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The Most Underrated Carry Hero in 7.37c

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The Most Underrated Carry Hero in 7.37c

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This guide explores an aggressive playstyle for Shadow Fiend, focusing on tempo control, map pressure, adaptive itemization, and strategic positioning to dominate in Dota 2.
🕑 2 Minutes: reading time
⏳ Popularity: HOT

Hello everyone! It’s Librarian Husky! This guide focuses on an aggressive, explosive carry gameplay style, emphasizing map control and adaptation to matchups. The key to success is mastering tempo, applying pressure, and making quick item adjustments, which are essential to dominating in the current meta.

Aggressive Playstyle and Hero Flexibility

The moves are impressive, the tempo set is unparalleled, and this style can be executed on almost every hero. For instance, Gyrocopter is a great example of how aggressive play, with varied item builds to adapt to different matchups, can be highly effective. The ability to use the map efficiently and constantly apply pressure sets this playstyle apart.

Modern Carry Playstyle

This approach to playing carry is far from the typical passive, AFK-farming style. Instead, it’s about dynamic moves and knowing the right moments to apply pressure. Mastering tempo control across different heroes and constantly adjusting based on the game’s demands is key to this modern, effective carry strategy.

Consistent Content and Initial Observations

I’m posting new content almost every day, so stay tuned. The first thing that stood out to me is at the runes, where usually, as a carry, you contest one or two runes before heading to your safe lane. However, he’s actually willing to fully play for the runes. Although no kills happen, his positioning shows a level of awareness in these early moments.

Early Game Rune and Lane Dynamics

He approaches the gate to hit it, but I thought he might do a move command instead, as it would allow him to reach the gate much faster. Even though he missed that chance, it’s a small but interesting detail. Moving into the lane, nothing too aggressive happens. The enemy lane consists of Sniper and Centaur, while he’s playing Omniknight. This isn’t a favorable matchup for Omni, as Sniper easily zones him out and Centaur can punish any close-range engagement.

Lane Control and Strategy

In this lane, the best-case scenario is maintaining equilibrium without pushing too hard. Notably, he’s raising very little, which is crucial in this situation. He does land one raise on Centaur while securing a melee creep, but it’s clear he’s not going for an all-in triple raise strategy. This lane requires a more reserved approach, and he smartly avoids unnecessary risks, focusing on small advantages.

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Unconventional Itemization Choices

I can’t believe it—he buys no Tango. Absolutely no Tango! He lets a Tango expire, and I have to say, that’s a questionable move. Either way, he fully commits to this strategy, relying 100% on his position five to buy a salve and up to nine Tangos at this rate. Do I recommend this in your pubs? Absolutely not.

Boots First Strategy in a Difficult Lane

This approach works for getting through tough lanes, especially with the early purchase of boots. It allows him to position better against Centaur, and I think it’s a smart move. This kind of understanding is what sets apart players ranked as high as six. Knowing how important boots are in the Sniper-Centaur lane is crucial since without them, you’re likely to die if caught out of position.

Playing Around Abilities and Lane Positioning

Omniknight’s Repel is helpful, but you don’t want to force him to use it unnecessarily. Otherwise, the enemy will exploit its cooldown. The boots let him avoid dangerous situations, which is a key advantage. Another notable thing is how he keeps the lane from pushing by not pulling random creep aggro and avoiding unnecessary raises, which also keeps the lane in a good position.

Skill Choices and Strategic Play

One final observation: he deliberately avoids skilling Presence of the Dark Lord. This decision reflects his focus on sustaining the lane rather than maximizing damage output early, showing his deep understanding of the game’s strategic layers.

Understanding Lane Dynamics at High Level Play

Top-ranked players like those at rank six truly grasp the intricate dynamics of lanes and how everything interacts. Many players would skill Presence of the Dark Lord early, but that often pushes the lane too hard due to its minus armor effect on creeps. Maintaining lane control is crucial in certain matchups, and in this case, Shadow Fiend’s lane is weak and losing, so careful management is key.

Itemization Decisions and Adaptation

For his next item, he buys a Sage’s Mask, which will build into Falcon Blade. I thought he might pick up Raindrops for mana sustain since he’s squishy and against dangerous heroes like Centaur, Void Spirit, and Sniper, but he didn’t. He eventually finds a kill around minute seven and then skills Presence of the Dark Lord at level five once lane control is less important.

