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The Finals Beginner’s Guide: Essential Tips to Start Strong

The Finals Beginner’s Guide: Essential Tips to Start Strong

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This complete The Finals beginner's guide covers everything you need to start strong. Learn combat fundamentals, movement techniques, team strategies, and how to avoid common new player mistakes in this competitive FPS.
🕑 15 Minutes: Start time
⏳ ETA: Flexible

Hello, guys, It’s Librarian Husky. When The Finals Alpha released a little over 2 years ago, I genuinely enjoyed the game. I found its gameplay unique, especially the crazy amount of destruction, and on top of that, it just looks so good. But I also had my doubts. For as fun as the game was, it was lacking in content, which made the game’s luster wear off pretty fast.

The Evolution of the Game

Sure, it was the open Alpha at the time, so I wasn’t going to write it off just yet, but I’ve covered a lot of cool games in the past that completely died upon their full release. But in my mind, I just knew that There was something different about the finals. I’d always find myself coming back to it time and time again, checking in every seasonal update, and at around season four, I just couldn’t stop playing it finally.

In case you forgot or have never heard of the finals, the finals is a free-to-play first-person shooter created by Embark, a team comprised of ex-DICE developers, which is extremely apparent when you see the rampant destruction and the colors, clearly taking some notes from Mirror’s Edge. You can’t simply categorize the finals. It’s not a battle royale. It’s not a hero shooter. It’s not a CS:GO clone or a CoD clone. It’s really its own genre. But the one category you can easily slot this game in is movement.

[Applause] Shooter. Wait. The main game modes, Ranked and World Tour, involve multiple teams trying to collect cash boxes to deposit at Cash Out stations. It takes time to deposit, so you have to defend it from enemies who are going to try to steal it, or you might need to steal it yourself. By successfully having enough cash to qualify, you’ll proceed to the next round, and eventually, if you keep doing well, you’ll reach the finals.

Gameplay Dynamics and Unique Features

The finals offer a distinctive blend of gameplay elements that set it apart from traditional shooter games. One of the standout features is the emphasis on movement, where players have to master agile maneuvers to outmaneuver opponents and secure objectives effectively. The game’s destructible environments add a layer of strategy, allowing players to create new paths or eliminate cover to gain a tactical advantage.

Moreover, the game’s diverse game modes, such as Ranked and World Tour, provide engaging experiences that challenge players to collaborate with their teams strategically. The cash-based objectives in these modes introduce a dynamic element where teams must balance offense and defense to succeed. The constant evolution of the game through seasonal updates keeps the gameplay experience fresh and exciting for both new and veteran players.

Overall, the finals’ innovative approach to gameplay mechanics and its commitment to delivering engaging content have contributed to its enduring popularity among the gaming community.

The Finals Beginner's Guide: Essential Tips to Start Strong
The Perfect Starting Point for New The Finals Players

Core Game Modes

He said it. That’s the basic idea, and it’s this core game mode that the game revolves around. Each weapon, equipment, and ability are balanced around making these cash-out game modes feel fair and extremely fun. This game doesn’t have individual heroes, but instead, you can choose between three different classes: light, medium, and heavy. Each class has their own unique weapons, abilities, and equipment.

There are some equipment that overlap, like grenades and mines, but for the most part, the classes are entirely unique, even more so than when the game first dropped two years ago. And this allows for the game to have a ton of variety on how you play each individual class.

So let’s start by talking about the light class. It’s small, with very little health, but makes up for it in their speed, mobility, and by having some of the strongest weapons in the game. From SMGs to a sniper or even a bow and arrow, your weapons deal a lot more damage than medium or heavies, making light truly a glass cannon.

And the light class’s abilities address this by each increasing their survivability. With a grappling hook, you can zoom through the skies with verticality unmatched by any class. The evasive dash gives you the ability to zoom and dodge, making your already tiny hitbox seem even smaller. And invisibility, uh, that one’s self-explanatory.

Lights have a lot of different strategies that allow for a ton of skill expression and a ton of really jank strats, showcased perfectly by my buddy Neon Guts. Oh, that’s awkward. It’s a lot of dudes. That was the smoothest one I’ve ever done, with really fun and strange equipment at your disposal like teleporters, invisibility bombs, or thermal vision. A good light M can be hard as hell to pin down. Are they annoying to fight against? Yes. But are they fun as hell to play? Hell yes.

