DPS and Tank Tier List for M+ in 10.2
So it’ll be meta, possible meta, very good, and then it’ll just be viable. This seems fine, right? This is what people want to know.
Alright, this is the official tier list for M+ only in 10.2. This is probably like the last week of PTR, and it’s going to be only for M+ because for raid there’s no point in the tier list for raid.
If you want another tier list for raid, talk to your raid leader. Mythic raid is designed so that every single spec in the game can clear it. It’s just a matter of how many of each spec do you need in your group.
Tank Evaluations
Let’s do tanks first. Blood DK, I’ll put in possible meta. I think the legendary has a chance; we don’t know what it does, nor are we going to find out until probably when someone gets race the world first.
It’s really good though, it’s probably going to be the highest damage. I mean, in fact, it very likely will be the highest damage because right now it’s doing very high damage.
If you combine it with the legendary, it will very likely be the highest damage, but it’s a little bit weak when it comes to higher keys.
Specific Tank Class Analysis
When it comes to higher keys, it will probably fall over at some point, but I’m talking about like the very highest of keys. Brewmaster, I think, is very good. I don’t think there’s a chance of Brewmaster being meta, but it’s very good. It was really good, but they nerfed the tier set. Other tanks got better; I’ll get to other tanks later. It still does very good damage, it’s pretty tanky, and it’s got really good utility.
Bear and Warrior Tanks
And Bear Tank, I think it’s viable. Can definitely do plus 20 keys with Bear Tank, and it’s a very easy tank to play.
I think Bear is completely fine, just a little bit on the weaker end. Bear is very similar to season 1 of Shadowlands, or not Shadowlands, Dragonflight.
If you guys played Bear in season one of Dragonflight, you kind of know what Bear Tank is like. It’s very tanky in large AOE pulls, it kind of struggles a bit with like some tank busters.
Protection Warrior and Paladin Discussion
Pro Warrior, Pro Warrior, I would put in possible meta for specific dungeons. I think Pro Warrior is, like, you know, not as good as some of these other tank TS, but Pro Warrior I can see being played in, like, wer matter for example, for one very specific reason, and you guys know why, spell reflect. Very good.
Pro Paladin, this is also, I would put it in the highest of possible meta. Pro Paladin is probably the best tank in some dungeons because of their ability to lock down specific mobs.
Concluding Remarks on Tanks
Like in Everbloom, being able to lock down the council boss that just like spams cast on your entire team, it’s insanely good for dealing with the Caster mobs right before the Arch Mage. This class is pretty damn tanky, it’s amongst the tankiest ones, the utility is just as good as it was in season one of Dragonflight, and keys just feel good in general with Pro Paladin. Very good class. Then for the final tank, Vengeance DH.
Default Meta Tank: Vengeance Demon Hunter
This is, I think, the default meta tank; it’s probably just best all around, very tanky, very high damage, by far the best utility in the game; it’s not even close.
I wouldn’t be surprised if they nerf the hell out of Silence Sigil, or like a whole double grip, double fear, double silence, too good of a tank.
I wish they would bring some of these other tanks up a bit to be more similar to VDH. The more I’ve been playing PTR, the more I feel like you just need a Demon Hunter in some of these Keys. It’s extremely hard to play some keys without Vengeance, similar to how Everbloom is so good for Prop Pally.
Healer Evaluations: Discipline Priest
So that covers the tanks, now we’re going to do Healers. We’ll start with Discipline Priest. This priest is what everyone’s been playing. I feel like it’s possible meta; this priest doesn’t really stand out in any particular way, so Discipline Priest’s damage is really good, especially on single target. Your single target damage is really good, your AOE damage is also very solid. Power Infusion is insanely good as well, obviously, but it did get nerfed. Mindbender isn’t required but it’s also very nice to have.
Discipline Priest Strengths and Weaknesses
The few things I’ve noticed with Discipline Priest, however, they seem to kind of fall over. Like, what does Discipline Priest have defensively? It feels like Discipline Priest doesn’t really have that much defensively.
