


Hello, Guys, I’m Librarian Husky. This upcoming patch is set to introduce significant adjustments to 26 different champions. The changes aim to shake up the gameplay experience and offer fresh dynamics for players.
System Adjustments
In addition to champion tweaks, the patch includes alterations to game mechanics. Notably, the Ocean Dragon will play a more prominent role in top lane battles, emphasizing the importance of sustained damage in that area. Grasp, the sole rune undergoing modification, will see a significant reduction in effectiveness for ranged champions. These adjustments are poised to impact gameplay dynamics and strategic choices for players.
Buffed Champions
Several champions are slated to receive buffs in the upcoming patch, aiming to enhance their performance and viability on the battlefield. From Aatrox to Xayah, each champion’s strengths and abilities have been carefully reassessed and adjusted to improve their impact in matches. Notable changes include increased base stats, ability enhancements, and adjustments to scaling ratios. These alterations are expected to diversify champion selection and foster new strategies in gameplay.

Nerfed Champions
Conversely, certain champions are set to face nerfs in the upcoming patch, tempering their dominance and addressing potential balance issues. From Ahri to Rumble, adjustments to base stats, ability damage, and cooldowns will challenge players to adapt their playstyles and tactics. These changes aim to promote a more balanced and competitive environment, where each champion’s strengths and weaknesses are carefully considered in strategic decision-making.
Riot’s Balance Changes
Now, it was pretty easy to predict that Senna would be nerfed for 25.12 with how OP she’s been for ADC, and it’s her passive soul drop rate being reduced from 15 to 10%.
Taliyah is going to receive two small nerfs with her base magic resist dropping from 30 to 28 and empowered Q damage amp being lowered from 190 to 180%.
We have a base stat nerf to Varus as his armor is being lowered from 27 to 24.
Yorick is going to receive a few changes with his Mist Walker‘s bonus attack speed changed from scaling off of 100% of Yorick’s bonus attack speed to now attacking at 80 scaling to 80% attack speed based on level. Yorick’s Q base damage is being nerfed, dropping from 30 scaling to 130 to 30 scaling to 110.
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Rammus Rework
Rammus is going to be receiving a pretty massive overhaul this patch, which should make him a lot more versatile and not just a champ you play into heavy AD comps. Now, we say this because of the passive change that Riot’s issuing to where Rammus will no longer deal Bonus damage on hit that scales with Armor and instead is going to be given bonus AD equal to 15% bonus armor and 15% bonus magic resist. So, Rammus’s passive is now going to scale off magic resist, which is absolutely huge for his viability into magic damage comps.
For Rammus’s W, when enemies auto-attack you, instead of reflecting damage equal to his passive’s bonus damage, you’re going to now deal damage equal to 15% base plus 10% total armor and 10% total magic resist. So, another change that gives Rammus magic resist scaling. And to top it all off with this, this next change is just going to make it so that Rammus will be so much more viable into magic damage as his W base bonus magic resist on cast is going up from 10 to 27. Bonus armor on cast is dropping, however, from 40 to 27. W bonus armor ratio is being lowered as well from 35 scaling to 75% to 30 scaling to 60%. W bonus magic resist ratio is going up, though, from 30 scaling to 50% to 30 scaling to 60%. W duration is going to be increased from 6 to 7 seconds.

And basic attacks are no longer going to extend the duration of Rammus’s W by 0.4 seconds. And now for some E changes. You’re no longer going to gain attack speed and instead will deal 80 scaling to 160 bonus damage to monsters. So, a little bit of a nerf when in combat due to this one. Rammus’s R is being adjusted in a few different ways as you’re no longer going to cause three shock waves to burst from the area after use. And the middle of Rammus’s R will no longer deal 50% increased damage. To compensate, though, base damage is going to be going up from 100 scaling to 250 to 150 scaling to 350.
Our slow is up from 15 scaling to 20% to 30 scaling to 50%. Cooldown is being increased from 90 seconds to 120 scaling to 90 seconds. And then for a few base stat changes, attack damage is going to go up from 55 to 65. Base armor is dropping from 40 to 35. Armor growth is down from 5.5 to 4.5. And then base attack speed is up from 0.656 to 0.7. So, overall guys, on paper, what we’re seeing here from these changes is that Rammus is going to be getting weaker into AD comps but stronger into AP. So for the longest time, Rammus has been really known as that jungler to counter heavy AD, but we could definitely see that flip moving forward to where he suddenly just becomes more optimal into magic damage.
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So moving on to Vi. Vi has fallen to holding one of the lowest win rates for any jungler in solo queue. So Riot definitely has a few changes lined up with her W max health damage being lowered from four scaling to 10% to four scaling to 8%. W bonus AD ratio is up, though, from 2.85 to 3.5%. W bonus attack speed is dropping from 30 scaling to 60% to 30 scaling to 50%.
Balance Changes
E’s damage is increasing significantly, going up from zero scaling to 60 and then further to 90 scaling. However, the E AD ratio is taking a hit, decreasing from 120 to 110%.
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League of Legends Patch 25.12 Notes: Biggest Update – New Changes