


Yo, guys, what’s going on? Librarian Husky here. Aiming in Valorant isn’t about achieving perfection every time you engage in a duel. It involves understanding the probabilistic nature of aiming.
Understanding Aim Probabilities
Each encounter you face carries its own set of Factors that determine the likelihood of your success. These factors range from game mechanics like utility usage and map layout to personal skill and experience levels.
When players refer to 50/50 duels, they are describing situations where the outcome is almost a coin flip. Imagine two equally skilled players engaging in a duel under identical conditions – this scenario represents a 50/50 probability of either player winning. However, such precise conditions rarely occur in actual gameplay.
The outcome of a duel can be heavily influenced by various variables, including network latency, agent abilities, weapon choices, round timing, and objective status. For instance, taking a long-range duel on Bind offers different success chances compared to a close-range engagement in Connector. Factors like weapon accuracy, utility management, and positional advantages significantly impact your probability of winning a fight.
Reflecting on your early Valorant experiences can provide valuable insights into your aiming capabilities. Your performance against different bot difficulty levels can indicate your current mouse control and aim proficiency. By understanding your relative skill level, you can make informed decisions about the engagements you should prioritize or avoid based on your comfort and success rates. This awareness can help you navigate aim duels more effectively against opponents of similar or higher ranks.
Understanding Aim Probabilities
However, if you struggle with hitting 10 on the easy bots because Valorant is or was your first FPS, you might find it really hard to even wide swing into angles with great levels of confidence. So in this case, taking your time to aim might give you a better probability to win the fight. On the opposite end of the spectrum, if you’re destroying easy and medium bots while hitting great scores on hard bots, you could challenge yourself more to take different types of duels and potentially have a higher probability of winning those duels.
Now you can apply the same concept to common or uncommon duels you encounter in-game. Depending on your aiming skills, you’ll be able to know which areas of the map and scenarios will give you a good, fair, or unfair advantage in a gunfight. Let’s compare it back to the two areas we were fighting in on Bind.
If you know you have an 8 out of 10 chance of winning your fight in Connector, especially when certain conditions are met, then you can actively look to commit to taking more fights there. On the other hand, if you’re not fully confident in taking a B Long fight – it’s like a 3 or 4 out of 10 chance fight for you – you don’t have to commit to that gunfight. You can just jiggle peak or jump peek and fall back when necessary to take fights under your own conditions. If fighting Halls will give you a 6 to 7 out of 10 chance to win the fight, then stay alive so that you can take that fight.
I would take that fight over the 3 out of 10 fight any day of the week if I could choose to do so. And if you need help identifying your level of aim and your key areas of strengths and weaknesses, you can book a free assessment call with me or one of my coaches using the link in the description.