So whether you’re dashing around with a sword or grappling around with a sniper, the light class is perfect for all the movement shooter fiends who just want to drop 20 bombs in every

The medium class has average height, average health, average speed. They’re just your average everyday normal guys. The medium class feels more defined by the support they can provide their teams in a variety of ways, which is shown best by their abilities. The healing beam is your classic TF2 medic, SL Mercy beam to heal your team mid-fight. You can provide defense with your Guardian turret to hold down points a lot easier, or you can provide pathways and change the landscape of a building with my personal favorite ability, the dematerializer.

The Dematerializer and Medium Class Arsenal

The dematerializer offers a range of strategic uses in gameplay, such as preventing theft during cash-outs or facilitating escapes when needed. Its versatility makes it a valuable asset, along with other supportive equipment like defibrillators for quick revivals and mobility tools like jump pads and zip lines. Despite occasional jokes about its utility, the dematerializer remains a crucial tool in certain scenarios.

The medium class boasts a diverse selection of weapons, but many players lean towards the reliability of assault rifles. Throughout the game’s evolution, the medium class has often influenced the meta, with past instances of dominant guns like the CL40 and the Model shotgun. While some weapons have faced balance issues, others offer unique features like bullet deflection or incendiary effects. Regardless of weapon choice, a skilled medium player plays a pivotal role in team compositions during competitive play, except for those who prefer unconventional options like riot shields.

Heavy Class Overview

Reinhardt shield, Charge and slam, goo gun, Wench Claw – these are just a few of the arsenal tools that make the Heavy class in the game a force to be reckoned with.

With a diverse range of weapon types, from flamethrowers to LMGs and miniguns, the Heavy offers a playstyle for every preference. The RPG, in particular, stands out as a versatile equipment that adds a layer of strategic depth to gameplay. Despite being underrated, the Heavy class provides a unique and satisfying experience in a world of fast-paced action.

The game’s visual elements are top-notch, with stunning graphics that truly bring the world to life. From detailed maps like Kyoto and Las Vegas to dynamic destruction mechanics, every match feels fresh and exciting. The gunplay mechanics are finely tuned, offering a level of weapon variety that sets the game apart from its competitors. The developers are proactive in maintaining a balanced meta, constantly tweaking abilities and equipment based on community feedback. Overall, the game’s attention to detail and commitment to player satisfaction make it a standout in the FPS genre.

Immersive Gameplay Experience

The game’s attention to detail extends beyond its visuals, with a focus on providing a truly immersive gameplay experience. The diverse map selection, ranging from Skyway Stadium to CIS Horizon, offers a rich variety of environments to explore.

Each map’s dynamic destruction mechanics add an element of unpredictability to matches, ensuring that no two rounds feel the same. The ability to play as a melee character in a shooter genre adds a unique twist to the gameplay, creating opportunities for diverse playstyles and strategies.

The developers’ commitment to balance and fairness is evident in their responsiveness to player feedback. Regular updates, such as the removal of the stun gun, demonstrate a dedication to refining the game’s mechanics and enhancing the Overall player experience. Quality-of-life improvements, such as expanded weapon customization options and a wider range of outfit choices, show a commitment to enhancing player choice and customization. Overall, the game’s immersive gameplay mechanics and dedication to player satisfaction make it a must-play for fans of the FPS genre.

Exciting Features and Customization

So when they added that, I felt seen. And the cosmetics look fantastic, with an insane combination of outfits that somehow all feel cohesive due to their consistent art style. Their prices are honestly fair, with their battle passes easily being one of the best out there. They don’t just sell these outfits as one big thing; you can buy individual parts of each outfit, which is such a nice added bonus. The developers have given us multiple ways to earn free cosmetics as well, with different seasonal events and really cool skins for every single weapon and ability just by using them.

There are also many quick-play game modes, from Team Deathmatch to Power Shift to Terminal Attack. RP Banket, we miss you, baby. So there’s something for every type of FPS gamer out there. I also love the completely unique finals elements of this game, from the canisters that you can throw at people to create gas or fire or just explode, some destruction good ‘ol my God, to the pool of coins created every time you kill somebody.

Each map has different variants, different times, weather elements. Some maps can even receive reworks, like how Vegas got a whole new look for this season. And of course, you got to love the in-game events that create even more mayhem mid-match, like meteor showers or low gravity. And one of the best feelings in gaming is that high you get in the final zone of Battle Royale, where everyone who’s alive coalesces into one area, leading to some of the craziest team fights ever.

