Ultimate Dota 2 Farming Guide
Hello, my name is Librarian Husky and today we’re talking about farming aspects in Dota 2. This article delves deep into the realm of farming, offering not just a basic guide but an exhaustive encyclopedia of farming strategies.
The Comprehensive Guide to Farming Patterns
This article delves deep into the realm of farming, offering not just a basic guide but an exhaustive encyclopedia of farming strategies. Covering all aspects from the fundamentals to advanced techniques, this guide aims to elevate your farming skills to a level where you can dominate like a seasoned player. Each segment is vital, with valuable instant improvement tips interspersed throughout the content. Let’s kick things off by establishing a solid foundation in the form of farming patterns.
Farming patterns are at the heart of efficient farming in Dota 2. While many resources touch upon these patterns superficially, this guide aims to provide a detailed understanding of their significance and implementation. Broadly categorized into laning stage patterns and post-laning stage patterns, the latter commonly referred to as the triangle farming pattern, these strategies revolve around maximizing farm output within each minute of gameplay.
During the laning phase, the primary objective is to secure resources efficiently by farming two waves and a minimum of two jungle camps per minute. In favorable circumstances, this count can extend to include four jungle camps. The process typically involves pushing and farming the first wave, followed by clearing adjacent jungle camps (large and small camps). Subsequently, the next wave is addressed similarly, with focus shifting to camps behind the Tier 1 Tower (medium and small camps). Notably, certain heroes possess innate flash farming capabilities, enabling them to farm at an accelerated pace. Heroes like Medusa, Gyrocopter, and TA excel in this regard, contrasting with heroes like Phantom Assassin and Faceless Void, who lack efficient wave-clearing abilities.
While maximizing farm output is crucial, safety considerations are equally paramount. A key aspect often overlooked is the importance of farming waves near one’s own towers for enhanced security. When faced with a wave positioned perilously close to the enemy tower, exercising caution and opting for jungle camps behind the Tier 1 Tower is advisable until the wave resets. Exceptions exist, accounting for roughly 10% of scenarios, where farming near the enemy tower can be permissible. Factors such as enemy mid laner visibility and offlaner threat level play a pivotal role in determining the feasibility of such risks.

Strategies for Efficient Farming
Efficiency in farming extends beyond mere mechanics. It encompasses a holistic approach that integrates map awareness, risk assessment, and adaptability. By mastering farming patterns and embracing a safety-first mindset, players can significantly enhance their farming prowess, laying a robust foundation for success in Dota 2. Constant vigilance and strategic decision-making are essential components of effective farming, ensuring a steady progression towards becoming a formidable force on the battlefield.
Implementing these strategies requires a blend of skill, intuition, and meticulous planning. By honing these skills and consistently applying them in gameplay, players can transform their farming routines into a well-oiled machine, capable of generating substantial resources and maintaining a competitive edge. Embrace the intricacies of farming patterns, refine your techniques, and watch as your farming efficiency soars to new heights, propelling you towards victory in the world of Dota 2.
Safely Farming in the Laning Phase
If the answer is no, that is Another thing checked off. Lastly, can the enemy offlaner, along with the support, kill me? If the answer is no, then you can farm the wave in front of the enemy Tower. If any of these three are a yes, you should not farm the wave near the Tower. Generally speaking, the risk is not worth it, and you should farm safer.
After the seven minutes of the game, another aspect of safely farming in the laning farming pattern is keeping track of the enemy mid laner’s movements. You will often feed trying to farm the large and small camps after pushing in the lane. The rule of thumb I have for myself is that if the enemy mid laner is missing from the map, I will push in the wave that is near my Tower and then farm the camps behind my Tower rather than going for the large and small camp. This keeps me from danger, and I can still safely farm.
Granted, I’m missing out on two camps, but in return, I waste the enemy mid laner’s time and survive. In short, if the enemy mid laner is missing, don’t farm the large plus small camp after pushing in the wave. Instead, go behind your Tower and farm the medium plus small camp. If the enemy mid laner is showing on the map, you should push in the wave so that it is harder to gank you. This is before the 10th minute mark of the game.
After the 10-minute mark of the game, where the enemy supports usually hit level 6 and have power spikes, if the enemy supports are missing or the mid laner is not showing on the map, rather than farming the camps behind your Tower, go deeper into your outer jungle and farm the large plus medium camps near your Tier 2 until they show on another lane. Then you can go back to the camps near the waves.
Your safety as a carry has the most priority, even if it means sacrificing some waves. The enemy is looking to hunt you down. If you don’t sacrifice these waves, they will get what they want. The concept is the same: we want to make them waste their time and still be able to farm something.
Another big mistake that I see in my coaching sessions, and often times in my own replays, is the TP back to lane dead right after respawning. When you respawn and TP back to your safe lane to farm, that is the time when the enemy knows that you just TPed and are vulnerable. That is where you are the most vulnerable because if they kill you again, you’ll have back-to-back deaths, which will pretty much ruin the entire game for you, and the enemy obviously wants to do that.
