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Max Level Class Tier List in Space Marine 2

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Max Level Class Tier List in Space Marine 2

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This guide provides a comprehensive tier list for Warhammer 40K: Space Marine 2 classes, analyzing their strengths, weaknesses, and overall performance based on extensive gameplay experience.
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Greetings, Battle Brothers! Librarian Husky here. At this point, I have maxed out every class in the game, reaching level 25 on all of them. I also have endgame builds for each class and have been farming ruthlessly with all of them. This guide provides a comprehensive breakdown of each class, showcasing their strengths and weaknesses based on genuine experience. Prepare for a deep dive into the battle-hardened insights of a true Space Marine!

Deep Dives and Class Mastery

After extensive leveling, testing multiple builds, and experimenting with different weapon combinations, I’ve gained a solid understanding of how each class performs. In this guide, I’ll present a tier list that reflects each class’s capabilities in various scenarios, from solo play to team-based content.

Genuine Experience in Building the Tier List

I approached the creation of this tier list with genuine experience, ensuring that I fully understood each class’s strengths and weaknesses. The goal was to create a reliable tier list, avoiding surface-level opinions that come from minimal playtime. This tier list is based on thorough analysis and long-term gameplay.

Warhammer 40K Space Marine 2 Class Tier List

Let’s get into the breakdown, starting with the Tactical class, which has received much attention in the community.

Tactical: The Apex Predator

Tactical is currently the most powerful class in Warhammer 40K Space Marine 2. It excels in versatility and raw power, making it a top-tier choice for any mission.

Strengths and Team Play

Tactical is incredibly well-rounded and excels in team-based gameplay. It can cover various roles, from crowd control to single-target damage. Unlike other classes that may have clear weaknesses, Tactical is dependable in nearly every situation.

The Power of the Bolt Rifle

The bolt rifle, particularly with the under-barrel grenade launcher, is arguably the best weapon in the game. It provides an incredible balance of range, crowd control, and single-target damage.

Single Target and Relic Tier Power

The grenade launcher delivers devastating damage, especially when upgraded to Relic tier. Even if potential nerfs target the overhealing mechanic, Tactical will remain powerful due to its versatility and strong weapon synergies.

Versatility and Power

Tactical is simple to use but powerful. One well-placed shot followed by a chainsword strike can take down most enemies. The class’s scan ability also enables one-hit kills on non-boss targets, further cementing its dominance.

Tactical’s Unmatched Utility

This class offers unmatched utility in every scenario. Whether dealing with crowds, high-priority targets, or providing team support, Tactical has no gaps in its performance.

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Reevaluating the Assault Class

While initially placed lower in the rankings, Assault has been moved up to C tier. Despite this, it remains a class with noticeable gaps in its kit.

Assault’s Identity Crisis

Assault is designed to be a melee frontliner but suffers from an identity crisis. It doesn’t have the necessary tools to sustain health in contested combat situations, making it hard to survive in prolonged engagements.

Health Sustain Gaps

The lack of effective health sustain severely limits the Assault class’s ability to stay on the front lines. Other melee-focused classes, such as Bulwark, have better health recovery mechanisms, putting Assault at a disadvantage.

Health Sustain Challenges in the Assault Class

The Assault class struggles with health sustain compared to other classes. Bulwark, for example, has a passive buff that slows contested health depletion by 50% and starts with more health. Assault lacks these advantages, making it a high-risk, low-reward class that can’t easily regain lost health.

Team Composition and Assault’s Weakness

The best way to offset Assault’s health issue is by pairing it with a Bulwark, but this creates another problem: two out of three team members won’t have primary weapons. This imbalance can hinder overall team performance.

The Perfect Dodge and Gun Strikes

Despite these drawbacks, there are enjoyable aspects of the Assault kit. The Perfect Dodge mechanic is a strong feature. Assault can spec into gun strikes and gain up to 75% extra damage depending on how the kit is built.

Assault Class Ranked in C Tier

I have to place Assault down in the C tier. Although fun to play, it simply doesn’t offer the versatility and power of the other classes.

The Fun and Dynamic Vanguard Class

Next, we have the Vanguard class, which is incredibly fun. If I had to choose one class to play for the rest of my time in this game, it would be Vanguard. The traversal around the battlefield is engaging, and you can easily pick out high-priority targets.

The Grapnel Launcher and Assassin Playstyle

The Grapnel Launcher is a fantastic tool for singling out key enemies. As a Vanguard, you feel like an assassin on the field, zipping around and picking off commanders. This gives the Vanguard a unique and strategic edge in combat.

