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Warhammer 40K Space Marine 2 – Patch Update: Big Changes & New Content

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Warhammer 40K Space Marine 2 – Patch Update: Big Changes & New Content

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This guide provides an overview of the latest updates in Warhammer 40K: Space Marine 2, covering connectivity fixes, AI improvements, weapon balancing, customization options, and upcoming features.
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Hello, dear players! The development team is excited to share the latest updates and answer your questions. We truly appreciate your feedback and participation, as it helps us make the game better. Stay tuned, as there’s much more to come!

Q&A and Community Engagement

In their first-ever community Q&A session, the dev team emphasized that this is only the beginning, and we can expect more of these discussions going forward. They began by addressing the players with, “Dear Space Marine players, our new community-centric platform is now live, and we’re pleased to see it being put to good use.” The developers encouraged players to keep sharing ideas, many of which have already been considered and implemented. Several of these suggestions have even made it into the year one content roadmap.

Connectivity Issues and Server Improvements

Acknowledging the frustrations of many players, the developers pointed out that server issues, save data losses, and problems connecting with friends are being worked on. They’re in the process of increasing server capacity to alleviate these issues and reduce the overall strain on the system.

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AI Bots and Their Efficiency

The inefficiency of AI-controlled bots has been a frequent complaint from players, especially in solo matches where they become more of a hindrance than a help. Players noted that the bots don’t prioritize objectives and lack effectiveness in high-pressure moments. The development team responded by explaining that the passiveness of the bots is intentional, as they don’t want them overshadowing real players. However, they agree that the bots may be too passive at times. In the next patch, they will fine-tune the bots’ behavior, particularly during campaign boss fights, with more tweaks coming down the line to ensure better objective focus.

Veteran Difficulty Adjustments

The team addressed the community’s concerns regarding the Veteran difficulty, especially in solo mode, where bots fail to assist effectively with objectives. They plan to adjust this difficulty level to make it more manageable, although it will still offer a significant challenge. The aggressiveness of AI enemies will be dialed back slightly, making things fairer for solo players. Other difficulty levels will remain as they are for now.

PVE Balancing

The Assault class in PVE has been flagged as weaker compared to other classes, especially with the jump pack’s diminished effectiveness compared to its campaign version. The developers are still gathering data to determine the best approach to balancing the class. Additionally, players have raised concerns about the blocking mechanism for melee weapons, which they believe hinders the potential for mastering combat mechanics. The team is reviewing this feedback to explore possible changes.

Upcoming Adjustments and Weapon Balancing

Although it’s disappointing for some, the developers have confirmed that significant changes are coming in a future patch. Specifically, the underperformance of bolt rifles is being investigated, while the melta gun has been deemed overpowered. A bug currently allows melta gun users to exceed the intended health limit, and this will be addressed in the upcoming patch. Weapon balancing, in general, is a key focus for the team, aiming to ensure enemies don’t feel overly “bullet spongy” on higher difficulty levels.

Difficulty and Enemy Health Tweaks

The team has acknowledged that some weapons don’t quite deliver the desired power fantasy on harder difficulties. Additionally, they’ve recognized that enemies can feel too tough, which detracts from the overall enjoyment. To address this, they are experimenting with adjustments to enemy health at higher difficulty levels, striving for a balance between a challenging experience and fun gameplay, ensuring things stay both engaging and fair.

Quality of Life Improvements

A frequent player request is to allow multiple users to play the same class in operations mode. However, this creates frustration during matchmaking when two players want the same class. The developers are working on improving matchmaking to prevent this conflict, though it’s a tricky issue. They are also considering expanding private lobby options in the future, which would give players more flexibility when choosing classes.

Community Requests and Toxic Behavior Concerns

A key point in this Q&A session is the growing issue of toxic behavior in matches. Players are being unfairly removed from games late in the session by groups of friends, solely to allow their friend to rack up XP. The devs acknowledged this problematic practice and are actively working on altering the system to ensure that XP rewards are based on individual player contributions throughout the mission.

Loadouts and Skill Tree Customization

A common player request has been the inclusion of skill tree setups within saved loadouts, as the current system feels incomplete without it. However, the developers explained that while they recognize the value of this request, it’s not an immediate priority given their focus on other features. While this might be disappointing, the devs have several other aspects they are concentrating on at the moment.

PVP Matchmaking and Custom Lobbies

For PVP enthusiasts, many players suggested the ability to queue as a squad of six. In response, the devs are exploring the possibility of adding custom PVP lobbies, which would offer players more control over elements like frag limits and class restrictions. Although this is a complex feature that will take time to implement, the team is actively working on it and plans to share updates as progress is made.