During the call, we can get to know you better by asking you some questions and taking a look at your tracker to help identify your biggest bottleneck. And during the call, if you want to continue working with my team of a dozen Radiant and Immortal coaches, including Rank 1 players like Jaa, we can also discuss which coaching options we have available that best suit your needs. We have packages that start at less than a dollar a day all the way up to our flagship 10-week Immortal roadmap program that guarantees a 500 RR rank up where you don’t pay. So don’t wait because these calls are first-come, first-serve.
Now that you’re thinking about probabilities with your aim depending on your skill level, step two is naturally going to focus on pushing your limits and improving your skills to increase your probability of winning different types of duels.
This way, you’re not completely restricting yourself to taking only certain gunfights and boxing yourself in as a player. Most people think playing more deathmatch and continuing to practice the same aim training routine consistently is eventually going to get them to improve. But that advice can be very misleading. You can’t keep the same training routine for a year and expect to improve at the same rate. For example, I love doing this range routine where I flick and micro-adjust from left to right with Jet knives. But if I do the same routine for 6 months in a row, I’ll start to get comfortable with it and find that my improvement stagnates.
So I’ll find a way to make the task more difficult. Instead of using Jet knives, I might play Sova and include orbs. Or I might play gradually faster beats on a metronome and try to kill the bots to the beat. These methods are just some examples of raising the ceiling and creating a new floor – like trying to lift heavier weights at the gym. For example, once you’ve gotten used to doing sets of 10 pull-ups, in your next training session, you can try and do sets of 11 pull-ups.
Or you can do the same set of 10 pull-ups but with added weights. Now, slowly raising the difficulty of your tasks is important. However, it still wouldn’t be the most effective use of our time if we’re not able to identify which practice routines work on your weakest skills. You don’t want to be that guy that has a huge upper body with skinny chicken legs.
Improving Crosshair Placement
In the same way, don’t just keep playing the same routines that you like, but make sure you’re working on the skills that will actually help you improve. And one of the aiming skills that many players overlook is actually Crosshair placement, Which brings us to step three.
Getting familiar and working on every detail when it comes to Crosshair placement. No, I’m not talking about making sure you aim at head height, which is literally only one aspect of Crosshair placement. Right now, I’m talking about everything – shot placement, pre- versus angle peeling, map knowledge, the distance you’re fighting in, reading enemy movements, timings, etc. They’re all key components of Crosshair placement. Because the reality is just aiming at head height isn’t enough.
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For example, what if you didn’t expect the enemy to swing out wide in the open, and your Crosshair ends up trailing behind? What if your opponent jiggled the angle, but you weren’t ready for a crouch peek right after? In order to have good Crosshair placement, you have to be able to predict opponents through good game sense and utilize the details you’ve learned over time. Think of having good Crosshair placement like you’re playing a Revealer initiator at all times. At the highest level of play, players can read movements and understand positions of players exactly as if they’re scanned by a reveal from Sova or Cypher.
It’s part of why when you watch matches from VCT, even with the wall hacks from spectating, it looks like the players themselves can often be wall hacking with how well they read their opponents’ movements. It’s not because they’re cheating; it’s because they have better game sense. They can predict where their opponents will go and what they’ll be doing before they take any aim duels. Which makes their aim that much better through Crosshair placement.
This ties very well into step one when we talked about aim duel probabilities. The more experience and game sense you build up, you’ll start to have better Crosshair placement, and you’ll also start to pick up on which positions and angles you have an advantage in depending on each round’s game state. A practical way to help you build up some basic Crosshair placement fundamentals is through dry runs.
Dry runs are simply you going into a map you’re struggling with in a game, then clearing angles with the best Crosshair placement and pre-aim possible. This isn’t something you have to necessarily warm up with. In fact, it might be better after you’re done with your games for the day. You can think of it like a cooldown and an opportunity for you to fix your mistakes from earlier games. For example, you might remember that you lost a lot of gunfights in A Main on Ascent.
So when you go into a custom game to revisit that fight, you might realize that you were actually losing a lot of those fights because you didn’t notice how the ground dips deeper into A Main, so your Crosshair placement was too high. So if you think your Crosshair placement could use some work the next time you play, try setting aside a few minutes at the end of your day by looking back at the fights that you lost, then practicing better Crosshair placement in that offline server.
This is even better with friends since you and your friend can both practice awkward angles you’re losing on maps that you aren’t 100% confident in. When I spoke with Chad at TwitchCon back in 2022, he told me this is exactly what Chad and Yay did during practices, which is one of the reasons why Yay is now known for his robotic Crosshair placement. If you want to meet like-minded individuals to practice with, you can join our IRP Community for less than a dollar a day, and you’ll also get access to weekly live lessons, scrims, and office hours directly from me.
Now that you understand how important it is to work on the different aspects of your Crosshair placement, the fourth step you need to understand is how putting too much focus on AIM trainers can actually be your biggest distraction to improving your Crosshair placement and other in-game aiming mechanics. Now, don’t take this the wrong way. AIM trainers are still a good and practical tool to use.

The Importance of Balancing AIM Training and In-Game Experience
However, if you only focus on AIM training before every single ranked game, you lose out on the very thing you’re training for, and that’s Valorant. This is especially true for players Diamond and below. No matter how much you might increase your score on tasks, the reality of your skill in AIM trainers is that you often can’t mimic everything that happens in Valorant.
You have Crosshair placement, different bullet spreads, different first bullet accuracy, different recoil patterns, aiming with your movement, and the list can go on and on. All these components make an impact on how well you aim in-game, and AIM trainers can’t help you work on them. While you may be very good at certain AIM training tasks, you won’t be as good in Valorant.
So then why care about AIM trainers at all? AIM training can help you with a key part of any FPS on a Mouse and keyboard, and that’s your mouse control. Mouse control is the largest foundational aspect behind raw aim, which is why you still benefit greatly from using AIM trainers in Valorant, despite it not being directly related in every task that’s offered.
So, the main takeaway is this: ask yourself this as you play both Valorant and your AIM trainer of choice: Am I a better aimer in KovaaK’s and Aim Labs, or am I a better aimer in Valorant? If it’s the latter, you have a good balance between the two. But if it’s the former, you definitely need more reps in Valorant. And putting in more reps into Valorant plays into our final fifth step, which is one of the easiest solutions to fix your aim but with one of the hardest sacrifices you have to make.
You have to play enough ranked games to transfer your training over in-game. Ranked is not an easy beast to deal with Sometimes, and it can often be easier to avoid it. If we want to find a reason for why our aim isn’t getting better, that fear of losing, bad experiences, or deranking can greatly affect our aim even with all the training we just mentioned.
Since the reality is all the AIM training, range practice, DMs, or any other factor outside of ranked will never build your aim up enough for actually playing enough of the real game. This ties back to step three where we talked about how game sense is a huge part of aim and Crosshair placement. You simply won’t develop that if you’re not playing enough games.
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This is why we require players that we coach to play a minimum of three games a day to ensure they’re actively implementing everything that they’re learning. Think of it like this: all the training that you’re doing outside of playing a ranked game is like homework and practice problems that you work on to prep for the actual exam. Sometimes doing homework can be challenging, but the real challenge is when you’re tested with no notes in front of you.
That’s what a ranked game is like, and it’s something you have to get over in order to reach your highest aiming potential. So don’t put some false expectation of a result after you do all this training to win every ranked game. No one does. Even the pros don’t win every game. In fact, if you were to grade their ranked games like a math test, most would have a D or an F, not an A, based on their win rate.
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5 Proven Steps to Fix Your Aim in VALORANT