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The War Within Finally Makes Sense

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The War Within Finally Makes Sense

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This guide explores the deeper lore and mysteries behind the War Within expansion, uncovering key connections between Titans, world soul vulnerabilities, and hidden side quests.
🕑 2 Minutes: reading time
⏳ Popularity: HOT

Hey, it’s Librarian Husky here! There’s something strange about the war within, and it’s this: why are we in Kazalar? Sure, Zotth lured us there, but what’s the bigger picture? Why is there a corway to the world soul—that seems a bit risky. Why are there mushroom people in the dungeons? These questions were swirling around in my head, and then something happened. I bumped into an NPC, did a side quest, and suddenly the puzzle pieces clicked. I flew from top to bottom, and as I did, it all made sense. Today, let me take you on that journey. By the end, you’ll know what’s really going on.

The Discovery Above Dagal

Flying above Dagal, I found a cave. In the cave, there was a tree, and beside the tree, a face sworn. Face sworn are a bit different; they’re a separate sect, and there’s only a handful of them in Dornal. Scour the isle, and you’ll find many of them who are decommissioned. Instead of treating them as random background NPCs, I decided to work out everything that’s going on with them. That’s where the side quest “Fray Legacy” kicked off a chain reaction.

The W Guard and the Legacy of Freya

You meet a face sworn, and we are told this: “We of the W Guard uphold an ancient promise to Freya to tend to these lands. Our edicts are older than those wielded by the demagogues in Dagal, older than Dagal itself.” Yes, Dagal—the city built to defend the corway.

The Key to Understanding the Ancient Edicts

They are there, they have a job, and before Dornal existed, these words unlock everything. Let me explain: Freya is the Titan keeper of life, and we actually save her during Wrath of the Lich King. She’s responsible for much of Azeroth’s life, including places like Sholazar Basin and Un’Goro Crater. She also played a role in whatever the Titans did with the Emerald Dream, all in service to Eonar, the Titan Lifebinder, who is basically her boss.

Freya’s Connection to Ancient Times

What really matters is that the Fa War’s edict is older than Dornal itself, which raises a crucial question: why would Freya have been there before Dornal? What existed before Dornal? The answer lies in the story called “The Legend of Aluna.” By studying this and exploring Kazal Gar, everything starts to make sense and falls into place.

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The Creation of the Maelstrom and the War Against the Old Gods

The Well of Eternity, and later still, at the end of a great war between the Night Elves and the Burning Legion, led to a massive explosion. Now, it’s the Maelstrom, found in the center of the world map. With Amun’Thul’s action, one Old God lay dead, but Azeroth could not withstand another wound like that. The Titans, to prevent further harm, created the Keepers, and to serve the Keepers, the Watchers and various Titan-forged beings. These beings, like the ones we meet in Wrath of the Lich King and Pandaria, would wage war against the remaining Old Gods.

Eonar and the Planting of Azeroth’s First World Tree

This was the Titan plan to save Azeroth, but it was not the only idea. This brings us to today’s myth. It tells us that Eonar, the Lifebinder, along with her lover Elune, planted Azeroth’s first world tree, called Alun’Ahir. The hope was that this world tree would fend off Old God corruption and help heal the world soul. On the surface, this made sense. However, when Amun’Thul found out, he was enraged, declaring that it was not in line with order. He ripped the tree from the earth, thinking that his decision was final, as the Titans always obey order.

Eonar’s Betrayal and Hope for Azeroth

Three things happened after Amun’Thul’s action. First, Eonar’s tears fell to the earth. Second, she noticed that not all was lost, as some roots of the tree remained. Third, she betrayed Amun’Thul, as his actions had made his position clear, but Eonar refused to give up on Azeroth.

Eonar’s Secret and Freya’s Task

When Eonar found out about the remaining roots, she chose not to tell Amun’Thul. Instead, she tasked Freya, her top lieutenant, with protecting those roots. This explains everything: Freya wouldn’t do this herself but with the help of her face sworn. You might wonder, “What roots? I haven’t noticed any roots!” Don’t worry, I’m going to explain everything as we traverse Kazalar from top to bottom, starting with the Isle of Dorne.