Balancing Issues in PVP

Several balancing issues in PVP have been raised, with players noting that certain weapons and abilities are disproportionately strong. Shot grenades are frequently cited as overpowered, melee combat is viewed as too weak, and certain classes such as Bull Work and Heavy are considered excessively damaging. The developers are analyzing data to determine the best way to adjust these balancing concerns.

Balancing and Global Picture Adjustments

The devs want to ensure they have a clear understanding of the overall balance before making drastic changes. They are currently reviewing common feedback regarding melee combat, shot grenades, and the dominance of Bull Work and Heavy classes, particularly in capture modes. These insights will guide future tweaks.

Team Balancing Issues

Unbalanced teams, often for multiple consecutive matches, is a frequent complaint due to a lack of post-match team reshuffling. The devs have taken note of this and are working on improving team balancing mechanics to provide fairer and more competitive matches going forward.

Spawn Kill Situations and Spawn Protection

Players have expressed concerns about frequent spawn kills caused by poorly placed spawn points. The developers have acknowledged this and are planning to address it in an upcoming patch by introducing spawn protection and revising spawn locations. These changes should significantly enhance the overall gameplay experience.

Upcoming Visual Updates

Fans have been asking for more visual customization options, such as new lens colors. The good news is that new lens colors are already in the works and are expected to arrive in the next major update. There were also requests for Chaos Space Marines Legions to be available for all classes, but lore restrictions make this difficult, particularly for classes like snipers, who wouldn’t fit with certain Legion armor sets.

Chaos Customization Expansion

The development team is actively exploring ways to expand customization options for Chaos characters, although it won’t be as flexible or modular as the Loyalist options. While the team is working on it, they caution that it won’t be as customizable as many players might hope, but they are committed to improving the available options.

New Classes and Production Challenges

Many community members have requested the addition of new classes, and while the developers are seriously considering this, it’s a substantial production effort. Creating new classes involves designing customization options, PVP variants, and new animation sets. They are continuing internal discussions and will keep the community updated as progress is made.

Armor Colors and Successor Chapters

Players looking for more armor color options will be pleased to know that the team plans to expand color masks, including adding hand decals and face masks in future patches. Eventually, all successor chapters will be available, giving players even more opportunities for customization. This is great news for those eagerly awaiting more personalization.

New Melee Weapons

The prospect of new melee weapons being introduced into the game is exciting for many players. While designing these weapons is a fun challenge, it also requires creating finisher animations, making it a time-intensive process. The development team has hinted that new melee weapons may be on the way, but players will need to be patient.

Marine Face Customization

Customization options for Marine faces are another highly requested feature. Although it’s not something that can be added quickly, the developers have confirmed that face customization will eventually make its way into the game, which is sure to please many players looking for more detailed personalization options.

PVP Crossplay and Custom Lobbies

Crossplay for PVP is still being discussed by the development team, and they require additional time to fully optimize this feature. However, custom PVP lobbies are seen as a solution to many crossplay-related issues, as they will allow players more control over match settings.

Thunderhawk and Battle Barge Customization

Though the community has expressed interest in customizing Thunderhawks and battle barges, the developers have made it clear that this feature is not currently a priority. Their primary focus is on producing new maps, which they believe is more critical at this stage of development.

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Upcoming Features and Customization Options

The developers have confirmed that some new features are in the pipeline, though they stressed that these updates will require time due to both visual and gameplay progression hurdles. One of the features still under review is the ability to customize AI squadmates. On the topic of elite custom armor profiles, they’ve made progress, and players will soon be able to replace custom presets with default ones in the upcoming patch.

FOV Slider and Camera Adjustments

A frequently requested feature is the addition of an FOV slider. However, the devs are cautious about this due to concerns that it could negatively impact the game’s visual fidelity. The game’s cinematic camera dynamically adjusts based on player actions, making the addition of an adjustable FOV slider a technically challenging task. Despite these challenges, they are considering its implementation due to popular demand.

Shoulder Swap Feature

Another common request from the community is a shoulder swap feature, allowing players to switch between left and right shoulders. While this seems simple, it would require support for all melee animations and transitions, as the game’s design places the pistol in the left hand and the melee weapon in the right hand for visual coherence. After careful consideration, the developers decided not to implement this feature.

Class Restrictions and Game Mechanics

The dev team confirmed that restrictions on cloaks and tabards will remain in place, as these items play a crucial role in defining class identities. Recognizing snipers or other classes based on these elements is important for preserving gameplay balance. Regarding gun strikes, they clarified that this mechanic is designed as a high-risk, high-reward move, and lacks invulnerability frames to prevent abuse and maintain balance.

Upcoming Features: PVP and Customization

On the horizon, players can look forward to the pie blaster weapon, which the developers have confirmed will be added to the game. While it’s an exciting addition, it will take some time to implement. Another highly anticipated feature is the ability to customize your Marine’s face, offering a new level of personalization and immersion for players looking to further tailor their experience.

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