I mean, compared to Holy Paladin, especially last season. Holy Paladin, God damn, that class is unkillable.
But this class, what I’ve noticed in PTR, is like, they kind of die a lot. Also, they don’t have a kick, which kind of sucks, and they lack healing when they’re not prepared for it.
Discipline Priest Healing Challenges
Discipline Priest works really well when there’s predictable damage and when you know what’s coming when you can be prepared for it. But when you’re not ready for the damage, it’s like, oh crap, you know, like I’m trying to suddenly have to heal everyone up, it kind of struggles a bit, that’s what I’ve noticed.
Its spot healing is not that amazing either, but the class is just overall really good, which is why I would put it in the highest of possible meta. I think it’ll largely depend on what the rest of the comp is, and yeah, movement really ruins Discipline Priest too.
This class seems like a class that requires a lot of standing there and casting, whereas last season with Holy.
Current Season Analysis: Holy Paladin
I guess current season Holy Paladin, they kind of just like heal. Holy priest, I would put holy priest in very good; it’s just like a not as good version of disc PRI, but it still has a lot of what disc PRI has; it’s just a worse version of disc currently, which is not exactly a bad thing. There’s really not too much to say about Holy.
Holy Paladin Positioning
Holy Paladin, uh, I think I’ll probably put in like the bottom of possible meta; it’s still very nice, it’s still very tanky. Your tankiness got nerfed big time, your damage isn’t as high.
I think particularly their single target is a bit lower, they also lack healing; the healing is fine, but compared to the stronger healers, it’s a little bit lacking. In fact, I mean, I might even just put it in very good.
I don’t even know if I mean Paladin utility is still really good, and it’s still very nice if you don’t have a paladin in your group. I’m a little bit torn between the two; I’ll probably just put in very good for now, top of very good.
It’s just, uh, they’ve been nerfed pretty big from season 2, they don’t do as much damage, we’re still pretty tanky, but we’re not as tanky, your healing is a little bit lacking compared to what it was.
Mistweaver Monk: The Rising Contender
Mis Weaver, this one’s been spicy, bro. Mis Weaver people are hyped. I’m not going to say it’s meta, but Mistweaver is up there right now.
So from what I know about Mis Weaver, it pumps healing, it’s got like the most amount of spot healing, crazy good healing, crazy good damage, their mana’s significantly better than it used to be; they got buffed big time.
I was talking to Fanner yesterday; Fanner thinks that this class might even be too good, like he wouldn’t be surprised if they ended up nerfing Mis Weaver.
Mistweaver’s Strengths and Weaknesses
I feel like the biggest problem with Mis Weaver, though, is the lack of external. Still not having an external kind of sucks, especially for tanks. Cocoon is like pretty good for a DPS external, but for the tank, cocoon is basically worthless; it doesn’t really do much. But they do make up for it by having a ton of spot healing. It’s also pretty easy, from what I’ve heard.
Resto Shaman Viability
Resto Shaman, I’ve only heard bad things about Resto Shaman, but Len said it was not too bad. So I think it’s viable, perfectly viable. You could probably do like 20s, probably even like 25s, really. You can definitely do fine with Resto Shaman, not too much to say about this class. Preservation, preservation is actually really good right now, not quite as good as these, but it is damn good.
Preservation Druid Analysis
It does amongst the highest damage; preservation damage is like ridiculously high. It did get nerfed a little bit, but it’s still very high. Healing is also decent. The only problem with preservation is they don’t really bring anything unique that augmentation doesn’t bring; there’s no real reason to have a preservation when augmentation exists. With that being said, I might as well just put augmentation at the very top.
Augmentation: The Top Pick
Augmentation is once again required, as people would put it, or as Blizzard would put it, I should say. The biggest thing with augmentation is it buffs everyone. So, not only does it buff your DPS to do comparable damage, but it also makes your healer heal way more and it makes your tank significantly tankier. That’s the biggest reason why augmentation is, you know, “quote unquote” required, on top of just having the best utility in the game and being extremely tanky.
Resto Druid Positioning
Because of that, I don’t think augmentation deserves as high of a spot as these two healers, but it’s very good.
