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Oldschool Runescape Boss Tier List

HomeOld School RuneScapeGuides – Oldschool Runescape Boss Tier List

Ladies and gentlemen, we present the boss tier list. Last week, the focus was on splitting the Desert Treasure 2 and the boss tier list, but this week it’s all about the bosses in Valencia. This comprehensive list includes almost every single boss in the game, excluding quest bosses such as Galvec and Glove from the Song of the Elves.

The Boss Tier List: An Overview

However, it does feature post-quest bosses. Our assessment criteria for these bosses hinge on several factors: how enjoyable they are to defeat, their mechanical depth, and the loot they offer. Essentially, the evaluation depends on whether the boss is worth your time, fun to engage with, and visually appealing. Ratings are subjective; what I find appealing might not resonate with everyone, and that’s the beauty of personal opinions.

Starting with the Barrows Brothers

We will begin our tier list with the Barrows Brothers, featuring all six distinct characters. Their ratings vary significantly. For instance, I have a controversial opinion about Verac, who I consider a DT boss. The reason for my disdain is straightforward: Verac hits through prayers, making it a frustrating opponent. Among the melee brothers, they fall into the ‘C’ tier. This ranking is because they offer little beyond mid-level boss challenges, and the rewards are inconsistent. The Barrows chest is a hit or miss, often leaving players feeling either incredibly lucky or disappointed.

Combat Achievement and Mechanical Nuances

The most irritating aspect of these bosses, particularly for those aiming for combat achievements, is their aggressive nature. The mechanics of these fights can be exasperating, as avoiding attacks while still engaging them is a significant challenge. This factor plays a crucial role in their ‘C’ tier placement.

Aram and Carol: The Resilient and the Deadly

Aram, in my opinion, also falls into the ‘D’ tier. This is especially true at lower levels, where his resilience and damage absorption pose a real challenge, particularly for those without advanced range weapons. On the other hand, Carol stands out as the most lethal, especially if you’re without prayers. His rapid and powerful attacks make him a formidable foe, yet he’s relatively easy to defeat with the right strategy. This paradox places him in the ‘C’ tier as well.

Final Thoughts on Boss Ratings

Ultimately, the tier list is a mix of subjective opinions and objective assessments. While some bosses might be technically weaker, their unique challenges or annoyances can drastically alter their placement on the list. It’s a reflection of the diverse experiences players have with each boss, shaped by personal strategies, preferences, and in-game capabilities.

Average Rock Fan vs. Chad Derek Enjoyer

Is 112. average Rock fan versus Chad Derek enjoyer? They’re all pretty much the same at the end of the day. That’s the Barrows Brothers for you. The giant mole, Big Boy, is very simple to kill and very profitable. To be honest, I think it’s close to two million an hour killing the giant mole for bird nests at the moment. It’s very good and easy.

A lot of people use Derek bombs on this boss, but I prefer to have either a crystal or the Tebow. I think those are far more enjoyable and a lot more fun. I haven’t tried with the Sory pack yet. Once you have the Falador Shield, the giant mole becomes a beautiful boss to kill. You can do it all day. It’s a very easy BT boss with almost zero risk and plenty of rewards. Always a profit, and there’s really not much else to say about it. It’s awesome, a beautiful boss.

The Fossil Island Archaeologist

Who’s this guy? This one’s the Fossil Island archaeologist, right? This is the one that killed a friend. This guy is annoying. He’s annoying to get to, and his drop table is okay. He does the unstrung rune crossbows, I believe. Or no, he does the limbs. Otherwise, it’s just that if you lag, you’re dead, but if you don’t lag, you’re fine. He’s a pretty detailed boss. It’s not really worth grinding him, in my opinion. You go to him for the combat tiers, and you never go back. In fact, that probably makes him easier because his value to the game is almost nothing at the end of the day.

Dagannoth Kings Analysis

Dagannoth Kings: you’ve got the one that rains, you melee him, he’s annoying. The Archer’s ring is an overpriced hunk of garbage, which makes it good because idiots will buy the Archer’s ring for a high price even though it gives almost no value. Therefore, it’s good to farm Dagannoth Kings. The range one, whatever his name is, can go C tier, okay, and so can the mage one.

He’s pretty much in the same boat, except the ring is cheaper, and he will hit you harder. But otherwise, once you’ve got the elite Fremennik task diary, the bones are noted, and it’s a beautiful grind. You can get plenty of bones as much as you want. This boss will be B tier because you can AFK him, safespot him, and farm him all day.

Berserker Rings and Pets

As for the Berserker’s rings, the pets are awesome. I’m glad that the pets are separate drops instead of one pet that transfers between the three because that makes the grind longer, which is annoying, I guess, but it also means you have three extra pets rather than just one that transmogs. Transmog pets are cool, but having more pets is better, so I doubt we’ll ever see something like that again. Now, the Sarachnis pet: I didn’t know Sarachnis existed for a very long time.

The Challenging Nature of This Boss

Sorry, I stray; this boss will actually kill you, believe it or not, if you’re not paying attention. This boss can eliminate you very quickly, so you do have to stay switched on. However, the drop table is kind of underwhelming. There’s a lot of risk and not much reward, because once you’ve completed the combat tasks, there’s no real reason to return to this boss for a casual visit. The dragon mace is a pretty good alternative for the cudgel to go straight into a Hasta. That’s really about it. Another reason to visit this boss is its relative ease, but overall, it does kind of underperform.