Gameplay Variety and Challenges

The only problem is it takes a long time to get to that point in a Battle Royale, as the rest of the gameplay is just looting and waiting. In the finals, it can feel like that final ring in a BR every single game. I know it’s not a Battle Royale, but this game gets you these intense team fights multiple times in a single round. Seriously, please consider playing the finals again. I promise you won’t regret it.

Two years later, it is the perfect FPS game. Well, almost perfect. I have one main issue with the finals, and for a lot of people that have never played the finals before, this may seem like not a big issue. But for those of you that are like me and really love the finals, hear me out. In each of the main game modes, Ranked and World Tour, they each reward players for achieving the highest rank in their respective modes.

For Ranked, the highest rank is Ruby, and for achieving this, you’ll receive a Ruby weapon. Ultimately, I think this is a great incentive to play Ranked, and I have no issue with Ruby weapons and the skill required to earn them. It’s a ranked mode. If you’re good, you’ll get it.

Now, in World Tour, the highest rank you can achieve is Emerald, and you’ll be granted multiple Emerald weapons for achieving each tier from Emerald 4 to Emerald 1. You might see this and immediately think, “Why is there two ranked modes?” Well, it’s because World Tour is very similar to Ranked, but with significantly lower stakes. In Ranked, you’ll lose rank for losing, but in World Tour, there is no downside to losing.

Reconsidering World Tour Mode Grind

Except there is. Your time. The finals’ World Tour mode is a grind that doesn’t feel reasonable and should be changed slightly for a better player experience. Let me explain with math. My friend Neon Guts, who’s an incredible streamer, I mean broadcaster, there’s a difference, he is currently still in a subathon as of writing this script.

He started his subathon right when the new season dropped on March 20th at 10:00 AM PST and messaged me on March 29th at 5:00 PM PST, the moment he got to Emerald 1. Accounting for 8 hours of sleep each night, he played a whopping total of 133 hours exclusively playing World Tour. And he plays this game for a living, so he’s not bad at all. Yeah, he definitely does some goofy strats, but ultimately, this number is a good estimate of the average time it would take most players to get to Emerald 1.

This would mean that you would need to play every single day of the season for around 1.5 hours. In case you were wondering why I kind of quickly ran through talking about the quickplay game modes, well, it’s because they hardly played quickplay last season because any time spent playing quickplay wouldn’t help me towards the Emerald grind. I mean, it’d be great if winning quickplay game modes would give you like a couple extra little points here and there towards World Tour, but I digress.

And before you come at me like, “Oh, well, that’s the point of World Tour. It’s supposed to be hard.” No, it’s not. It’s not even hard. It’s not rewarding you for being good at the game. It just rewards people that have the extra time to play it. It’s really not a testament of skill.

Sure, the better you are, the less time it will take, but the majority of players are not going to win every single game. And also, if you want to sweat and be the best, we have a ranked mode. World Tour should be more casual. And after grinding World Tour last season for over 80 hours and still not reaching Emerald, I just gave up. And now this season, I’m even more discouraged from playing the mode altogether.

And thankfully, I have a solution. My solution is actually one that makes more sense given the way that the finals keeps track of people that grind World Tour. You see, for every single game mode, there is a leaderboard. However, the World Tour leaderboard is not based on your win points, which is what your Emerald grind is based on. Instead, it’s based on cash-outs. So people that want to grind for the top of the leaderboards, like my friend Neon Guts, for example, don’t really even care about winning after they get Emerald World One. They just want to maximize their cash flow.

Improving the Point System in World Tour

And I think that’s what they should lean more into in World Tour. I think they can keep the system as is, getting six points for getting past the first round, getting 14 for getting second place, and then 25 points for winning it all. But I think there should be an additional bonus point system.

You get one point for every $10,000 that you cash out. It’ll mean that sometimes when you lose the first round just barely with $30,000 in the bank, you’re still going to walk away with three points. And this also means that if you go crazy in that first round cashing in $80,000 on top of winning it all, you’ll get an additional eight points. Now, Obviously, we don’t want this to make the Emerald grind a little too easy. So you can easily just bump up the amount of points required.

But what this new system will do is not discourage newer players from trying out this really awesome and incredible game mode and take away a bit of the grind aspect towards getting Emerald. I think if we can shave off the time taken from 100 hours to about 60 to 70 hours, it would be much more fair and reasonable. And this is something brought up to multiple finals streamers and creators, and they’ve all kind of agreed because it’s a lot. I love the finals. I will say it is the most underrated game of all time. If you have not played this game since the beta two years ago or since the launch a year ago, I highly encourage that you give this game another shot because it is a damn near-perfect game. And also, you have nothing to lose.

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