


Hello, guys, Welcome to the Librarian Husky Helm Guide, a comprehensive resource focusing on strategies for Sloop gameplay. While tailored for the Sloop, many of the tactics discussed here are applicable across various boat sizes.
Welcome to the Sponge Helm Guide
The content of this guide has been conveniently timestamped for easy navigation, allowing you to quickly access specific topics.
Before delving into intricate details, it’s crucial to establish some fundamental principles to optimize your sailing experience:
1. Always Prioritize the Left Side: The fundamental rule of thumb is to prioritize the left side of your vessel in all scenarios. The left side typically sustains fewer damages, primarily due to the distribution of cannon fire. While technically there might be only one less hole on the left side, strategically it can be considered as two. Understanding this concept is vital because it influences your repair strategies and overall survivability during engagements.
The left side of the Sloop presents a more favorable repair scenario, with fewer critical points of damage occurrence when compared to the right side. By focusing on the left, you minimize the risk of extensive structural damage and maintain better control over the repair process. Additionally, critical factors such as the location of the main mast and the wheel further solidify the importance of favoring the left side.
Key considerations for prioritizing the left side:
– Strategic Repairs: Repairs on the left side offer better visibility of incoming cannon fire, facilitating swift responses to mitigate potential damages.
– Navigational Ease: The placement of essential elements like stairs and the main mast on the right side favors left-side repairs and maneuvering, ensuring uninterrupted ship operations.
– Tactical Mast Management: Effective mast repairs are crucial for sustained mobility, emphasizing the need to prioritize tasks based on their urgency and impact on ship functionality.
By adhering to the principle of favoring the left side, you can significantly enhance your ship’s resilience and tactical advantage in challenging maritime encounters.
Stay tuned for more detailed insights and practical strategies to elevate your Sloop gameplay in the subsequent sections.
Effective Gameplay Strategies
You could be bucketing or repairing holes. Many crews waste time repairing the mast and sails just for them to get damaged again, rendering their efforts futile. Prioritize catching your opponent’s ship if time allows, but save repairs for later.
Repair your wheel strategically. Avoid turning it while it’s damaged; it’s quicker to place a plank and then maneuver. Keep your left side facing the enemy, ensuring your wheel is in working order is crucial for combat readiness.

Communication is key. Constantly update your teammate on your actions and intentions. Effective coordination is challenging but essential for success; ignore distractions and focus on the task at hand.
Empty your bucket regularly. Carrying a full bucket leads to splashing and inefficiency. Always empty excess water when moving around the ship, maintaining agility and preventing unnecessary spills.
Maintain situational awareness. Avoid fixating on the deck; keep your eyes up to observe the enemy ship and anticipate their moves. Vigilance is crucial during battles; never lose sight of your opponent’s vessel.
Bonus strategy tip: Follow Spong’s stream for live insights and ask questions freely. Begin each game by turning right; adapt if obstacles block your path. Adjust sail position for optimal speed and maneuverability based on the enemy’s movements. Mastering these tactics can give you a competitive edge in naval combat.
Handling Orbital Turns
If they turn for an orbital, then it’ll be a fun, fair, even matched game.
Your priorities for the opening and mid-game are angle and wheel repping, right side holes, and occasionally getting the rep on Mast when you have spare time. You can snipe as well. I’ll go into this more later. If you’re winning and you M the other boat, your job as the helm is to keep moving and keep the left side pointed at the other boat, as you spin around with your cannon ear creating holes.
From here, it’s easy, figure it out. If your Mast goes down, catch it, don’t repair unless you have very little pressure. Keep your wheel repped and keep the angle. Your cannon always needs angle so they can keep cannoning and creating pressure for the other boat. This stops the opponent from gaining ground on you. Even if you Mast first, the other boat isn’t winning yet as long as you keep angle. Ideally, both boats get mastered, and you’re pointing left side at each other. This is when helming actually begins.
Now, your priorities:
1. Angle rep your wheel once to turn unless the adjustment is only one wrong. Don’t rep twice and leave your rep once or you rep Three times. There’s no point in repping twice because if it gets hit by a cannon, it always does two damage. If your anchor goes down, you need to get a snipe on Cannon or have the opponent’s boat be in front of you such that they do not knock you off the anchor. Raise two bucket. You may ask why is this after angle? Well, because angle comes first. First, if you need angle but you hear water creaking, ask your caner to grab a bucket for you. Three repair. Assuming the opponent is on the left, here is the order that you can repair: repair right sides, repair front hole, repair front left hole, repair the back two, repair the front left vanity hole, repair the back left hole. You’re now main two. You can rep Mast or send a border.