And then Resto Druid, personally I think it’s between these three healers at the very top. Resto Druid does really good healing, Resto Druid brings Mark of the Wild, since you’re probably not going to play with a bear tank at the very highest levels, and Mark of the Wild is the best buff in the game for M+.
Also brings battle res, which is kind of lacking currently, as you can tell up here, not a whole lot of battle reses.
Resto Druids and Battle Res Utility
But battle res is not mandatory; battle res is a luxury utility. You don’t need to play a battle res in your comp, you can always just use engineering res, but it’s very nice. Good healing, good damage, a little bit less damage than these other healers, all across the board, that’s all the healers.
Assessment of Affliction Warlock
Right, let’s do a lock. AFF lock, I think it’s viable. AFF lock does really, really good AOE, uncapped AOE too. You can pull very large and AFF lock can do like millions of DPS. The problem is their single target is kind of lacking. I think it’s probably because they have to spec into AOE. I don’t know what it is about AFF lock, but it seems like this class just doesn’t really do single target; it’s just an AOE machine, that’s about it.
Arcane Mage: The Strong Contender
Arcane Mage, I would put at the top of very good. Now, I’m sure you’ve probably seen fired up popping off on Arcane.
The thing is, I am a firm believer in the other Mage specs being better, which kind of shoves it out of being possible meta because there’s no way it can possibly be meta if, instead, you’re just going to play these specs, which I can just put up here right now.
Arcane’s really good; it just doesn’t have a cheat death like Fire Mage does; its damage isn’t as consistent or reliable as Frost in M+.
Damage Reservation in Gaming
It does amongst the highest damage reservation—damage is like ridiculously high. It did get nerfed a little bit, but it’s still very high. Healing is also decent. The only problem with preservation is they don’t really bring anything unique that an augmentation doesn’t bring, like there’s no real reason to have a preservation when augmentation exists. And with that being said, I might as well just put augmentation at the very top.
Importance of Augmentation
Augmentation is once again required, as people would put it, or as Blizzard would put it. The biggest thing with augmentation is it buffs everyone, so not only does it buff your DPS to do comparable damage, but it also makes your healer heal way more, and it makes your tank significantly tankier. That’s the biggest reason why augmentation is, you know, quote unquote required on top of just having the best utility in the game and being extremely tanky. So, because of that, I don’t think augmentation deserves as high of a spot as these two healers, but it’s very good.
Resto Druid’s Position
Then Resto Druid—personally, I think it’s between these three healers at the very top. Resto Druid does really good healing. Resto Druid brings Mark of the Wild since you’re probably not going to play with a bear tank at the very highest levels, and Mark of the Wild is the best buff in the game for M plus. It also brings battle res, which is kind of lacking currently, as you can tell up here, not a whole lot of battle reses. But battle res is not mandatory; battle res is a luxury utility. You don’t need to play a battle res in your comp; you can always just use engineering res, but it’s very nice. Good healing, good damage, a little bit less damage than these other healers. All in all, across the board, that’s all the healers.
Analysis of Affliction Warlock and Arcane Mage
Let’s do a lock—AFF lock, I think it’s viable. AFF lock does really, really good AOE, uncapped AOE too. You can pull very large, and AFF lock can do like millions of DPS. The problem is their single target is kind of lacking. I think it’s probably because they have to spec into AOE. I don’t know, I don’t know what it is about AFF lock, but it seems like this class just doesn’t really do single target; it’s just an AOE machine, that’s about it.
Arcane Mage—I would put at the top of very good. Now, I’m sure you’ve probably seen Fired up popping off on Arcane; the thing is, I am a firm believer in the other Mage specs being better, which kind of shoves it out of being possible meta because there’s no way it can possibly be meta if instead, you’re just going to play these specs, which I can just put up here right now.
Arcane’s really good; it just doesn’t have a cheat death like Fire Mage does; its damage isn’t as consistent or reliable as V2 and M plus, yeah.