The Role of the Face Sworn and Their Ancient Duty

The face sworn fit in perfectly. They tell us they serve Freya and that their edict is older than all others, which makes sense. It means they’ve been there since the beginning, before Dagal and the corway. This raises questions: if the Titans feared the capture of Azeroth, why build a shortcut to the world soul? As the clues come together, we deduce that the corway and Dagal were built around the wound left when Amun’Thul tore out Alun’Ahir.

The Defense of the Corway and the Keepers’ Plan

This explains why there’s a giant tunnel leading straight to the bottom, and why the oath sworn are so committed to defending the corway. It’s one of the world’s biggest vulnerabilities. When we dig deeper into side quest lore, we learn that Dornal, the corway, and everything we see were built by another keeper, Aradus. Freya tasked the face sworn with protecting the roots, while the other keepers realized the immense risk present at the corway.

The Purpose of the Corway and the Role of the Face Sworn

The Titans built the city, defended the corway, and co-opted the face sworn into their edicts. One thing might seem strange: I’m treating the corway like it’s incredibly important, but when you traverse it in “The War Within,” you just fly through it. It’s not that deep, and you move on to another zone. Keep the myth in mind, though, and keep your eyes open for clues.

The Corway’s Deceptive Depths

As we traverse the corway, it may not seem deep, and it doesn’t reach the world soul. However, at the very bottom, you’ll notice it’s not the true bottom. The corway is blocked by rubble, filled with material, and a broken elevator is clearly visible. The best we can do is exit through a shaft leading to the Ringing Deeps. Remember the start of this expansion: the Nerubians launched a surprise attack on the corway, leaving it heavily damaged.

The Wound of Amun’Thul and Freya’s People

Reflecting on the lore, the legend of Alun’Ahir, and exploring the Isle of Dorne, we now understand that this region is the wound left by Amun’Thul. The face sworn are Freya’s people, and they are defending this vulnerability. You might recall my mention of tears and roots, and if you’ve explored Azah Hat, you’ve likely noticed some roots. As we travel there, many things will start to make sense.

Exploring the Ringing Deeps and Hall of Fall

I ventured to the Ringing Deeps and followed the left wall, heading toward Hall of Fall. Along the way, I noticed water dripping and mist pouring from the rocks. As I approached Hall of Fall, the water formed into a stream, which then led to a river. Following the river into Hall of Fall proper, I realized it all converges at one place—an ominous location known as the Hungering Pit.

The Connection to the Waterworks

Something else came to mind as I examined the map: the Hungering Pit is close to the Waterworks. At first glance, the Waterworks seem to be earn machinery meant to purify the water. However, this reminded me of the Dragonflight expansion and the Halls of Infusion, which involved titan-forged beings interfering with the natural order by infusing the water. This raises suspicion about the Waterworks, though that’s a tangent from where we’ve been.

The Hungering Pit and the Myth of Alun’Ahir

At the Hungering Pit, looking toward Badar, you can see waters flowing into the pit from the undersea. This makes us wonder: what is the undersea, and why did Badar implant itself there? Big picture, the legend of Alun’Ahir comes to mind. There’s a passage that reads, “Eonar wept bitter tears that rained down upon the crater below ground. The roots fed upon her tears and grew strong.” A crater was mentioned, and upon examining Hall of Fall, it could very well be that crater. The myth connects deeply with this location.

The Tears of a God and the Undersea

When we arrive, what do we see? Water everywhere, including the undersea, which is exactly what we’d expect, except for one thing: nothing was mentioned about the dark creatures we would encounter. Leviathans fly high above the undersea, regularly attacking Aathy vessels, while Kobus attack from the shores. I recalled the peculiar fish quest, where the fish transforms into a leviathan-like creature and swims away, expressing hatred for the crystal’s light.

The Mystery of Void Creatures

There is undoubtedly more to explore here. Players from the Cataclysm era may remember Ozumat, the giant leviathan-like creature associated with the Old Gods. This opens up a key mystery: there are strange void creatures emerging from the deep. The void is present, Badar is present with its strange light crystal, and the Arrai emperor’s vision has drawn them to this location. The only explanation that makes sense is tied to the legend of Alun’Ahir.