The Kalphite Queen: A Top-Tier Boss

Next, we have the Kalphite Queen. It’s a hot take, guys, but I think the Kalphite Queen is an S-tier boss. The alpha Kalphite Queen is done exceptionally well.

Okay, the reason the Kalphite Queen is S-tier is because of how well the drop table is structured. You might not like the drop table, but the mechanics of the drop table are perfect. It includes two rolls: one is a guaranteed consumable roll (potion or food), and the other is a guaranteed normal drop. So, you’re guaranteed two drops every time: one is food, arguably to extend the trip, and the other is for monetary gain. It’s a great system that hasn’t been used again since. More bosses should use this system instead of just being money printers.

Mastering the Kalphite Queen: Strategy and Rewards in Old School RuneScape

The boss also has an annoying habit of ignoring defense, but I think that’s totally fine because you can work your way around it by off-ticking him, flinching him with a thrall, as well as using vengeance to take advantage of it. And for the most part, the pet is badass. It’s a big pet; the Kalphite Queen is S-tier.

I think the Kalphite Queen is fun. Also, the Kalphite Queen drops the dragon pickaxe now, which people didn’t like at first, but I think you’re more likely to die to the Kalphite Queen as a hardcore player than you are in the Wilderness, so that’s a good thing.

Goblins: A Spicy Evaluation

Next, we have the Goblins bosses. Now, this is where things might get a bit spicy. I think Kree’arra is the easiest boss to solo, and he’s D-tier. I think Kree’arra is okay. He’s annoying because his normal drop table is just filled with subpar items: ranged potions, defense potions, or magic potions, or some other unimpressive drops.

Assessing the Armadyl Boss

I think the Armadyl boss’s drop table, primarily consisting of ranged and defense items, is somewhat disappointing. The ring crossbows are particularly annoying, offering no significant value except for the rare Armadyl armor drops. Unless you’re aiming for a specific goal, like acquiring Armadyl armor, you’re likely to sustain intense damage for little reason. The boss fight, especially when soloing, can be quite dull. It often involves just standing in a corner and shooting arrows at the boss, which essentially means you’re just consuming resources in hopes of a good drop. It’s not very rewarding.

Zilyana: A B-Tier Boss

Zilyana is ranked as a B-tier boss. She is the next easiest to solo, primarily involving running around the room. It’s essential to have stamina potions. The drop table is actually quite good, including items like prayer potions, ranarr weed, rune drops, and possibly snake grass, which is quite handy. Overall, the normal drop table is pretty decent. Unfortunately, the uniques are somewhat underwhelming, consisting mainly of Aegis and ACB. However, the pet is quite impressive, the fight is simple, and although the minions are not remarkable, the overall experience isn’t too bad.

Bandos: Challenging Yet Rewarding

Bandos is considered the second most difficult boss to solo. I rank Bandos as B-tier, mainly because his normal drop table requires a lot of effort, especially when going dry on a BCP and Tassets. Let’s be honest, these items aren’t really necessary, especially when considering items like Bandos boots. The pet is quite impressive, albeit annoying for some people. The fight itself is awesome.

K’ril Tsutsaroth: The Most Challenging Solo Boss

K’ril Tsutsaroth, in my opinion, is the most difficult to kill when soloing and is the most likely to cause your death. Hence, he is placed in the D-tier. K’ril’s drop table is disappointing. Rare items are dropping in value, and he doesn’t really offer much beyond that. It’s a lot of effort and risk for what is essentially one of the worst rewards in the God Wars Dungeon. Even though obtaining some of his items might seem necessary, it’s really not worth your time, in my opinion.

Evaluating the Nex Boss in God Wars Dungeon

Next, we have the Nex boss in the God Wars Dungeon. In my opinion, Nex is an A-tier boss. It’s a grind, but a good one. Nex offers a fight that teaches you a lot, especially about teamwork. You can’t just go in and solo; cooperation is key. The drop rates at Nex are impressive, with some pieces being as rare as one in 64, which is quite remarkable. Many people who don’t like Nex have only experienced it in mass worlds. I think doing small teams of about five people is ideal. Nex does have a lot of mechanics , and the grind can become long.

This/strong>can be annoying, and it also requires you to rely on other people. If you’re doing it in duos or trios, it might feel like a potion-drinking simulator. The more people you have, the less you need to rely on potions. I also appreciate the room leading up to Nex. Getting there is the best part of all the God Wars Dungeon bosses. You get good loot just from killing the reavers and mages outside, and you collect three to six essence per kill.

The Risk and Reward of Nex

The best part about Nex, which has happened to a few people I know, is the risk involved. People sometimes die at Nex and then lose all of their items when trying to retrieve them. They lose their crystals, their bows, their armors – all gone. While that sucks, I also think it’s hilarious, as long as it doesn’t happen to me. So, there’s a good balance of risk and reward at Nex.

Corporeal Beast: Solo vs. Group Strategies

Next, we have Corp, the Corporeal Beast. There are two ways to kill Corp when soloing. I know I’ve been doing a lot of solo vs. group comparisons, but in groups, Corp is fun. However, I don’t like group Corp because it only offers one drop for the entire group, and I think that mechanic is flawed. That’s just how Corp is designed.