Gaming Class Analysis
I mean, it’s just good across the board. I mean, I think Arcane is extremely good; it’s also hard to play, so not everyone that’s playing Arcane is going to be doing as good damage as Fire and Frost Mage.
These are the true very good specs. They do so much damage, they have the exact same utility as last season, so they have a lot of DPS, especially if you play the CDR DB. You have Blast Wave, 10 different defensives; it’s unkillable if you know how to play this class.
And it’s got Mass Barrier, which is kind of ridiculous, the fact that a DPS can just give your entire team a massive shield to avoid being one shot. Also, Arcane Intellect is extremely good. Arcane Intellect, with Aug and with the healer, is one of the better buffs, so it’s unkillable, it does really good damage, insanely good utility. It’s one of the potential meta DPS classes, from what I’ve seen.
Frost always has damage; it has crazy good funnel with orb resets and Ice Lance procs. Fire Mage, I’m not sure which one will be better, really. Fire Mage has more on-demand burst. I feel like Frost probably has to be better—we’ll have to see.
Warrior Viability in Gaming
Okay, Warriors—ah, I think Warrior is viable. Warrior is great for pugging and just pumping out damage.
So, one big thing in pug keys is the ability to dish out damage quickly, which is why a lot of melee specs perform really well because usually, with target capping and having upfront DPS, it means you can get your damage out quick before your over-DPS players kill all the mobs.
That’s one of the problems with a spec like Boomkin. Boomkin requires ramp; it can’t get damage out in these lower pug keys because you’re pulling smaller, mobs are dying significantly quicker. That’s one of the things that some of these melee specs like Warrior are good at.
Warrior is just great at pugging keys. I would say the same with like Fury Warrior. Fury Warrior is a bit better, so definitely would put Fury Warrior higher than
Arms Warrior. The biggest thing that’s really holding Warrior back for the longest time in M+ is their lack of utility. Taking Shockwave is a detriment, Stormbolt is not very significant, Rally is also not very significant for M+. I mean, it’s great for raid, but it’s not that much for M+. Battle Shout isn’t very amazing for most comps, and AOE fear is an extremely long cooldown. Yeah, Warriors are lacking big time in the utility department, but they usually bring really good damage. They’re kind of just a damage bot. You bring them for the damage, and they just like crush pug keys.
Outlaw Rogue Assessment
I don’t know if any spec beats Outlaw Rogue; it permanently has damage, it always does damage. If there’s less than eight targets, it will be one of the best.
The problem is when you pull more than eight targets, it literally stops doing damage; like, if you pull nine targets, you’re literally not doing damage to one of the targets.
But yeah, it’s like super consistent, good damage across the board. Shroud’s like a 3-minute cooldown now, I think. It literally has like a short shroud now; it’s like just like shroud in and out of places.
Subtlety Rogue Capabilities
Sub Rogue, I think, is a little bit worse than Outlaw when it comes to these types of situations, but Sub Rogue does do better damage when there are more targets. You can actually do a lot of damage in mass AOE.
It is target-capped, but it’s like soft-capped. It also has funnel; funnel is really solid now. I’m not too sure what exactly they changed, but I’ve seen Yoda do crazy good funnel damage with Sub.
They also burst extremely hard; from what I noticed, it has something to do with like Shuriken Tornado and Vanish. You just like burst really hard on cooldowns as Sub, which makes it really good on damage amp types of fights when you’re just trying to like kill a bunch of little mobs, blowing up a bunch of adds in the raid.
So, I think it’ll be like between these two Rogue specs, depending on the dungeon. Like, some dungeons Outlaw will just be strictly better, Sub will sometimes be better. Both are extremely good specs, damage across the board, utility, unkillable.
Assassination Rogue Analysis
Sin Rogue, Sy Rogue, is like in a similar department to Arcane. The biggest problem with Sy Rogue is the choice between Crimson Tempest and single-target.
Well, some of you guys, depending on what region you’re from, will know it as Assa or Sin, but yeah, this spec, the fact that it has to choose between single-target and AOE, kind of sucks, and it’s just a lesser version of these two specs.