Following the Rivers to Ashah Hat

As I leave the Hungering Pit and fly toward Ashah Hat, I notice more rivers—fresh ones that originate from sources high above the ground. I follow these rivers as they flow to Ashah, and it’s at that moment that the legend of Alun’Ahir truly begins to make sense. The impact and fallout of what happened, as told in the legend, become clear.

Discovering the Gigantic Roots

As I fly through the land, it becomes more twisted, and then, right in front of me, I see gigantic roots. I continue onward and discover a grand structure, lush with greenery. Looking up, I spot a massive cave, so I fly higher to investigate, but the game denies me access. Green overtakes my screen, and my character wakes up in a place called the Ruptured Lake. It’s reminiscent of what happens when you go beyond the bounds of the Emerald Dream, where life’s power seems incredibly strong.

The Breathing Pit and the Black Blood

Flying further, I pass more roots and come upon something different—another pit, called the Breathing Pit. Nature gives way to flesh, and inside, I find black blood everywhere, along with equipment used to extract it. Stepping into the black blood, I gain a buff called “Unseeing Shift.” At 100 stacks, an achievement flashes on my screen: “The Unseeing.” The area is called the Maddening Deep.

The Clash Between Nature and Corruption

As I explore, I notice the same roots from earlier, clashing with the black blood. The Anorex and Nerubians have been mining and spreading this black blood, using it to fuel their ascensions. It’s a twisted sight—nature in conflict with corruption, illustrating the complex struggle happening beneath the surface of this world.

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Exiting the Breathing Pit and Arriving at Camp Orlay

After leaving the Breathing Pit, I follow the roots and eventually arrive at a place called Camp Orlay. The camp is lush, and as I wander around, I see two Harer—mysterious defenders of the roots, led by Owaya, whom we met during the campaign. This is where everything starts to make sense. Zotth dragged us here, and we defeated her. It seems she’ll be gone for a while, and all we know is that the next expansion, Midnight, will be the ultimate clash of Light and Void.

The Elements of the War Within

If the War Within focused solely on Zotth and Void antics, it would get repetitive. However, the expansion presents much more. We see the light, strange mushroom people, black blood, and a variety of other elements beyond Zotth and the Void. Much of the Earn story centers around them becoming their own people and perhaps realizing that they were mere foot soldiers—tools of the Titans.

The Roots of Kazalar and the World Soul

Kazalar exists due to a disagreement between Titans, when Amun’Thul tore out Alun’Ahir, opening the way to the World Soul. The World Soul is the ultimate prize, the one thing everyone wants to claim, and it is the focus of this trilogy of expansions. The conflict goes beyond Eonar and Amun’Thul; for example, we fight a Titan construct meant to destroy the Earthen should they stray from their path. This discovery adds layers to the complex narrative.

The Earn’s Role in the Past

The Earn killed a Keeper in their past, which explains how Zotth used this region for her plan—it’s a massive weak spot. It also sheds light on why Badar happened to land there, or perhaps was fired there. This might even explain the strange happenings in the undersea. Ultimately, everything converges at this weak point in Azeroth, and this expansion makes sense when pieced together through a simple flight from top to bottom, combined with knowledge from side quests and ancient legends.

Owaya and the War Within

Reflecting on the opening cinematic of “The War Within,” something feels off about Owaya. The animation must have been expensive, which is strange for an NPC we only spend a few minutes with during the main campaign. Most players won’t delve deeper into this. However, it starts to make sense when you realize that Zotth isn’t the only threat we’ll face in this expansion.

The Whispers and Ilan’s Final Prophecy

For years, one of Ilan’s final prophecies hasn’t quite fit, but now it does. The Whispers make it clear that there’s much more to explore. The Harer play a deeper role than most realize, and Zotth’s actions off-screen between BFA and Dragonflight lay the groundwork for her trap. If you’re curious to learn more about everything she did behind the scenes, stay tuned—it goes deeper than we think.

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