Vanguard: Assassination and High Mobility

The Vanguard class excels in mobility and offers strong weapon options. I’m placing Vanguard in A tier due to its high mobility and ability to take on both ads and major enemies effectively.

Weapon Choices and Effectiveness

One of the strengths of Vanguard is its access to versatile weapons, such as the burst rifle carbine. Many players default to the melta rifle, which is powerful in close-quarters combat.

The Three-Round Burst Carbine

While the melta rifle is a strong choice, the burst carbine offers more controlled ranged damage, giving the Vanguard flexibility in both close-quarters and ranged combat.

Health Sustain and Typo Correction

One key feature of Vanguard is its ability to regain health by killing Majoris enemies with melee attacks. A typo in the skill tree states 1% HP regen, but it’s actually 10%, making it vital for survival.

Managing Armor and Survival

Although Vanguard only has two armor bars, it can regain armor quickly through power and armor boosts. Aggressive play ensures strong survivability, especially on higher difficulty tiers.

Bulwark Class: A Shift in Tier Ranking

Initially placed in A tier, Bulwark has been dropped to B tier after further testing. It excels at tanking damage but lacks the offensive power of other classes.

Strengths and Limitations of Bulwark

Bulwark is great for soaking up damage but struggles in solo play or carrying less-experienced teammates. Its damage output doesn’t match its tanking potential, making it more of a support class.

Handling Bigger Threats with Bulwark

Bulwark can handle big threats, but its damage output is not enough to deal with waves of enemies or certain boss-level enemies like Neurothropes, where it relies on teammates for damage.

Bulwark’s Role and Limitations in Team Play

Bulwark’s survivability is high, but it rarely tops leaderboards in damage or kills. It can absorb a lot of damage, but the team needs to compensate for its lower offensive capabilities.

Sniper Class: Specializing in Single Target Damage

Sniper excels at single-target damage but struggles with crowd control. It’s excellent for taking down priority targets like Terminus-level enemies or Zoanthropes but has weaknesses when overwhelmed by enemies.

The Role of a Sniper in Team Play

Having a Sniper on the team can be crucial for quickly eliminating high-priority targets. However, the lack of crowd control often shifts aggro onto other teammates when the Sniper cloaks, which can cause chaos.

Challenges of Sniper’s Cloak Ability

The cloak ability causes aggro shifts that can overwhelm the team. While the Sniper is invisible, teammates must handle an increased number of enemies, making teamwork more challenging.

Sniper Class: Strengths and Gaps

Sniper’s damage output is impressive, but it’s not a class for solo play. Its lack of crowd control and reliance on positioning makes it difficult to handle enemy waves effectively.

Weapon Variety and Limitations

The Lost Fusil sniper rifle is the best weapon for the class, though the limited variety of viable sniper rifles restricts build flexibility. The class excels with precision but lacks options.

The Heavy Class: Where Does It Stand?

The heavy class has high potential but suffers from a lack of variety. On higher difficulty tiers, the heavy class struggles with mobility, especially when using heavy stance weapons like the Gatling gun.

Challenges of the Heavy Class at Higher Tiers

The heavy class faces difficulties at higher levels due to the reliance on teammates to manage aggro. When using heavy stance weapons, the lack of mobility becomes a serious issue.


Team Dependence and Aggro Management

To succeed with the heavy class, you need aggressive teammates who can keep enemies off your back. Without proper team support, the heavy stance limits your ability to handle close-quarters threats.

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Leveraging the Gatling Gun in Heavy Class

While the plasma incinerator underperforms, the multimelta remains the most effective weapon for the heavy class. It shreds through enemies and racks up high kill counts, but the heavy stance requires mastery.

Mobility Challenges and Teammate Support

Mobility is the biggest challenge for the heavy class. You’ll need teammates to manage smaller enemies while you focus on dealing heavy damage from a distance.

Managing the Heavy Class: Strengths and Limitations

The heavy class excels at racking up kills and dealing massive damage but struggles with mobility and requires team support. Due to its complexity, I place it at the top of A tier, just below Tactical.

Final Class Rankings

Here’s the final ranking: Tactical is the top-tier class with no gaps in its build. Heavy ranks second, followed by Vanguard, which offers great mobility and versatility. Sniper falls just below Vanguard due to its limited crowd control, while Bulwark sits in B tier for its survivability but lack of offensive power. Lastly, Assault is at the bottom of the list due to its struggles with health sustain and its identity crisis.

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