But one thing I would say that’s really nice about Sin Rogue is their Garrote silence. Garrote silence is pretty solid, but yeah, I mean, like these two are extremely good specs; they just are not the specs, that’s all.
Boomkin Class Insight
Boomkin, Boomkin’s already mad at me, but I think Boomkin is really good. I’ve been playing a lot of Boomkin; I’ve been popping off big time. This class might be the Mark of the Wild bearer because you’re not going to play Bear; Bear can’t bear it, no pun intended.
It also brings the battle res, and most importantly, it brings probably the best sustained uncapped large AOE in the game. Well, I should say specifically, sustained uncapped large AOE.
If you’re pulling 20 plus mobs and they’re all living for 40 plus seconds, this is the highest damage class. Like, I’m pretty sure Boomkin does the highest damage in Black Rook Hold, for example.
Boomkin Performance on Quick Fights
If mobs die instantly, this class is not that good. You’re spending your first five-plus globals dotting up mobs, and by the time you’re done dotting up the mobs, the Havoc Demon Hunter is just going to obliterate all the mobs, or, you know, the Fury Warrior. You’re just going to go in there, smash big damage, press AOE; everything just dies, and Boomkin, you just see it doing tank damage literally.
Boomkin in Controlled Settings
Boomkin also requires large pulls. If you’re just fighting three, four, five mobs at a time, Boomkin is not that amazing. It really doesn’t do that great of smaller AOE pull damage. But I think for higher keys, for more coordinated groups, it’s very good, on top of the utility it brings. That’s kind of like the Druid utility, is just not really up here right now.
Beast Mastery Hunter Evaluation
For the hunter specs, BM Hunter I’d put in very good. It does very high damage; it’s like pretty comparable with a lot of these top specs in terms of damage. The problem is, it’s a hunter; it lacks utility big time, and its survivability is lacking big time. But if you’re just there to do damage, BM absolutely owns that.
Overall Hunter Specs Assessment
That at it’s easy, and it does big damage, and honestly, the same for these other Hunters. They buffed Marksman hunter or fixed their T talent or whatever. Hunter is like looking really good this patch. I think this might be the first patch where all the hunter specs are actually doing really high damage. I can’t think of any other patch where all Hunter specs are popping off, especially like survival in uncapped AOE and Marksman in like smaller AOE.
Hunter Class Issues
Every single one of these Hunter specs are really high damage; we just all suffer from the same problem: lack of utility and not very tanky. If they managed to fix those issues, they would probably be up here as well.
Destruction Warlock Insight
Deol lock, definitely up here as well, super high damage. Veer set did get nerfed and fixed, but Demo lock is one of the higher DPS specs. It also has really good large AOE damage. I’ve seen it do good single-target too; it’s solid across the board, very very good. Destro, I would say, you know, it’s viable.
Warlock Utility Advantages
It’s viable along with Afflock, you know. The one thing that the Warlocks have at least compared to the Hunters: Warlock utility is really good. The amplified curses, especially Curse of Tongues, is so good, and Curse of Weakness too, on specific bosses. Like the tyrannical boss in Shrine of the Storm, that one Squid head dude, that dude beats your tank to death, and being able to reduce their attack speed by what is it, like 25%? 20%? Somewhere around there is insane.
Prop Paladin and Destal Damage
I mentioned earlier, same reason as Prop Paladin, is insanely good but Destal damage is a bit lacking at the moment. It’s still good enough for doing like, you know, 20s and 25s. You’re probably just better off playing a demo lock instead.
Devastation’s Standpoint
Now for Devastation, Devastation suffers from the same problem as Preservation: it’s really good damage but it doesn’t really bring anything unique that an Augmentation doesn’t bring. You’re much better off just playing an Augmentation always. But Devastation is good, it does big damage, it’s got short range, it’s pretty tanky, but it’s not an Augmentation.
Elemental Shaman Viability
Ellie Shaman, uh, I’m not sure where to put Ellie Shaman, probably just viable. Not too sure, this class did get nerfed pretty heavily, but it’s actually not that bad. I mean, honestly, I would put it right along with the hunters, maybe a little bit less. It’s a Shaman. I mean, I’m just going to put the other version of the Shaman, the better Shaman up here.