What is the solution for this? We want to farm and not waste our time, but we also don’t want to die at the same time. Do we walk to the lane instead of TPing? The answer to this is to TP back to the lane, push out the wave, and then again back to the basics: watch the enemy mid laner and support’s movement on the map. If they are missing, you are literally running through your Tier 2 and farming because they will go as far as diving your Tier 1 to kill you. The concept to learn here is to understand that once you show the enemy your cards, which is that you don’t have a TP, they will know that you are vulnerable. So hide and be out of vision until they start showing in an opposite lane.
Efficient Pathing for Farming
Remember, we talked about how we want to think about the game in terms of a minute and look to farm as much as possible in that minute. Well, many players waste a lot of their time just by having bad pathing. Efficient pathing saves you a lot of time, which can be used to farm more in a minute. By pathing, I mean that you don’t waste time moving around from camp to camp in a bad manner. The biggest mistake when it comes to this is going to a camp that leads to nothing after, for example, the outermost large camp on the map. There’s no pattern after that other than coming back to the medium camp near the Tier 2. Think a lot about where you will go after farming a camp or a wave. Waves give you the most gold, and your priority should be to farm around those waves so you can benefit from the gold they give along with the jungle camps.
Let’s say you go to the large camp after the medium camp. After that, you have no pattern, and you are the furthest you can possibly be from a wave. Instead of doing that, you should go to the camps in your other jungle because then you are closer to the creeps as well as additional camps. The pattern could be something like medium camp near the Tier 2 into large camp in the main jungle into a medium camp in the main jungle and then back to the lane. This way, you farm more and are closer to the wave as well. The concept to learn here is to not mindlessly hit anything you see but rather think about your future farm route after hitting a certain farming spot.
Gyrocopter is super broken at the moment, probably the best carry in the game alongside Sven. There’s one aspect we can learn from Gyrocopter that can help us in farming efficiently. Gyrocopter’s Flak Cannon allows him to farm multiple camps at the same time. In this case, if you play Gyrocopter or a similar hero like Medusa with Split Shot, you should focus on farming two camps or a wave and a camp at the same time. For example, on Gyrocopter, you tend to skip any camp that is singular. Take the second ancient camp as an example. Instead of farming that, Gyro players farm the large but small camp and then the lane with the Flak Cannon as it nets them more gold overall. The concept to learn here is to be efficient with your spells. Don’t waste time farming a single camp when you can farm two camps at the same time.
This was all for when you’re having a normal game. Now let’s talk about a situation where you are playing from behind. Chances are your safe lane tower is dead because if you’re losing your lane, you will be forced out of the lane, and the enemy will get your tower. If that is the case, then the waves will constantly push into your tower.
Adapting Farming Patterns in Losing Scenarios
In this case, your farming pattern will change. In the winning scenario, you were farming the side camps and pushing the lane into the enemy from your Tier 1. In this losing scenario, you will be farming the side camps near your Tier 2, which are the medium and large camps, and you will be deep pushing waves from your Tier 2 Tower. It is very hard for the enemy to gank you near your Tier 2, as your team can TP in and save you. The other thing is that in the early game, the carry is just AFK farming, meaning that he has no impact on the other aspects of the game.
Your four other players are supposed to make plays so that they can make space for you. Since there will be waves being pushed into your Tier 2 continuously as a result of your Tier 1 dying, someone will need to depush them. As a carry, the most productive thing while you’re farming is to relieve pressure from that tower and hence relieve pressure from your team. If you don’t do this, someone else on your team will do it, and then you will have two AFK farmers in the team, resulting in a three versus five in favor of the enemy.
When you depush the lane for your team, they get to play on the other side of the map and make things happen. A lot of people have asked me whether they should fight their way back into the game or stick to farming. Let me ask you a question: why are you in a situation where you’re playing from behind? It’s because you are weak. If you are weak, do you want to fight people who are twice as strong as you, or do you want to wait till you get strong enough to face them?
In short, stick to farming. Do not try to fight even for a second unless you’re a hero with a team fight ability like Faceless Void. You can use your Chrono every once in a while if you see an opportunity. Your default mode is to farm until you get your items. Think about it like this: your team is trying their best to fight the enemy so you can have some space on the map to recover. If you decide to join them and, God forbid, feed in the process, who are they creating this space for? So stick to farming until you have an item that lets you fight the enemy.
A big mistake when it comes to playing from behind is that usually a player would be perfectly fine farming in a certain part of the map, but then they use their TP to go to the other side of the map and lock themselves out. In this example, you will see this PA recovering perfectly well on the top side of the map, which is where she is supposed to play. But what she does is that she sees a wave at the bottom lane and TPs to it. Good that she got the wave, but now the problem is where does she go from here? Can she farm the Ancients? Can she push in deeper? She’s in a position where she does not have a Battle Fury, meaning that hitting the Ancients is not optimal for her. The Radiant Tier 1 Tower is still up, so it is dangerous for her to farm deeper as the enemy can TP and punish her. So she basically has to either walk all the way back to top, resulting in her time being wasted, or she has to take the risk and farm deeper, which could result in her death.
