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Space Marine New Patch is Here! New Arena! New Fixes and Buffs!

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Space Marine New Patch is Here! New Arena! New Fixes and Buffs!

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This guide highlights the latest patch for Warhammer 40K: Space Marine 2, covering new features, bug fixes, weapon adjustments, gameplay balancing, and customization updates for an improved experience.
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Librarian Husky here, brothers! We’ve just received a fresh update for Warhammer 40,000: Space Marine 2, and it’s loaded with exciting new features and fixes! This latest patch is live, offering an improved experience for players with tons of enhancements, including Ultra-Wide display support. Now, you can immerse yourself in the action with an even broader field of view.

Private Lobbies in Operations

One of the standout features in this update is the addition of private lobbies, though it’s currently limited to PvE operations. PvP private lobbies haven’t been included yet, but in PvE, players can now create private sessions for a more customized and focused gaming experience.

New Arena on the Battle Barge

A fresh arena called “Sparking Arena” has been added to the Battle Barge and can be accessed through the Eternal War mode. This new battlefield allows players to arm themselves with weapons and grenades, similar to PvP combat, providing a new environment to hone their skills before heading into missions.

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Ultra-Wide Support and Private Mode Updates

A highly anticipated addition is Ultra-Wide display support, which has finally been introduced in this patch. Alongside this, the patch also includes a private mode for operations and a new “Message of the Day” feature to further customize the gameplay experience. The ability to reset custom color presets has been added as well, making it easier for players to adjust in-game visuals.

Customization and Presets

The community has been calling for more extensive customization options, especially the ability to save and apply custom presets to different classes. For example, if a player wants to use a specific Imperial Fist design for both the Bulwark and Assault classes, they’d like to apply it across the board without manual adjustments. Adding this feature would significantly streamline customization for players.

Gameplay and Balancing Tweaks

Several improvements to gameplay and balancing have been introduced. The marker tool is now more responsive, improving the ease of using the social wheel with a mouse. Unnecessary objects that were previously highlighted are no longer visible, and a variety of minor bugs have been resolved to enhance the overall experience.

Weapon Adjustments

Significant weapon changes include a major increase in Power Fist damage during fully charged attacks. Heavy plasma weapons have also been buffed with an increase in base ammo by five rounds and an expanded blast damage radius. Additionally, overheating per shot has been reduced, and base damage has been increased by 10%, making heavy plasma weapons even more lethal on the battlefield.

Exciting New Gameplay Adjustments

I’m genuinely excited about these updates! Med Sims now heal contested health in addition to actual healing, which is a fantastic improvement. Furthermore, auxiliary grenade launcher ammo can now only be replenished from ammo boxes, eliminating the exploit of infinite refills in operations mode. This change brings a much-needed balance to gameplay.

Campaign Difficulty and Player Experience

In the campaign, the aggressiveness of enemies on veteran difficulty has been reduced based on player feedback. This adjustment should make the single-player experience more enjoyable. At the same time, player health on veteran difficulty has been slightly reduced to maintain balance with AI combat effectiveness, and there are updates to armor management as well.

Improvements to Bots’ Performance

Bots have undergone some major improvements, making them more useful without overstepping their role. They now focus more effectively on priority targets like zone throats when the player is under attack, and their contributions to critical objectives are more aligned with helping players succeed in difficult moments.

Bug Fixes for Bots and Gameplay

The update also includes bug fixes related to bots, such as getting stuck or running out of ammo with non-magazine weapons. Bots are now more capable of assisting with objectives, particularly on challenging maps like the Gargoyle map, which previously frustrated players. These changes should create a more fluid and enjoyable gameplay experience.

Operations Mode Adjustments

I encountered an issue where the sniper’s final fuse would run out too quickly and become ineffective. In operations mode, several tweaks have been made to the AI director and the rules for spawning chaos enemies. The maximum number of Zango with shields in the arena has been reduced from 10 to 4, while cultist snipers have been reduced from 10 to 3, balancing enemy waves for a smoother experience.

Enemy Reductions and Balancing

In addition, the maximum number of Zango enemies has been reduced from 30 to 20, and the number of Rubic Marines equipped with bolt guns has been lowered from 8 to 5. Rubic Marines carrying warp flamers have also been reduced from 4 to 3. These adjustments are aimed at balancing the intensity of combat encounters, though we’ll see how it plays out during gameplay.

Parry and Weapon Mechanics

The perfect parry mechanic now restores armor when killing Minoris rather than just countering their special attacks. A bug affecting fencing weapons during perfect parry has been fixed, adjusting the parry window to 20 frames and reducing the vulnerability period to 10 frames at the end of the animation. This tweak makes the timing of parries more precise and rewarding.

Assault Class Buff

The Assault class has received a well-deserved buff, with ground pound damage increased by 30%. This change should give Assault players more power in close-quarters combat, allowing them to make a bigger impact on the battlefield. Overall, these adjustments contribute to better balancing of the game’s combat systems.

