


Greetings, Summoners! Librarian Husky here, bringing you a comprehensive breakdown of the latest updates in Season 15, Patch S 1.2. With the new season in full swing, Riot is rolling out a series of changes to improve overall game balance and competitive integrity. This patch introduces updates to Feats of Strength, Aon runes, and adjustments to ten champions, along with modifications to items and system mechanics. Whether you’re looking to stay ahead of the meta or simply understand what’s changing, this guide will walk you through everything you need to know before heading into battle. Let’s dive into the details!
With the new season underway, several aspects of the game are being adjusted to improve balance and gameplay experience. This patch introduces modifications to Feats of Strength, Aon runes, and ten champions. Additionally, changes are being made to system mechanics and specific items to ensure a more balanced competitive environment. Below is a detailed breakdown of all the updates arriving with Patch S 1.2.
Challenger Insights on Season 15
While many players took a break during the holidays, top Challenger players spent time analyzing the preseason on the PBE. Their goal was to uncover the most effective strategies, the strongest interactions, and the most valuable objectives in the new meta. With the many changes introduced this season, understanding which mechanics are overpowered and how to capitalize on them will be essential for success in ranked games.
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System Changes and Champion Buffs
The new season brings significant system updates, including adjustments to runes and various items. One notable change is the enhancement of Grizzly Mementos, which impacts champions that rely on the Domination rune tree. With the removal of Eyeball Collection, many Domination champions have suffered, leading to a series of buffs to compensate for the loss.
Changes to the Domination Rune Tree
Several champions such as Ahri, Elise, Nidalee, and Graves have seen a dip in their win rates due to Domination tree changes. To counteract this, buffs are being applied to every new rune within the tree. One of the key adjustments is to the Grizzly rune, which provides ability haste for trinkets. The haste per takedown is increasing from 4 to 6, while the maximum stack cap is being reduced from 25 to 18. This results in a net buff, as players will reach higher ability haste faster.
Buffs to Deep Ward and Sixth Sense
Deep Ward is another rune receiving enhancements. This rune extends the duration of trinket wards when placed in the enemy jungle. Its duration is increasing from a range of 30-120 seconds to 45-150 seconds. Additionally, Sixth Sense, a rune that reveals untracked enemy wards, is receiving a cooldown reduction, making it more effective for vision control.
Changes to ADC Items
A few adjustments are being made to ADC items in this patch, notably to Unah Wild Arrows. Its price is increasing from 2,900 to 3,000 gold, but its attack speed is also being boosted from 25% to 35%. Since a 10% increase in attack speed has a gold value of 250, this change results in a net buff, providing more efficiency for the cost.
Upcoming Changes in Patch S 1.2
Several in-game objectives are being adjusted in Patch S 1.2. The new Bloody Roses mechanic, which grants XP and adaptive damage, is being nerfed. The base XP per petal is decreasing from 25 to 23, and the adaptive force per stack is also being reduced. Additionally, the Voracious Oton buff, which grants a revive upon death, will now provide the enemy with 200 gold instead of 100 upon securing a kill.
Adjustments to Game Objectives
The Feats of Strength First Blood objective is being modified to be less punishing for teams that lose the first kill. Instead of rewarding the team that secures First Blood, the objective will now trigger after a team secures three kills. Additionally, the Voracious Aacon is not appearing frequently enough in solo queue matches, so its spawn rate is being increased from 15% to 25%.
Changes to Item Pricing and Stats
Some items are also receiving price and stat adjustments. Lord Dominik’s Regards is having its price increased from 3,000 to 3,100 gold, while its armor penetration is being raised from 35% to 40%. Since armor penetration is valued at 41 gold per point, this change results in a net buff worth approximately 205 gold.
Mortal Reminder Adjustments
Mortal Reminder is undergoing a similar change, with its cost increasing by 100 gold while also gaining an additional five points of armor penetration. This follows the trend of slightly increasing item costs while making them more effective in combat.
Buffs for Master Yi and Maokai
Master Yi is getting slight scaling buffs, with his AD growth increasing from 2.5 to 2.8 and his E ability‘s bonus AD ratio increasing from 30% to 35%. Maokai is receiving a minor buff to his W, where the damage will now update for live Voidlings whenever Malzahar levels up.
Blue Kane and Smolder Adjustments
Blue Kane is seeing improvements, with his passive damage amplification increasing from 15%-45% to 25%-45%. Smolder’s Q is also getting a buff, now scaling with Infinity Edge’s bonus crit damage. However, this change is unlikely to significantly improve Smolder’s current performance, as his playstyle does not align well with the new Feats of Strength and Aon mechanics.
Yuumi’s Additional Buffs
Yuumi has received several buffs recently, and she is getting more in this patch. Her passive cooldown is being reduced from 20-10 seconds to 20-8 seconds. Additionally, her passive AP ratio is being increased from 15% to 25%, and her damage AP ratio is rising from 20% to 25%.
Copia Nerf
Copia has been dominating the mid lane at the start of the new season, making her a prime target for nerfs. Her passive movement speed from the feat buff is being lowered from two per level to one per level, reducing her mobility in fights.
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Aelia and Kinch Nerfs in the Upcoming Patch
Aelia is receiving multiple nerfs in Patch S 1.2. Her W damage is being reduced from a scaling range of 30-210 to 30-150. Additionally, her E damage is dropping from 80-270 to 70-230, though this change only impacts ranks two and three of the ability.
Changes to Kinch and Viktor
Kinch is also being nerfed, with his Q base damage being reduced from 80-280 to 75-255. This adjustment may push him below a 50% win rate, as he has already suffered from recent Heartsteel changes.
Viktor’s Nerf Details
Viktor is also being toned down. His Q damage AP ratio is being decreased from 60% to 50%, while his DPS ratio is dropping from 45% to 35%. This will make him slightly weaker in extended fights.
Conclusion and Final Thoughts
This patch introduces various balance changes aimed at refining Season 15. Several champions, items, and runes are being adjusted to improve overall game balance. Staying informed on these changes will help players adapt and optimize their gameplay accordingly. Make sure to keep an eye on the next patch for further adjustments as Riot continues to monitor the meta.
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