For solo Corp, I prefer the dragon war hammer method with the ArcLight and the BGS over the method involving the Fang and Missouri, where you just death drop a bunch of food. That method might yield more kills per hour, but it also increases the risk. I’m not a fan of that. So, doing normal solo Corp with defense draining is infinitely better with the Zamorakian spear. The drops in solo are more rewarding and satisfying.

Corporeal Beast: A Mix of Luck and Challenge

I did get lucky with the Arcane sigil, Alesia, and shield in just 28 KC, which is a bit of a flex. Otherwise, the drop table for the Corporeal Beast is somewhat unremarkable. The Elysian spirit shield is valuable but has a special effect that some may find less useful. The Spirit Shields are a pain to grind. Corp is honestly like a DT boss – it’s great fun, and the pet looks awesome, but it involves a lot of work with a chance of not getting the drop you’re after.

Wilderness Bosses: Chaos Fanatic and Archaeologist

In the Wilderness, let’s talk about two bosses. First, the Chaos Fanatic is in a dangerous area of the Wilderness where you can’t just teleport away. It’s right on an altar, which is a bit problematic. I don’t have a strong opinion on him; he’s kind of annoying to kill if I remember correctly, due to his range defense. The best way to kill him is with range, using a Bow of Faerdhinen. He’s pretty easy, so I don’t really care much about him.

This guy is probably D-tier because he’s actually really easy to kill. He’s not as annoying as the Fossil Island one, easier to get to and escape from than any other Wilderness boss. His mechanics are super simple: pray range, hit him with mage, get yourself dragon crossbows and move on. So, D-tier seems fair for the Chaos Fanatic.

Scorpius and King Black Dragon

Then there’s Scorpius. I’m not sure if they’ve buffed Scorpius yet. If not, they’re looking at buffing Scorpius to make it worth more than just 18K per kill, aiming for about two million an hour. That’s where they want to take Scorpius’ direction, which is awesome. But until then, this boss is annoying, and you’re just going to get targeted by teams. I don’t think I’ve ever been PK’d at Scorpius, but I’ve seen people get absolutely wrecked there. Scorpius is E-tier until they fix the drop rates. It’s not worth going to Scorpius at the moment because it isn’t worth the money or the risk.

King Black Dragon: A Unique Challenge

Finally, the King Black Dragon (KBD). I like the fact that with KBD, you cannot ignore the Dragonfire mechanics like you can with pretty much every other dragon in the game, except maybe Galvek, if I remember correctly. With KBD, it’s guaranteed that you’ll take damage, and it prevents you from camping the boss. The slayer helmet is great, the pet drop is appealing, and the drop table isn’t actually half bad. There’s a bit of risk getting to it, but it’s a challenge I enjoy. The KBD can’t be underestimated, and that adds to the excitement of the fight.

Chaos Elemental: A Frustrating Encounter

The Chaos Elemental is, in my opinion, an F-tier boss. The Chaos Elemental is simply frustrating. Everything about this boss is annoying: it’s difficult to predict its attacks, it unequips your items, and it’s located in a place where you’re likely to get PK’d. There’s nothing particularly enjoyable about the Chaos Elemental. It’s not better than the King Black Dragon (KBD), and that’s exactly my point. You might have only one kill count in both, but if you think the Chaos Elemental is better and you have mastered these bosses, then that perspective is questionable. The Chaos Elemental is just not a great boss to engage with.

Calvarion and Verion: Wilderness Bosses

Next, we have Calvarion and Verion. Calvarion is an A-tier boss. It’s been designed very well. When you do everything right around Calvarion, you take no damage, which is perfect. That’s how Wilderness bosses should be: if you execute everything correctly, you avoid damage. It’s an excellent design, easy to kill, and easy to access, although there’s also a high risk of getting PK’d. The rewards for defeating Calvarion are excellent, and the efforts to clear Bots in the area are commendable.

Verion, however, is probably a B-tier boss, mainly because it’s located in multi-combat Wilderness. Any boss in multi-combat automatically faces a disadvantage. Yes, the drops might be better, but the risk of getting overwhelmed by a team reduces the appeal. This makes Calvarion superior to Verion. With Verion, you can still get the pet, range, and void worker pieces without any problems.

Venonatus and Spindle: Wilderness Spider Bosses

Regarding Venonatus and Spindle, I think Spindle offers better money than Venonatus, but I don’t like Spindle’s unavoidable chip damage. Venonatus is more annoying as a boss, so I’m placing Spindle in the C-tier and Venonatus in the D-tier for being in multi-combat. I’m not a huge fan of these spider bosses. They just seem to inflict a lot of annoying damage. While I enjoy PK’ing at these bosses, actually fighting them isn’t as fun. Their drop tables are great, but their mechanics and locations detract from the overall experience.

Callisto and RTO: Evaluating Wilderness Bosses

Callisto and RTO (Rogue’s Treasure Organizer) also deserve mention. RTO, while also having annoying chip damage, offers a more enjoyable fight in a better spot in the Wilderness. PK’ing there is always fun, so I think RTO could go in the B-tier. Callisto, on the other hand, can be placed in the C-tier. Although fighting Callisto is fun, being in multi-combat reduces its appeal. The drop tables for all of these bosses are impressive. Vedio probably has one of the worst drop tables, excluding your standard base drop table. Overall, Vedio is a boss that requires precise execution to avoid damage completely, which should be the standard for bosses. I’m pretty sure there’s still some unavoidable chip damage in RTO, unless that’s been changed.