Assault Class Performance in PVE

The Assault class has been underperforming in PvE compared to PvP, where landing a smash attack feels more satisfying. It’s great to see the Assault class finally receiving the attention it needs. Additionally, armor boost drops from destructible crates are now less frequent, and their cooldown has been increased from 30 seconds to 60 seconds.

Improvements to PVP

PvP has also seen some improvements, including adjustments to the spawn system to reduce the likelihood of spawn-killing. The Vanguard grapple launcher has been reworked; instead of a full stun, it now staggers and slows enemies. While this may seem like a nerf, we’ll have to see how it affects gameplay in practice.

AI Adjustments and Combat Balance

The ability to stun-lock enemies with ranged attacks has been reduced for all AI characters. In addition, the accuracy of ranged enemies has been lowered when they fire from off-screen or while engaged in melee combat, making battles less frustrating for players who previously struggled with overpowered ranged attacks.

Melee and Psychic Damage Adjustments

Melee enemies like homon and Zangles now deal fixed amounts of damage instead of draining an entire armor segment per attack. This makes these encounters more manageable. Additionally, the damage from Zone throw psychic scream has been increased from 0.5 to 2 seconds to prevent one-shot kills, making combat feel more balanced overall.

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Psychic and Zone Throw Nerfs

I’ve experienced these changes myself. The damage from psychic scream has been reduced from 11 to 8, and its range has been cut from 50 to 40. The casting range of psychic scream has also been decreased by 10 meters. Teragon’s flesh spray attack damage has been reduced by half, from 1 to 0.5, and additional reductions have been made to various other attack types.

Damage Reductions Across Multiple Enemies

The damage from the ID Warrior’s devour projectile has been reduced from 0.9 to 0.6. This patch appears to be making the game somewhat easier. Rubik Marines wielding flamethrowers have been nerfed as well, with their icon flame damage reduced from 9 to 6, flamer burst damage decreased from 6 to 4, and flame shooting damage lowered from 6 to 4. Meanwhile, Rubik Marines with bolt guns have had their spray attack damage reduced from 1.5 to 1, and their precise shot damage has dropped from 4 to 2.

Teleport Frequency and Enemy Health Adjustments

The frequency of enemy teleportation has been reduced to make battles less tedious, and enemy health has been reduced by 10%. I personally enjoyed chasing teleporting enemies, but these changes may make fights feel more balanced. Zango with shields have also had their health significantly reduced, making them less formidable foes.

Carnifex Updates

The Carnifex has been updated to be faster and more aggressive during its rage phase, which sounds like a fun challenge. Its taunt frequency has been reduced, and a bug that caused its cone of thorns attack to fail has been fixed. These changes should make the Carnifex a more formidable but less frustrating opponent.

Hive Tyrant and Resistance Adjustments

Though I haven’t personally encountered this issue, the Hive Tyrant’s health has been slightly increased, and its resistance to explosives and melta weapons has been boosted by 20%. This was necessary, as players were able to defeat it too easily with crack grenades and melta bombs. These changes should bring more balance to the fight against this powerful enemy.

Customization Fixes and Updates

Several customization issues have been fixed, including correcting the color for Administratum Grey Oric Armor and Gold, which had been displaying incorrectly. Additionally, default colors for certain chapters like the Iron Warriors have been corrected, much to the delight of customization enthusiasts.

Vanguard Relic Changes

The number of victories required to unlock the Vanguard Relic right greave has been reduced from 36 to 29, making it slightly easier to obtain. Furthermore, a new color pattern called “Gaves Pattern” has been introduced, allowing players to customize the top and bottom halves of their legs separately. This is a big win for those seeking more detailed customization options.

Awaiting Further Updates

Despite these great updates, the much-anticipated Islands feature is still missing, which feels like a bit of a disappointment. Hopefully, it will be added in a future update. Let’s move on to the changes made to the maps…

Map and General Fixes

Several map-related issues have been addressed, including problems that previously blocked progression in certain levels. Minor collision issues have been fixed, and adjustments have been made to the density and duration of dust storms in the Blastic Engine operation. Additionally, the timing of Hell Drake fire attacks on the bridge has been improved, and players can now exit trials using hyper armor, offering smoother gameplay.

General Gameplay Fixes

This patch brings a wide range of general fixes, such as resolving a bug where changing loadouts mid-operation would restore health. Jump pack responsiveness has also been improved, and multiple issues in trials have been addressed, including a rare bug where controls would stop working after a finisher. Furthermore, the Vanguard’s Adrenal Rush perk now shows the correct 10% boost instead of 1%.

UI, Animation, and Localization Fixes

Minor improvements have been made to UI and animations, along with localization fixes. One important fix resolves a misplaced voice line at the end of the story, which was incorrectly assigned to the wrong character. Overall, this patch delivers a wealth of improvements for both gameplay and narrative.

Patch Size and Final Thoughts

Weighing in at 12 gigabytes, this patch is a massive update for the Imperium’s warriors. From bug fixes to gameplay enhancements, it’s a comprehensive patch that greatly improves the game’s functionality and player experience. It’s exciting to see so many refinements enhancing both gameplay and immersion!

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