Mana and Health Considerations

With Falcon Blade on the way and Dragon Lance next, the build is coming together. A possible option could have been the Belt of Strength for the extra 120 HP, which can be invaluable in early fights. While it was skipped, this choice could have helped in skirmishes, particularly for aggressive players. The focus remains on clearing camps efficiently as the game progresses.

Key Moments and Lane Progression

At this point, the build focuses on mana regeneration and positioning for high-impact plays. The decision-making in managing the lane and adjusting the build is critical, demonstrating a deep understanding of timing and itemization needed to make Shadow Fiend effective in a challenging lane situation.

Analyzing an Early Game Opportunity

The reasoning here is that he sees Al at level five and spots an opportunity to secure a kill before Al reaches level six. Unfortunately, Al hits six, and Mars was unprepared. Despite the failed attempt, the idea was solid: catch the enemy pre-level six and capitalize on the advantage. However, timing issues and readiness caused them to miss the window.

Spamming the Gate and Map Control

He frequently uses the gate to rotate and apply pressure across the map, demonstrating the importance of playing heroes that can capitalize on this movement. There’s a brief moment of hesitation where he nearly mistimes the Repel, but the quick reaction saves him from a devastating hit. Shortly after, five heroes converge on the bottom lane in a professional-level move that’s rare in pub games.

Strategies for Pub Games

In pub games, while this kind of coordinated five-hero move is unlikely, you can still use the gate effectively to wrap on weaker safe lane heroes. This is especially powerful when playing early game-centric carry heroes who can build small but impactful items. Falcon Blade, Belt of Strength, and Raindrops are great pickups in this situation, providing early game advantages.

Itemization and Lane Pushing

As he progresses, he picks up an Arcane Ring for his neutral item and prepares to defend the safe lane tower. He finishes his Dragon Lance and finally buys the Belt of Strength, which he likely intended to purchase earlier. His next focus is pushing the top wave, as his mentality shifts to applying pressure and maintaining control in the game’s early stages.

Strategic Positioning and Gate Use

As the game progresses, he initially calls for Omniknight to position behind him, anticipating a gate play. However, after a brief pause, he reconsiders, likely due to his team’s lack of positioning. Mars wasn’t ready, and there was no vision, making it a forced attempt. The enemy team was also in a strong position with Void Spirit and Sniper, so the call to hold back was the right one.

Effective Use of the Gate and Wave Timing

He cuts the wave and uses a Lotus before gating again, this time taking advantage of the pushed wave. Timing the gate when the wave is near the enemy tower ensures someone will show, making it easier to initiate a fight. It’s a high-level tactic but relatively easy to understand—when the wave is pushing, enemies are likely to appear, presenting the best opportunity to use the gate effectively.

Key Kill on Sniper and Griefing the Enemy Carry

He capitalizes on this wave timing, catching Sniper at the perfect angle and securing an easy kill with two raises. This forces the enemy Alchemist out of the bottom lane, which heavily disrupts their game plan. As a result, they also take the bottom tower, gaining a significant map control advantage.

Utilizing the Lasting Presence Talent

He’s also playing with the Lasting Presence talent, which reduces enemy armor after nearby heroes are killed. Each kill adds an additional two armor reduction per hero, and in this case, his total minus armor reaches nine. This talent becomes increasingly powerful in the mid-game, contributing to his ability to dominate team fights with Shadow Fiend.

Shadow Fiend’s Team Fight and Siege Potential

If you win a team fight with Shadow Fiend, the hero’s potential extends to buildings as well, thanks to the level 15 talent. Similar to Luna, Shadow Fiend can quickly demolish structures after a fight. This is further complemented by items like Dragon Lance, which is an underrated siege item. Many people overlook it, but Dragon Lance allows you to pressure early and safely hit towers while also minimizing damage when farming ancients.

Dragon Lance as a Key Item for Pushing

In this play, they aim to take down the tower, and Enchantress walks in unexpectedly, resulting in her death. It seems like a bait attempt, but the team misread the situation, leading to a quick kill on Enchantress. At this point, the team fight heavily favors Omniknight, who is now stronger than Enchantress. Despite the early-game strength of Enchantress, Omniknight’s power surpasses hers by the mid-game.

Outleveled Heroes and Team Fight Challenges

By this stage of the game, Omniknight has reached level seven, and Sniper is only level six. This puts the team at a disadvantage, as their subs and carry are outleveled. Alchemist has Radiance on the courier, which provides a potential angle for a comeback, but losing Enchantress so quickly complicates the fight.