Zulrah: The First Major World Boss in Old School RuneScape

Zulrah, one of the first significant bosses in Old School RuneScape accessible on a world scale without being locked behind Slayer, has undergone many changes over the years. Zulrah offers a technical and fun challenge but can be lethal. One aspect of Zulrah that I find questionable is the mechanic where the first 50 kills are free of charge in terms of death penalties. I also have reservations about how the Zulrah death mechanic is different, seemingly to benefit Ultimate Ironman players.

Zulrah’s drop table is excellent, and the mutagens, being incredibly rare, add an exciting element to the boss. The pet is fantastic. Zulrah is probably an A-tier boss, almost S-tier, but the fight can be a bit too challenging, especially at lower levels. Once you’re maxed out, Zulrah becomes much more manageable, but at that point, you might not need to fight it as much. The fact that you don’t have to pay for deaths until 250 KC is another aspect I’m not too fond of.

Nightmare and Fosani’s Nightmare: Challenging Group Content

Next, we have the Nightmare and Fosani’s Nightmare. The Nightmare is a B-tier boss, offering great group content and fun, though it can be annoying to solo. The drops could be better.

Fosani’s Nightmare, however, is S-tier. This version of the Nightmare boss is excellent because it’s not only fun but also a great boss in terms of mechanics and challenge. The Fosani Nightmare fight is a defining experience for PvM players. It sharpens your reactions and reflexes, teaching you a lot in the process. The drops are not the best, but the fight itself could benefit from a drop table similar to the Kalphite Queen’s, where you get a guaranteed resource and a regular drop. This would significantly enhance the experience without overly inflating the gold per hour rate.

The walk to the Mountain is often mentioned as a downside, but with a teleport or just one stamina potion, it’s not that bad.

Phantom Boss Bar: A New Addition with Mixed Reception

The Phantom Boss Bar, one of the newest additions to the game, elicits mixed reactions. My hot take is that the Phantom Boss Bar is a B-tier boss. The reason for this ranking is its introduction of new mechanics that we haven’t seen before. However, while it’s cool that it has introduced a substantial amount of gold into the game, this has both positive and negative implications for the economy. The inconsistent drop rate of vendor shards is a point of contention; I personally went quite dry on them.

Another issue with the Phantom Boss Bar is the consistency with which Jagex updates affect it. For example, the magic attack hitting through prayer and causing deaths has been a significant problem, particularly for hardcore players. This issue makes people wary of engaging with the boss on update days.

RuneScape Boss Fights: Inaccuracy, Mobility, and Supply Drain Challenges

Additionally, the fight can be annoying, especially with the Twisted Bow being incredibly inaccurate yet somehow still the best option. I’m not a fan of the freezing mechanic and prefer more mobility in the fight. The boss also leads to a substantial drain on supplies.

Vocab: Evaluating Its Drop Table and Mechanics

Vocab might rank as B-tier as well. When considering what Vocab offers and the nature of the fight, there are some aspects that I find lacking. The unique drop table, for instance, is not very impressive – it’s limited to about one unique item, which doesn’t feel particularly rewarding. The main appeal of fighting Vocab is the large GP per kill, but that doesn’t necessarily compensate for the lack of excitement in obtaining uniques. The boss doesn’t offer much beyond a chance at a large monetary gain, and even when you do get a unique item, there’s not much else to look forward to. You might end up with a cache of runes or other minor rewards, but nothing substantial. This lack of variety and excitement in the loot is a significant reason why Vocab, like the Phantom Boss Bar, doesn’t rank higher.

Vocal and Broadcast: Assessing Their Challenges and Mechanics

Vocal could probably be ranked as a B-tier boss, but Broadcast, I believe, deserves an A-tier ranking. Cafe is harder to kill than Zara, presenting a more significant challenge with a higher risk of dying in one hit. However, there’s a certain consistency in these fights, though each one is unique. The mechanics are the same throughout, but the sequence of special attacks you’ll face first varies.

Additionally, there are different strategies to engage them, such as opting for void and range or taking melee, which changes the dynamics of the fight significantly. This versatility makes the encounter with Vocal quite engaging. With Zorro, the approach is more straightforward, usually involving range and magic, similar to what is seen with the must bar.

Oboe and Threadblade: The Less Impressive Bosses

Oboe is a rather unimpressive boss, ranking as F-tier. The same goes for the Threadblade boss. There’s no real justification for considering them as A-tier; they are simply subpar with unattractive drop tables. The requirement to farm untradable keys, such as the Hill Giant Club and the cudgel, further diminishes their appeal. The Jones Club is not underrated; it’s fairly rated considering its capabilities. Both Oboe and Threadblade are tedious due to the key farming aspect, making the experience less enjoyable.

The Mystic Mimic: A Fun and Rewarding Boss

The Mystic Mimic, on the other hand, is an A-tier boss. It offers extra rolls on your clue scrolls, and the fight is both fun and quick. Essentially, you’re just running around in the encounter, which is straightforward but visually impressive. Dying to the Mystic Mimic is rare, so it’s a reliably enjoyable challenge. The extra rolls on the clue scroll are nothing but bonuses, adding to the appeal of the boss. The Mystic Mimic is a well-loved feature among players, offering both excitement and valuable rewards.