Elemental Shaman vs. Enhancement Shaman
The only thing that Ellie Shaman really has over Enhance is UNC AOE. The thing with Enhanced though is Enhance is giga, enhance just does the highest funnel in the game. Well, I’m not even sure if it’s the highest funnel in the game, maybe if there are better funnel classes now, like maybe Frost Mage is a little bit better at funneling.
Shaman Funneling and AOE Capabilities
What I mean by funnel is, when you pull mobs onto, or when you pull anything onto a priority target, Enhancement Shaman would just destroy that priority target. Enhance is just like insanely good at that. But yeah, they are target capped, which holds them back, they are a little bit weaker on AOE, they’re mostly just good for very insane funnel, which has a lot of value in M+ but not necessarily for overall damage. Still very good though, I definitely think it’s up here, it could definitely see some play in some of the highest keys.
Feral Druid Assessment
Feral Druid, you know, I really don’t think this class is like bad, grade but some people swear by it. I would say it’s up here, sure, why not? It brings Mark of the Wild, which a lot of specs don’t, or well, I guess whenever I say a lot of specs, you just don’t really bring it in a meta tank, I guess. But yeah, I mean, it’s good, I guess, it does alright damage, it’s not bad, but it’s a druid. Druids are nice, Mark of the Wild I did say is the best buff in M+, specifically.
Frost DK’s Performance in High Keys
I think Frost DK could do pretty good Keys. You can do big damage, you can do like, you know, 20s, 25s, hell, 27s. Frost DK is fine, and with that…
Unholy DK’s MDI Potential
Unholy DK, I think, is very, very good. Unholy DK, I think, might be an MDI pick. So what’s insane about Unholy DK is this class basically turns on and off every 20 or so seconds. It does the most amount of AOE damage, especially uncapped AOE damage, in like 20 second bursts and then it kind of does nothing for the next like 20 seconds or so. But then it just does like the most amount of AOE damage again for another 20 seconds, which is why it’s so good for MDI because you’re pulling large poles.
Unholy DK’s Burst Mechanics
This class scales based off of the number of targets. It has extremely high burst for a 20 second window. You like just go into a pack, you Unholy blight, dark transform, spawn your mages from your tier set, drop a D and D, and then you instantly shoot up to 20 stacks of festermite when there’s a lot of mobs. And for each target there is, your epidemic does more damage. So if you’re pulling like 20 targets, your epidemics are doing absurd damage.
MDI vs Highkey Context for Unholy DK
I think this is like an MDI spec but not necessarily a high key spec. Like if you’re trying to do like a plus 30 or something, Unholy is probably not amazing for that, just because mobs are living forever, and you’re not pulling that big. So Unholy DK is very, very good. I would say like it’s high up here for MDI specifically.
Havoc Demon Hunter’s Dominance
Havoc Demon Hunter, AKA regular DH, the normal DH spec, it’s the best DPS, you know it, everyone knows it, everyone’s playing Havoc in PTR. It’s the king of damage. It’s unkillable now, too. It just does uncapped AOE damage, it does capped AOE damage, it does great single target. It has damage way more often now, whenever has F barrage meta is a 2-minute CD now, and it’s extremely tanky.
Havoc DH’s Tankiness and Sustain
Whenever you blade dance, you get like a 15% shield or something. Uh, it passively is just taking way less damage. It’s the tankiest class when it comes to sustained damage.
When it comes to taking in big hits, it’s not as amazing. I mean, it does have Netherwalk now, which is nice, and it has blur still. Like obviously, Mage is the king of surviving big hits, but when it comes to just like pure rot damage, if your healer sucks, DH is V juice permanently sustaining, and you’re taking way less damage.
You hardly need healing compared to any other DPS spec. Yeah, Havoc is just the best DPS right now.
