynamics, Jett can also execute standard strategies, balancing solo carry potential with team play, which is vital for her effectiveness in patch 8.0.

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