Trust in Omniknight’s Support

Despite being targeted in the fight, Shadow Fiend clearly trusts Omniknight to bail him out, which is a key benefit in this matchup. The synergy between the two heroes allows Shadow Fiend to play aggressively, knowing he has the necessary support to survive and turn engagements around, making it an ideal strategy in this game.

Strategic Itemization and Team Synergy

This part of the game highlights how his item choices play into his overall strategy. In a recent fight, his team did most of the heavy lifting, and he primarily focused on right-clicking the first target he saw. However, the item build he’s going for is unconventional and not something you should typically use in an average Shadow Fiend game. The key here is that he has an Omniknight, which changes the dynamics entirely.

Shadow Blade and Its Challenges Without Omniknight

Many players will ruin their pubs by copying this build and buying a Shadow Blade without considering the context. If you don’t have an Omniknight or similar support, you can only commit to team fights when the enemy team has fully engaged. You need to wait for key abilities like Alchemist’s stun or Centaur’s initiation before jumping in. This makes the build situational and risky for most games.

Silver Edge as a Damage Item

Despite there being no ideal hero to break with Silver Edge, such as Centaur, he buys it purely as a damage item. This decision is somewhat controversial because Silver Edge isn’t typically considered the best raw damage item. The damage increase from 20 to 60 is notable, but it raises the question of whether this choice is optimal. Some of his decision might stem from needing better item slots, especially since he’s still holding a branch at this point.

Utility and Map Control with Silver Edge

One benefit of Silver Edge is that it lowers cooldowns, provides 300 bonus damage on hit, increases movement speed, and helps with positioning around the map. While the damage output might not be the best, it offers utility that can be useful for map control and engaging or disengaging from fights. This flexibility may justify his decision, even if it’s not the most straightforward choice for maximizing damage.

Evaluating Silver Edge as an Early Game Item

The cooldown reduction, increased movement speed, and burst damage from Silver Edge do offer early game benefits. With an extra 125 damage burst upon coming out of Shadow Blade, combined with lower cooldowns and more mobility, it seems more useful than initially thought. However, this item is only effective when paired with a hero like Omniknight. Without him, you would likely need a Hurricane Pike or Black King Bar (BKB) to survive nukes and disengage safely.

Item Dependency in Team Fights

Without a Hurricane Pike, you can’t escape enemy nukes, and without BKB, you’re vulnerable in team fights. In this instance, a fight breaks out mid as his team pushes the tower at the 15-minute mark. He walks bottom, signaling to his team that he’s pushing, but quickly uses Silver Edge’s movement speed to reconnect to the mid fight. The mobility it provides allowed him to participate in both objectives quickly.

Missed Opportunities and Fast Reactions

During the fight, he could have killed Void Spirit by simply right-clicking him, as he didn’t even use the Silver Edge hit. This may have been a minor misplay, but it didn’t significantly affect the outcome. His fast response and ability to connect with his team, pushing one wave and returning to mid or even rotating to the bot tier two, showcases his efficiency. The speed from Silver Edge—and even Shadow Blade—helps him control the map and capitalize on opportunities.

Silver Edge and Map Control

His ability to quickly transition between lanes and objectives using Silver Edge highlights the item’s versatility. Though not necessarily the best damage item, its movement speed and cooldown reduction make it a powerful tool for map control. The hero’s speed in Shadow Blade and Silver Edge proves invaluable in maintaining pressure and participating in multiple fights.

Understanding Movement Speed and Shadow Blade Utility

Initially, it might seem like Shadow Blade only offers 2% more movement speed, but it actually provides 5%, which is significant. At this point, he decides to farm some outer camps, a move that might not be expected from him. He uses Shadow Blade effectively, teleporting and engaging with its invisibility. This leads to breaking Enchantress, which can be useful even though she’s not typically an easy target for Shadow Fiend.

Breaking Enchantress and Itemization Choices

While breaking Enchantress is situational, it can be helpful as she doesn’t typically die easily to Shadow Fiend. Following this, he picks up Sange and Yasha, which is a solid choice considering the number of stuns in the enemy lineup. However, Hurricane Pike could also have been valuable in this game to deal with heroes like Void Spirit, Centaur, and Alchemist by keeping them at a distance.

Standing Ground with Omniknight Support

His decision to prioritize Sange and Yasha over Pike reflects his strategy to stand his ground with Omniknight’s support. Rather than focusing on positioning, he builds to withstand pressure and take fights head-on. This approach works in this game due to his synergy with Omniknight, but it’s not a build that would be recommended for most pub games.

