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All New Changes for Patch 14.23

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All New Changes for Patch 14.23

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This guide details the latest patch changes in League of Legends, covering champion adjustments, item updates, and bounty improvements to help players adapt to the evolving meta.
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Greetings, Summoners! Librarian Husky here, bringing you an in-depth breakdown of the latest patch changes. Whether you’re striving to master your favorite champions, refine your item builds, or adapt to the evolving meta, this guide will provide the insights you need to stay ahead. Dive in, and let’s explore the updates shaping the battlefield together!

Updates to Bounties and Champion Mastery

This patch introduces significant updates to bounties aimed at creating more opportunities for comebacks. Ambessa receives follow-up adjustments, and Smoulder undergoes a major overhaul affecting several abilities. Champion mastery has become a key strategy for climbing ranks, offering an average win rate boost of 9% for players who invest in mastering their champions.

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Item Changes Overview

Several items have been adjusted to enhance their impact. Wild Arrows has been improved after its lackluster performance following the 14.22 rework. The cost of the item has been reduced from 3,000 to 2,900 gold. Additionally, the passive duration has increased from 4 to 6 seconds, and the passive cooldown has been reduced from 40 to 30 seconds.

Adjustments to Ghostblade and Collector

Ghostblade sees changes aimed at ranged champions. The out-of-combat movement speed has been reduced from 20 to 10, and the active movement speed duration has been lowered from 6 to 4 seconds. The Collector’s cost has increased by 50 gold, now priced at 3,000 gold. These adjustments focus on balancing their effectiveness across different playstyles.

Bounty Changes in Patch 14.23

Champion bounties will now grow 14% faster from kills and assists when a team is behind. The maximum contribution to objective bounties from gold leads has been doubled, providing greater incentives for teams to secure objectives. Additionally, Champion Bounty reductions can now scale up to four times. These changes aim to give struggling teams more meaningful comeback opportunities.

Champion Changes

The latest patch introduces a range of champion changes aimed at enhancing balance and strategic depth. Buffs target underperforming champions, giving them a stronger presence in their roles, while nerfs scale back overly dominant picks to maintain fairness. Adjustments focus on fine-tuning specific abilities, scaling, and gameplay mechanics to align champions with the evolving meta. These changes ensure a more dynamic and competitive experience, encouraging players to adapt and explore new strategies on the Rift.

Champion Buffs

Azir receives a boost to his W ability power ratio, increasing from 35-55% scaling to 40-60%. Master Yi’s ultimate sees an attack speed increase at ranks two and three, gaining 10% and 20%, respectively. Misfortune’s Q mana cost is reduced to a flat 40, down from 43-55 scaling. Rammus enjoys a reduced Q cooldown, lowered from 16 to 12 seconds at rank one, which may encourage earlier prioritization of W. Rengar’s R bonus damage AD ratio is increased from 50% to 100%, with additional armor shred scaling improvements from 12-24% to 15-25%.

Champion Nerfs

Caitlyn’s R bonus AD ratio is reduced from 150% to 100%. Kha’Zix’s base armor is lowered from 36 to 32, while his evolved W isolated slow is reduced from 75% to 60%. AP Kog’Maw experiences reductions to his Q resist shred, now at 16-32%, and his E base damage and AP ratio are lowered. Shyvana’s magic resist growth is reduced from 2.05 to 1.5, and her E AP ratio is dropped from 80% to 70%. Skarner’s Q bonus health ratio is also reduced from 4% to 3%. Tom Kench faces changes to his top lane builds, with his passive AP ratio reduced from 2% to 1.5% per 100 bonus health and his shield AP ratio lowered from 150% to 100%.

Champion Adjustments

Under the category of champion adjustments, several heroes have been fine-tuned to balance their overall impact on gameplay. These changes focus on refining specific abilities, scaling, or interactions to address outlier performance without drastically altering their core playstyle. Champions like Teemo, Zac, and Qiyana see targeted tweaks to their damage ratios and ability mechanics, while others like Aurora and Jinx receive broader reworks to ensure consistency and balance across different scenarios. These updates aim to refine their roles while maintaining their unique identities on the Rift.

Teemo

Teemo’s E bonus damage to monsters is reduced from 150% to 125%, aiming to curtail his jungle power.

Zac

Zac experiences a nerf to his Q, with its max health ratio reduced from 4% to 3%.

Qiyana

Qiyana’s Q2 cast window is extended from 3.5 to 4 seconds, and her passive dashes no longer traverse player-created terrain. Additionally, her R ability is improved with a quality-of-life update that discards movement commands issued before impact, preventing unintended repositioning.

Aurora

Aurora undergoes multiple changes. The cooldown for her Q is increased by 1 second, and its damage is reduced by 5, though its range is increased by 50. Her E range is extended to 825, and passive movement speed is removed. W now grants 20-40% movement speed upon casting. Lastly, her R no longer traps enemies but instead slows them by 75% for 1.5-2 seconds when exiting the outer edge, with the duration scaling from 2 to 4 seconds.

Jinx

Jinx’s AD ratio is increased from 2.9 to 3.25, but her W total AD ratio is lowered from 160% to 140%. These adjustments balance her damage distribution between abilities and auto-attacks.

Rell

Rell’s passive receives a major change, now dealing 5% of total armor plus magic resist as magic damage on-hit. The minimum resist steal is increased from 0.8-2 to 1-2, enhancing her utility in prolonged engagements.

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Smoulder Overhaul

Smoulder undergoes a significant overhaul in this patch, with adjustments to nearly all aspects of his kit. The changes focus on rebalancing his damage, resource management, and scaling to better align with his intended playstyle. His Q ability sees reduced burn damage scaling but gains an increased bonus AD ratio, while W2 benefits from improved base damage and scaling. E receives tweaks to its damage and bolts per stack ratio, ensuring a more consistent performance in extended fights. Additionally, his ultimate’s cooldown has been standardized, reducing downtime and promoting impactful engagements. These updates aim to refine Smoulder’s gameplay while preserving his unique identity.

Ability Changes

Smoulder’s Q balanced damage is reduced from 75% to 50%, and burn damage scales less effectively with stacks. While the AP ratio is removed, the bonus AD ratio is increased. W2 receives buffs to its base damage and ratio, while its mana cost now scales from 50 to 70 instead of being a flat 60. E base damage is reduced, but its ratio is improved. The stack scaling is lowered from 20% to 10%, and E bolts now scale at one per 100 stacks instead of one per 150. R cooldown is reduced from 140-120 seconds to a flat 120 seconds.

Crowd Control and Movement Adjustments

Q stun duration is decreased by 0.1 seconds, while W1 and W2 stun durations are reduced by 0.2 and 0.4 seconds, respectively. E cooldown is reduced from 15 seconds to 14 scaling to 10 seconds. Movement speed adjustments reduce retreating speed but improve chasing speed, enhancing Smoulder’s ability to pursue targets effectively.

Patch Goals

This patch is focused on balancing champions, refining item dynamics, and promoting strategic depth. By addressing specific power disparities, the changes aim to ensure fair and engaging gameplay for all players.

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