If you choose to get full dry first, which is valid, then rep the Captain‘s Table hole and then stove hole while Canon holds Cannon line. Assuming the opponent is spiraling you, if your Canon is out of angle to chop the other boat, you probably [ __ ] up. But they can now go below deck and begin repping holes while you bucket, fix angle, and guard for borders. More on that later. They should prioritize repping lower deck holes that are on the opposite side from where the enemy’s boat is or where the enemy’s boat is starting to lose sight of.
Once your position stabilizes, your caner should aim to chop the other boat and regain an even footing. Bucketing: Avoid the windows.
Bucketing Tips
Even though they’re windows, you can hardly see out of them. You get a much better view out the stairs. You also can’t tell whether you backsplash or not when you Throw out of them, and you will backsplash a lot when you throw out of them. Avoid throwing out the back unless it’s necessary due to a border. I don’t care if the other bird is shooting at your stairs.
Time your buckets, and if you know there is a cannon coming in, wait for it to hit and then bucket to avoid backsplashes. Throw your buckets high. You’ll hit your teammate much less often while you bucket. Think about your reps and holes while looking at the other boat. You should be mindlessly bucketing while watching the other boat’s Helm to see if they’re repping Mast or turning wheel. Sometimes when you’re doing this, you’ll see them repping wheel or Mast, and you can come to your teammate to aim a cannon at them. Once your water is drained or below 25%, then you can throw in a snipe in the bucket cycle.
Sniping: You should aim to snipe the opponent’s Cannon ear while they’re holding the cannon; otherwise, they’ll be moving unpredictably, and you’re less likely to hit them. At the start of the game, this is obviously harder as their boat is far away and moving fast. If they’re really far away, then you’ll need to aim above the opponent to account for bullet drop, and it’s almost not worth shooting. But the general idea of crossbow sniping is: aim at Cannon, adjust according to your relative velocity, fire, watch the bullet, and adjust for the next shot. I intend to go more in-depth on this in a future article. You don’t need to come to cross or double snipe.
If you never cross or double snipe, you will be okay. There is a misconception even at a very high level of play that you should call for a cross or coordinate shooting the enemy Cannon ear at the same time with your teammate. This technique can result in kills and can look cool, but realistically, it’s not worth the setup. Hourglass is a game of time. Credit Nessie, and every second you use to coordinate a snipe is wasted if the opponent doesn’t die. But if you simply don’t cross or double snipe, you waste zero time.
The opponent has to let go of Cannon and eat and use time, and your caner gets to continue cannoning without losing time. When you call for a cross, you spend time getting both players ready, aiming, and firing at the same time. It’s almost never worth it. You don’t need to kill the other boat’s players. Mildly inconveniencing them ten times is enough, and then one of those times your caner will notice of their own volition that they could snipe the caner, and you will telepathically cross them. Canon nice. My usual duo, Nessie, will hear me ads, and if it doesn’t take from his time, he will also scope in and shoot at the cannon without any need for timing across and wasting time.
Strategy Insights
The strategy in a game like Hourglass involves precise coordination and efficient use of resources. Understanding the dynamics of bucketing and sniping can significantly impact your gameplay. By mastering the art of bucketing, you can Effectively manage your ship’s water levels and strategically support your team during intense battles. Additionally, developing sniping skills can help you target key areas on the opponent’s ship, disrupting their operations and gaining a competitive advantage.
Effective communication and strategic decision-making play crucial roles in achieving success in Hourglass. By focusing on essential tasks like bucketing at the right moments and executing precise snipes, you can contribute meaningfully to your team’s overall performance. Remember, it’s not always about eliminating opponents but creating disruptions and gaining control of the battlefield. With practice and strategic thinking, you can become a valuable asset in the high-stakes world of Hourglass.
Defending Borders
This further goes back to communication. I always call hit Cannon when I hit Cannon. See, your teammate will hear hit Cannon and think about whether they’re able to snipe as well or if the opponent has already eaten and they may as well keep cannoning.
You need a blunder. It might be fun for you to have a pistol or a sword, but this guide isn’t about having fun. This is about winning. You are running blunder snipe. You can keep bucketing until you hear board sound and focus because you need to hear it. When you do hear it, jump and look at the ladder they’re on.
If you can hit them with three pellets, then shoot. Ideally, you knock them off the ladder. If you don’t, then you swap to Sniper and you kill them. If they make it up, then you need to reload blunder. Sniper comes second. You now need to juggle bucketing and blunderbuss shots and reloads and eating to stay alive. Your goal is to either kill them or knock them off the boat. Ideally using all of these strategies, you regain an even footing again or you win your game.
Once you’re on the even footing foing, you’re back to square one. You follow the priorities. You get your Mast up, you spiral them. If you don’t get your Mast up, you send the border, you win the game. That’s it. Yeah, let’s go. But if you don’t win the game, you need to think about attitude. If you lose or get close to losing, watch your game back. Figure out what you did wrong, not what your Canon did wrong, what you did wrong. Own it.
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