A Build Specific to Matchups

It’s important to emphasize that this build is highly matchup-specific and would likely fail in a standard pub setting. While this approach works because of the strong support from Omniknight and the particular hero lineup, it’s not something to blindly replicate. Understanding the context behind item choices is critical for success in Dota 2, as buying based on matchups is what elevates high-level players.

Key Fight Mechanics and Target Prioritization

This fight is a critical one to analyze because KS plays it very well. He gets kited at times, but it’s important to note that when playing heroes like Shadow Fiend, or most ranged right-clickers, you should focus on hitting the closest target. By doing so, you chip away at the enemy while maintaining formation. KS demonstrates this skill effectively, switching targets between Enchantress and Sniper, always hitting the nearest threat.

Avoiding Common Mistakes in Team Fights

A common mistake for bad Shadow Fiend players is chasing targets. They become isolated, forcing their team to overextend, leading to disastrous outcomes. KS, however, avoids this by staying grounded and targeting the closest enemy, showing the importance of maintaining discipline and not overextending in fights.

Armor Reduction and Building Damage

At this point in the game, KS’s Blasting Presence now works on buildings, reducing their armor by 14. Additionally, he has the Impending Corruption (or Orb of Destruction) passive, which further reduces armor by three. While this item isn’t commonly picked nowadays, it synergizes well with Shadow Fiend’s armor reduction build, particularly against heroes like Alchemist, Centaur, and Void Spirit, all of whom can struggle with low armor.

Maximizing Aggression and Map Control

With his armor reduction stacking, KS’s Shadow Fiend puts enemy heroes into the negative armor range, making them much easier to kill. This aggressive playstyle allows him to pressure the map and capitalize on weaknesses in the enemy team’s composition, further reinforcing the importance of armor reduction in his build.

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Importance of Securing Roshan and Aegis

One key detail worth mentioning is that they took Roshan, which is essential for closing out the game. After the kill on Enchantress, they immediately secured Roshan, giving them Aegis. In some games, Roshan might not be a priority, but in this match, they have a strong siege composition. With Shadow Fiend as the main damage dealer and Omniknight to protect him, it makes perfect sense to focus on sieging and pushing objectives.

Timing the High Ground Siege

Once they secured Aegis, they moved to the high ground at level 15, which is a crucial timing for their siege. Level 15 is significant for Shadow Fiend because his armor reduction becomes even more effective, allowing buildings to melt quickly, especially with the added damage from the Orb of Destruction. This synergy between abilities and items ensures that their siege strategy is highly effective.

Defensive Positioning and Target Focus

As the enemy team jumps on the backline, Shadow Fiend immediately repositions, running back to maintain distance. His focus is always on hitting the nearest target, which in this case is Centaur, who gets trapped in the arena. After dealing with the frontline, he shifts his attention to the backline, showcasing excellent positioning and decision-making throughout the fight.

Mastering Team Fight Positioning

This player’s positioning is impeccable, reflecting a deep understanding of team fights. While many players struggle with positioning in chaotic fights, this Shadow Fiend masterfully adapts, retreating when necessary, focusing on the closest target, and always maintaining pressure. Watching his play reinforces key concepts that are easy to overlook, but are critical for success at higher levels.

Mastering Backline Protection and Kiting

I recently reviewed one of my carry games, and I realized how bad I am at kiting during the initiation phase or protecting my backline. This player excels in that aspect, ensuring his backline stays alive and doesn’t get isolated. Many players, thinking they need to stand their ground and act tough, make the mistake of not moving backward. Instead, he makes the enemy overextend and protects his team effectively.

Balanced Itemization and Survivability

He picks up a Hurricane Pike and Sange, ensuring he isn’t a pure glass cannon. Even with an Omniknight on his team, these items help him survive while still dealing significant damage. Shadow Fiend already hits hard, so there’s no need to go all-in on damage at the expense of survivability. This balanced approach is key to his success.

The Complexity of Aggressive Gameplay

This style of explosive gameplay, while exciting, is much harder to execute than passive farming strategies. If you aren’t good at it, you’ll look terrible. It’s far easier to AFK farm, hit big timings, and then show up, but playing this way is more rewarding if done right. It’s challenging, and you’ll often mess up, but it’s something worth striving for.

Improving Through Trial and Error

Learning to master these aggressive plays, particularly using the gates effectively, takes time and trial and error. Sometimes you’ll initiate at the wrong time, or the enemy carry won’t even die. But through practice and persistence, you can refine this skill and take your gameplay to the next level.

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