Hillsborough: A Well-Designed Boss with Farming Focus

Hillsborough, in my opinion, is a brilliantly designed boss, especially for those interested in farming. It offers nearly 13,000 farming XP, which is significant, although it does take a day to a day and a half to grow. This wait time is reasonable, given the XP reward. The downside is that the drops from Hillsborough are not very impressive, mainly offering a bucket. Despite the lackluster drops, the overall design and the farming XP reward make Hillsborough an intriguing boss, particularly for players focused on enhancing their farming skills.

The Hillsborough Boss: A Unique Challenge with Limited Rewards

The Hillsborough boss fight is exceptionally well-crafted, ranking among the best boss battles in the game in terms of design and execution. However, it lands in the C-tier mainly because of the risk-reward balance. The fight is engaging and challenging, yet the drops, including seeds and a bucket, are somewhat underwhelming. Aside from the three main seed types and white lily seeds, the rewards don’t match the effort put into the battle. The boss can be soloed, but it requires specific strategies, which I’ve shared in streams.

Scatizo Boss: A Mix of Challenge and Humor

Next, we have the Scatizo boss. I’m planning to tackle this boss on the hardcore mode for the first time. Scatizo has a notorious history, especially under the old death system. For instance, a well-known player lost hundreds of hours of progression on his Iron Man account after dying to Scatizo while trying to obtain a hard clue. The boss is somewhat tedious, as it involves running around and hitting totems. While the Tebow makes it easier, it can still be quite annoying. The drop table isn’t too bad, and the guarantee of a hard clue scroll is a nice touch. Despite these aspects, Scatizo still fits into the C-tier category. It offers a decent challenge, but the process of obtaining totems can be frustrating.

Grotesque Guardians: Dusk and Dawn’s Unique Mechanics

The Grotesque Guardians, including Dusk and Dawn, present a distinctive boss experience. When engaging with Dusk, especially when Dawn is in the air or combined with him, the fight becomes particularly tricky. One frustrating aspect is that stepping under Dusk results in automatic damage, unlike the Gauntlet where you can manipulate movements on certain game ticks. The chip damage through prayer and unavoidable hits make the encounter challenging. However, the drops are reasonable, and the XP gain is excellent. Dawn, comparatively, is a bit easier to deal with as she remains stationary, allowing for a more straightforward approach. Despite these challenges, the Grotesque Guardians provide an engaging and unique boss fight in the game.

Walkoff vs. Zora: A Comparative Analysis

Walkoff is undoubtedly a more challenging boss than Zora. If anyone thinks otherwise, they might not fully understand the complexity of these bosses. Zora is considerably easier in comparison. The mechanics of Zora are straightforward: when Zora moves to the middle positions from either left or right of the island, you simply swap sides.

The difficulty some players face with Zora often stems from over-reliance on plugins and not understanding the basic mechanics , which leads to unnecessary complications. Walkoff, on the other hand, poses a real threat of one-hit kills and generally inflicts more damage. The assertion that Walkoff requires less gear and prayer swaps than Zora is incorrect; they are on par in terms of equipment and tactics needed. The difficulty of Walkoff is not up for debate; it’s a tougher boss than Zora.

The Abyssal Sire: A Fun Fight with Disappointing Drops

The Abyssal Sire, in recent times, ranks as a B-tier boss. While the drop table may not be particularly impressive, the fight itself is enjoyable, especially with the right gear like a Fang and a void wrecker. The Abyssal Sire offers a decent challenge, and with effective movement and strategy, it can be a rewarding encounter. It’s a boss that strikes a balance between being enjoyable and providing a moderate level of challenge.

Kraken: A Well-Balanced Boss

The Kraken, in my opinion, deserves an A-tier rating. The Kraken stands out as a well-balanced boss, offering a good mix of challenge and reward. Despite being somewhat AFK-friendly, the Kraken still poses a risk as players can die if they’re not attentive enough. The drop table of the Kraken is notably good, making it an attractive boss for players seeking valuable loot. The Kraken’s design successfully combines the ease of engagement with the potential for significant rewards, setting it apart as a commendable boss in the game.

Kraken: Balancing Simplicity with Great Rewards

The Kraken, while being somewhat one-dimensional in its approach, offers an exceptionally good drop table, especially with explosives, making it an enjoyable boss to engage with. It might not reach S-tier due to its lack of complexity, but the rewards it offers are significant. The Kraken’s straightforward mechanics allow players to focus on other aspects of the game, making it an A-tier boss. Its simplicity is balanced by the lucrative loot it provides, making it a valuable target for players seeking good drops.

Cerberus: The Challenging Three-Headed Dog

Cerberus, the three-headed dog boss with a one-headed dog pet, is a challenging boss due to its prayer-draining mechanics . It ranks as an F-tier boss because of its difficulty and the suboptimal strategies required to effectively fight it. The most effective way to battle Cerberus is also the most tedious, involving standing under him and taking a considerable amount of time to complete the kill. This makes Cerberus less enjoyable than other bosses and somewhat inferior in terms of gameplay experience.