Triangle Farming Pattern

What happens is that she goes a bit deeper and then the enemy Ursa bullies her. Eventually, her team goes to the opposite side of the map, and now the thing we talked about before, her team is supposed to open the map for her. Their job is to open this tower while she pushes top. Now that her team is pushing top, no one is going to open this Tier 1 Tower up. This is all because of one bad TP.
The concepts we went over before, most of them apply here as well. If you’re chilling at one spot and the enemy isn’t pushing you out, there is no need for you to leave that area to farm somewhere else. Keep farming there as you’re completely uncontested. That is the ideal place for you to farm until the enemy forces you out. Do not move an inch.
Alright, now that all the laning farming pattern stuff is sorted, let’s move on to the triangle farming pattern. Okay, so what is the triangle farming pattern? I know most of you probably know it already, but I’ll still go over it one more time, assuming that there are still some viewers who don’t know about it. And then we will use that foundation to polish that pattern and the misconceptions around it.
Triangle farming pattern is basically farming in your ancient area. It involves hitting the ancient camp, the large camp, followed by either hitting the second ancient camp or pushing the wave and farming the enemy’s large and small camps. The first question that comes to mind is when do you decide to go and farm the ancients? The simple answer is when your hero is able to farm them and when the enemy Tier 1 Tower is dead.
For example, if you’re a hero with innate farming capability, such as Medusa, Sven, Templar Assassin, you can farm ancients as soon as you have your first item, such as Manta, Echo Sabre, Dragon Lance. On heroes that don’t have innate farming capability, such as Juggernaut or Phantom Assassin, you need to wait for Battle Fury.
The important thing to understand is that the main purpose of farming the triangle side is to absorb pressure on the enemy’s safe lane. In terms of gold, you can farm the same, if not more gold, in your own jungle area. Another case of farming the triangle, even if the enemy Tier 1 is up, is when the enemy is playing in your main jungle. In that case, you are forced to play in your triangle because you have to farm somewhere.
An advanced tip when it comes to farming in the triangle when the enemy Tier 1 is still up is if you think your hero has decent tower damage. The idea behind that is you’re going to be actively farming the triangle area, and if you get the chance, you can open up the bottom Tier 1 tower by yourself. This is an advanced move and might be hard to execute. The knowledge is given, but I would suggest not trying this unless you have a good understanding of what kills you and what doesn’t.
The more I played, the more I felt like the second ancient camp is a big grief. If you remember, I talked about how some heroes ignore the second ancient camp and prefer farming the enemy’s large and small camps instead.
Efficient Pathing for Farming in Dota 2
Well, here’s the thing: efficient pathing means that we get to farm more and more as we move from camp to camp. When we move to the second ancient camp, it doesn’t lead to anything after. In comparison, if you farm the triangle and go towards the enemy’s large and small camps, we can either go to the medium camp of the enemy, or we can push in the lane. The ancient camp will net us around 160 gold, whereas the other pattern will get us around 100 more gold, and you also farm the enemy’s resources.
The only time I prefer farming the second ancient camp over the enemy jungle is if I don’t feel safe. The second ancient camp is kind of like a safe haven. If you have no other options, it is okay to farm it. When it comes to map division and playing the right side of the map in terms of farming, limiting the enemy farm on the map is the most important thing. The enemy will mirror what you do, so they would want to play your safe lane to take away your farm from the main jungle. This is known as a dead lane, meaning you cannot play it because the enemy controls it.
Some heroes in Dota, however, don’t care about this. Illusion heroes have the capability of being able to farm the dangerous parts of the map. Heroes with illusions, such as Naga Siren and Terrorblade, benefit more from farming their own jungle side rather than the triangle. This is because they have access to many more camps in comparison to a non-illusion hero, thanks to their illusions, and they also limit the enemy’s farm. There‘s a lot to farm near your own safe lane.
You can send illusions to the enemy triangle, push out two lanes at the same time (that is mid and safe lane), and farm both the main and outer jungle. There are a lot of farming options in comparison to the triangle. The concept to Learn here is that with illusion heroes, especially if the enemy has nowhere to deal with your illusions, try to play in your own jungle as you farm faster there rather than going to the triangle side.
If you find yourself in a game where you have a lot of farmers, for example, you have a greedy mid laner that needs farm, you have a greedy off laner that needs to farm, then you have to consider the division of the map properly to be able to farm. In this example, I’m on Gyrocopter, my off laner is a Razor that wants to farm, and I have a Shadow Fiend mid who also wants to farm. Now what you will see is that I’m just farming the triangle, the second ancient camp, and then the mid wave.
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