Meta DPS and Red Paladin Analysis
It’s the meta DPS. Red Paladin, I would say, is very good, like, you know, right here with these other specs. Does pretty good damage, pretty good burst, but it suffers from having to choose between Divine storm and Templar’s verdict for single target and AOE, which means like you literally don’t do any single priority damage whenever you’re Divine storming.
Utility is really good, too. Paladin utility has always been good; it’s never been bad. I would say Paladin’s like, you know, perfectly mid.
The Balanced Nature of Paladins
What would look the most mid, maybe right around here, it’s like the most balanced spec. This feels like what DPS specs should be; we’re good all around the board. It’s like hyper mid, a mid you has.
Shadow Priest and Windwalker Utility Versus Damage
As for the last two specs, I’d put them in viable. Shadow Priest is not that amazing in damage, lacking a lot of damage. Windwalker as well, lacking in damage, but at least they bring a lot of utility, right? Like Windwalker brings a ton of different auras, it’s got three different buffs it brings, can bring avoidance, leech, Mystic touch, Ring of Peace, Leg sweep, all those are super good.
Utility vs. Damage: Shadow Priest and Windwalker vs. Warrior Specs
These two specs are like the opposite of the warrior specs if you think about it. They bring a ton of utility but they lack damage, whereas like Warriors have good damage but they lack the utility. It’s like literally the polar opposites.
Final PTR Cycle Tier List Reflection
But yeah, that covers the official tier list for the final PTR cycle. Well, maybe we’re getting one more PTR cycle or PTR update next week, unlikely though. Let’s see, do I change anything? I kind of like how this looks. Yeah, alright.
Potential Meta Compositions
As for potential meta comps, so these are hard meta specs, right? Like, I think you hard lock these three specs, you % play Vengeance unless there’s like specific dungeons. I think there’s like some specificity where you might want a Prot Warrior for reflect, a Prot Paladin for the kicks, and the group support. Havoc, I think, is kind of a hard lock.
Analysis of DPS and Augmentation Locks
I don’t know if you would really change away from Havoc, really. I think it’s just like the best DPS all around, and augmentation is a hard lock unless we do something big for augmentation; this is a hard lock. So with that said, what kind of combinations can we make? We’re basically making a combination of one healer and one DPS, and we’re only going to pick from possible meta because, like, why else would it be called possible meta?
Potential Meta Combinations
Like, I don’t think you would ever pick from anything down here, realistically. That’s why I have all these specs down here, so you can see something like Fire Mage. This would be very good, plus Resto Druid; you have Arcane intellect, Mark of the wild, battle res – that’s a very good comp. I think this is like a super solid comp.
Comps Based on Dungeon Needs
We could do, you know, obviously Frost instead of Fire depending on the dungeon. Boomkin instead of a Resto Druid plus Disc Priest – this would give PI to your Boomkin, and you still have Mark of the wild. Could do Mistweaver too. I was actually playing this last night; Mistweaver is actually like insanely good too.
Flexibility of Rogue Specs
This was also what I was playing. I think for Rogue specs, they’re super flexible, so this would be like a banger too. You would have Mystic touch plus Outlaw plus Havoc, actually really good. Can even put Enhance here too, as well. This would also be a complete banger; you don’t need battle res. Battle res is a luxury. I’ve said this time and time again; battle rez is nice, but it’s not required.
Preservation’s Place in the Meta
Yeah, so I think these are like super solid. I don’t really see preservation being played, but maybe, I don’t really know. Maybe in that case, we drop preservation down to very good. Yeah, I think this probably looks a little bit better.
Potential for Blood DK and Legendary Influence
So if Blood DK ends up having an insane legendary, this could be a possible combination as well, you know, something like this right here. This would be sick, yeah, especially with, uh, especially like with these kinds of comps with, like, a rogue, for example, or Enhancement Shaman.
Optimizing Healer Combinations
These classes don’t really benefit that much from PI, so like realistically, you’d probably be better off with like having one of these two healers. Yeah, so I think those are like all the combinations you can have.
Conclusion on Meta Compositions for Upcoming Season
Yeah, these are all the possible meta comps I can see for those of you guys who are wondering what the meta might be next season.
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