Thermonuclear Smoke Devil: A Unique and Fun Challenge

The Thermonuclear Smoke Devil, known for its rarity in pet drops, offers a unique and entertaining boss fight. The method involving dragon claws, house teleportation, and fairy ring transportation makes the battle dynamic and engaging. This boss deserves a B-tier ranking. Its drop table may not be outstanding, but the overall experience of fighting the Thermonuclear Smoke Devil is quite enjoyable, offering a refreshing change from other boss fights.

Hydra: A Top-Tier Slayer Boss

The Hydra stands out as one of the best slayer bosses, potentially deserving an S-tier rating. It offers great money and impressive drops, and its mechanics make the fight both fun and deadly. The requirement of being on a slayer task to engage with Hydra prevents excessive farming, maintaining its appeal. The boss is well-designed, with the only significant drawback being the potential for long dry streaks. However, this is a common issue with many bosses. Overall, the Hydra provides an excellent balance of risk, reward, and enjoyment.

The Gauntlet: A Balanced PvM Experience

The Gauntlet, including both the process of preparation and the boss fight, is a well-rounded PvM experience, meriting a B-tier classification. It offers a decent opportunity for profit, especially for those who can consistently complete it. The Gauntlet serves as a great introduction to moderately dangerous PvM, particularly for hardcore players. It combines the challenge of resource management with the thrill of combat, making it a comprehensive and rewarding PvM activity.

The Gauntlet: A Comprehensive PvM Training Ground

The normal Gauntlet serves as an effective training ground for those starting in PvM (Player vs Monster). It prepares players well for the challenges they will encounter in PvM content. However, the Corrupted Gauntlet is a different beast entirely. It’s much harder, more enjoyable, more frustrating, and more likely to result in player death. Additionally, it offers significantly more money. In almost every aspect, the Corrupted Gauntlet is superior to the normal version. Despite its excellence, the Corrupted Gauntlet doesn’t quite reach S-tier, primarily because the main issue players face is going dry on rewards. Apart from this, there are hardly any complaints about the Corrupted Gauntlet. Its challenging nature and rewarding system make it a standout PvM experience.

Wintertodt and Temporos: Varied PvM Experiences

Wintertodt, on the other hand, receives a less favorable assessment. Many players find Wintertodt less appealing due to its repetitive nature and the constant minor annoyances it presents, such as the interruption of activities like Fletching. These factors contribute to a less enjoyable experience, making Wintertodt less attractive compared to other PvM content.

Temporos, conversely, offers a better PvM experience. The primary issue with Temporos arises when playing solo, as it demands constant attention and efficiency. In team settings, Temporos becomes more manageable, but the challenge lies in coordinating with other players. Despite these challenges, Temporos stands out as a well-designed PvM activity, meriting a strong rating. It’s an engaging boss with a good balance of challenge and reward, making it a worthwhile endeavor for players seeking a different kind of PvM experience.

Jad: The Iconic Gatekeeper of PvM

Jad, often considered the ultimate boss for many players, especially when starting in PvM, is a significant challenge and a rite of passage. Known as the gatekeeper, Jad represents a high-level challenge within the NPC community. If you don’t conquer Jad, you miss out on the fire cape certification. While the Jad fight can be slow and somewhat simple, relying mainly on standing back and using ranged attacks, it’s an essential part of the PvM experience. The fight teaches players about prayer flicking, although it’s more likely to increase their heart rate than their skill level. Jad is an iconic boss but ranks as a B-tier fight due to its simplicity and the somewhat overrated nature of its cape reward.

Zuck: The Ultimate PvM Challenge

The Zuck fight, specifically within the context of the Inferno, is an exceptional PvM challenge. While I have only entered the Inferno four times, achieving a 100% success rate, I believe this gives me a credible perspective on its difficulty and design. The Zuck fight is meticulously crafted, offering a balanced mix of challenge and strategy. It’s an S-tier encounter, reflecting the epitome of boss design in PvM. The fight against Zuck is engaging, demanding, and rewarding, making it a standout experience for any PvM enthusiast.

Volcano: A Rewarding Group Challenge

The volcano boss, while not as challenging as some other PvM encounters, still offers a decent experience. I have a personal bias towards the volcano, as I once had a memorable encounter there involving a crystal tool seed. This experience alone elevates the volcano to a B-tier rating. It’s an enjoyable fight, especially when participating in a group. For players looking for an alternative to the Gauntlet that still offers good money and Crystal Shards, the volcano is an excellent choice. It’s a well-designed boss that provides a fun and profitable PvM experience.

Post-Quest Bosses: A New PvM Dimension

Moving on to the post-quest bosses from Desert Treasure 2, these bosses add a new dimension to PvM. While I haven’t personally tackled the awakened versions, my understanding of their mechanics and challenges suggests that they bring fresh and exciting content to the PvM scene. These bosses require different strategies and tactics, offering players new challenges and rewards. Their addition to the game underscores the evolving nature of PvM content, keeping the experience engaging and dynamic for players.

Assessing the Normal and Awakened Versions of PvM Bosses

The normal version of the PvM bosses, particularly Artemis, presents an adequate challenge, but it’s the awakened versions that really stand out. The awakened versions add a layer of fun and complexity to the fights. However, for Artemis, I find the normal version somewhat lacking in engagement. It doesn’t quite capture my interest, and I feel it’s not as rewarding as it could be. The tier list doesn’t have to be perfect, but it should accurately reflect the experience, and in this case, the normal version of Artemis falls short.

Barnabas Fight: A Mix of Skill and Frustration

The Barnabas fight, known for its mechanical skill requirement, is arguably the most fun, yet it can also be frustrating. Initially, everyone gravitated towards Barnabas due to its mechanical depth, but it turned out to be more about chasing axe movements. While it is an enjoyable fight, it feels like a show with no substantial payoff. The Fang’s strength adds to this but is more an issue with the Fang than with Barnabas itself. The fight might rank as a B-tier, considering its balance of fun and challenge.

Leviathan: A Top-Tier Boss Experience

Leviathan, in my opinion, is one of the most enjoyable bosses. It offers a rich experience where you can still face significant challenges and risks. Initially, I was skeptical about the specs not working on the back of the deck, but this mechanic actually aids in better managing the special attacks. Leviathan stands out as possibly an S-tier boss due to its engaging nature and the unique challenge it presents. Unlike other bosses where you control the start of the fight, with Leviathan, you’re continuously engaged, adding an element of unpredictability and excitement to the encounter.

Leviathan’s Continuous Engagement and Customization

Leviathan offers a unique PvM experience by keeping players constantly engaged, not allowing much downtime between fights. This approach means you’re either exiting the fight or immediately preparing for the next round, keeping you on your toes. The ability to control the fight’s duration and manage prayer flicking to your comfort level adds a layer of customization that enhances the boss experience. This flexibility allows players to learn at their own pace, gradually increasing the challenge as they improve. Such customization is especially beneficial in preparing for more challenging content like The Inferno, making Leviathan an excellent training ground.

Duke: Balancing Challenge with Enjoyment

Initially, the Duke might seem daunting due to its potion mechanics and chip damage. However, upon further engagement, it becomes apparent that the Duke is a well-balanced boss. The potion system, while frustrating at first, adds a strategic layer to the fight. The Duke’s tankiness and the normal drop table, featuring a constant supply of pineapple pizzas, add to the charm of the encounter. The boss’s pet is also a highlight. An improvement, such as allowing players to stack up two potions in their inventory, could enhance the experience by reducing the inconvenience of potion management. Despite these minor issues, the Duke stands out as an A-tier, potentially even S-tier boss, offering a challenging yet enjoyable PvM experience.

The Whisperer: A Slow Yet Mechanically Rich Boss

The Whisperer presents a different set of challenges, being a mage-only boss, which can be taxing for players without specific gear like a shadow or an imbued heart. Despite this, the Whisperer is a beautifully designed boss, offering a fight that consistently changes and allows skilled players to avoid damage entirely. The final phase of the fight is particularly impressive. However, the sanity system introduced with the Whisperer does have its downsides, potentially detracting from the overall enjoyment of the fight. This aspect of the boss might need some adjustments to balance the challenge with the player’s enjoyment.

Managing the Whisperer’s Challenge

The Whisperer presents a challenging yet manageable system for players. While initially annoying due to its punishing nature when things go wrong, it becomes more manageable with experience. The slow spot rates of the Whisperer can be frustrating, but with over 150 kills, the repetition of the same puzzles becomes more bearable. The fight’s dynamic changes significantly with the shadow, making it potentially an A-tier boss with the shadow and a B-tier without it. The shadow equipment can drastically alter the approach and strategy, emphasizing the importance of being adaptable and improving skills.

Overall Boss Tier List Assessment

Concluding the boss tier list, it’s important to note that these are personal opinions, which might not align with everyone’s experiences. In the F-tier, we have bosses like the Elemental and Freddy High bosses, which are generally less enjoyable due to their location in the wilderness and the excessive damage they deal in multi-combat situations. These bosses are more tedious than rewarding.

In the D-tier, we find bosses like Aaron and Verak, which, while not particularly difficult to fight, are less appealing due to their mechanics , such as prayer-draining. Bosses like Krill and Creara also fall into this tier, as their drop tables do not justify the effort involved in the fight. The A-tier and B-tier are reserved for bosses that offer a more balanced challenge and reward. These bosses, like the Whisperer with a shadow, require a specific approach but can be very rewarding when tackled correctly.

Assessing Bosses in RuneScape: Wilderness, Fossil Island, Barrows, and Cerberus

Finally, it’s worth mentioning that the Wilderness bosses, particularly Scorpio, are currently not worth the effort due to their drop rates, but this might change with planned updates. The same applies to the Fossil Island boss, which currently sits in the D-tier due to its lackluster rewards. The Barrows Brothers, while simple, have their own annoyances, particularly with their prayer-draining mechanics . Cerberus, in particular, is a grind for specific items but is otherwise not a favorable boss due to its challenging drop table and system that excessively drains prayer potions.

Wilderness Bosses and Their Challenges

The archaeologists in the wilderness offer a decent experience, but the primary motivation for battling them is obtaining a crossbow before quickly exiting. Venonatus, however, is less appealing due to its location in deep wilderness multi-zones. While the potential for profit is there, the high likelihood of being attacked by player-killing teams is demotivating for many. Dusk is notably frustrating, as stepping on his home turf results in severe punishment. He unpredictably changes attack styles, leading to excessive and unnecessary damage, making the fight feel unrewarding compared to the risk involved.

Barrows Brothers and Dagganoths: Average PvM Experiences

The other three Barrows Brothers rank in the C-tier as they are easier to defeat than some of their counterparts. As for the Dagganoths, they are considered average bosses – not particularly difficult, but also not highly rewarding. The value of their bones, especially after completing certain diaries, is a notable benefit.

Solo Bosses: Spindle and Other Wilderness Bosses

Spindle, in comparison to Venonatus, offers a better PvM experience. It’s easier to escape from PKers, more straightforward to claim your own drops, and generally safer and more manageable. This makes Spindle, along with other single-combat wilderness bosses, a preferred choice for many players. Callisto, while fun, shares similar problems with Venonatus but with a slightly better drop table and less annoying mechanics .

Varied PvM Experiences: From Nightmare to Phantom Aspire

In the B-tier, we find bosses like the Giant Mole and Dragon of Rex, which offer reliable profit and a more relaxed PvM experience. Ziliana and Bandos are more rewarding and fun to solo. Veryion, similar to Callisto and Venonatus, is rated for its drop table.

The Nightmare provides a good team PvM experience, but its drop table system could be improved. One of the interesting aspects of the Nightmare is the tanking strategy, where a sudden switch can lead to dramatic outcomes.

The Phantom Aspire is more about generating money than offering rewarding boss fights. Frequent updates from Jagex tend to break its mechanics , particularly the magic attack that hits through prayer, adding frustration to the experience.

Evaluating the Phantom Aspire Boss

The Phantom Aspire, in my view, falls short of its potential. While the fight introduces new mechanics , making it enjoyable, it essentially boils down to another boss where the Twisted Bow and Shadow No Pile Driving strategy dominate. This repetition detracts from the uniqueness and challenge of the encounter. In comparison, Dawn is a better fight than Dusk, as standing under her minimizes the damage taken through prayer, making the battle simpler and more straightforward.

Variety of Bosses: Sire, Smoke Devil, and More

The Abyssal Sire, especially when approached with a Fang and a Void Waker, is not a bad grind. Despite the poor drop quality, the experience itself can be quite rewarding. The Thermonuclear Smoke Devil, utilizing the Dragon Claws House Teleportation method, offers a fun and efficient way to engage in PvM. The normal Gauntlet is praised as great entry-mode endgame content, providing a suitable challenge for beginners in PvM.

Jad, known for setting the bar in PvM, remains a prestigious boss to conquer, especially for players aiming to earn their fire cape. The Volcano, while dangerous, offers a fun and rewarding PvM experience.

Quick and Rewarding Bosses: Nex, Volca, and More

Barnabas, despite having the quickest kills and highest drop rates among the DT bosses, can feel overly extended and more time-consuming than challenging. Nex stands out as a highly rewarding and profitable boss, especially enjoyable in smaller teams of five to eight players.

KBD (King Black Dragon) is commended for its balance of damage, gear requirements, rewards, and a great pet. Covering and Zora are both well-executed bosses, with well-thought-out designs making them profitable for players. Zora’s unique drops and mutagen system are particularly notable. Volca, on the other hand, offers a more enjoyable grind in the long term, with guaranteed profits from its bones. Players have the flexibility to switch up their tactics using range, magic, or melee.

The Mystic Mimic fight is recognized as a good challenge, balancing the elements of risk and reward effectively.

Mystic and Kraken: Enjoyable and Rewarding Bosses

The Mystic boss is always an enjoyable encounter, offering free clue scrolls, making it a rewarding experience. The Kraken, ranking as A-tier, is perfect in its simplicity. Though one-dimensional, it boasts a great drop table and presents no significant issues. Both bosses offer a balance of enjoyment and reward, making them favorable choices for players.

Whisperer and Cafe Queen: Challenging Yet Satisfying

The Whisperer provides a fun and mechanically rich battle, though its extended duration can be slightly tiresome. Despite this, the chance of getting unique drops makes it worthwhile. The Cafe Queen, considered one of the best-designed bosses, offers a challenging fight with its prayer-draining mechanics . However, once players get accustomed to its patterns and learn to effectively fight it, the Cafe Queen becomes significantly more manageable and enjoyable.

Varied Boss Experiences: From Fosani’s Nightmare to Leviathan

Fosani’s Nightmare is praised for its excellent design, both mechanically and visually. The fight is engaging and well-received by players who appreciate its complexity and sound design. Despite some issues with the drop table, it stands out as a top-tier boss experience.

Hydra is lauded for being perfectly suited as a slayer boss. It requires a high level and a specific task to engage, making it a rewarding challenge. The boss can be approached in a somewhat AFK manner but still poses a substantial threat.

The Gauntlet is considered S-tier, with its only downside being the potential to go dry on rewards. This aspect is more about RNG than a flaw in the boss design, affirming the Gauntlet’s high quality.

Inferno/Zuck and Leviathan also receive high praise for their design and challenge. The Zuck fight, in particular, is a testament to the excellent content creation by Jagex. Duke, initially not as highly regarded, has grown in appreciation over time and is now considered an S-tier boss for its quick and engaging fights.

Leviathan offers a versatile approach, allowing players to tailor their strategy to their strengths, further cementing its position as a top-tier PvM challenge.

This concludes the tier list for these bosses, not including rage bosses or quest bosses, providing a comprehensive overview of various PvM encounters.

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