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Full Carmine Rage Dungeon Guide

Full Carmine Rage Dungeon Guide

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Master King Rage Island with expert strategies! Learn boss mechanics, pillar tactics, spinning axe management, and optimal positioning to survive deadly attacks and clear this two-star dungeon efficiently.
🕑 15 Minutes: Start time
⏳ ETA: Flexible

Welcome to this guide brought to you by Librarian Husky! In this walkthrough, we’ll explore the intricacies of the two-star dungeon, King Rage Island, diving deep into its unique mechanics and strategies. Whether you’re a seasoned adventurer or a newcomer looking to conquer this challenging encounter, this guide is designed to equip you with the knowledge and tactics needed to succeed. Let’s delve into the details and prepare you for victory on King Rage Island!

Boss Mechanics Explained

The boss in King Rage Island has two primary mechanics. The first mechanic is somewhat complex, so I will explain how it operates in detail before summarizing the best strategies to succeed. The mechanic begins when the boss teleports to the center of the arena, which triggers a series of events. It’s essential to understand player positioning, as the distance from the boss—specifically to the middle of the arena—is what matters most. In our example, player four is positioned the furthest from the boss, followed by player one, and so forth.

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Pillar Mechanics

There are four distinct pillars in the arena, each designated for one player who will be pulled towards it. Additionally, players will be chained to their respective pillars while the remaining two players remain free. In our scenario, players one, four, two, and five are chained to the pillars because they are the furthest from the boss. Consequently, players five and six remain free as they are closest to the boss. Understanding these mechanics is vital for effective gameplay and strategy during encounters in King Rage Island.

Boss Mechanics and Survival Strategies

In this encounter, the boss will strike the area around each pillar once. If you are present in that area during the attack, you will die. To survive, you need to run into an adjacent area; this way, your chain remains inside the danger zone while your character escapes, albeit at the cost of losing the chain.

Timing Your Movement

Although it seems straightforward, there are several important considerations. You must begin running before the boss initiates his attack. While it is possible to react in time without a mobility spell or high movement speed, having these advantages is crucial. Understanding which player will be targeted first is essential; it will always be the player who was furthest away when pulled onto the pillars. In this scenario, player four will be hit first, followed by player one, who is the second furthest away.

The Importance of Direction

It is also critical to remember that losing the chain results in a brief stun. Therefore, players must run toward the correct adjacent area. For instance, if player four were to run to my position, they would become stunned there, making them vulnerable to the second smash and resulting in their demise. Proper direction is vital for survival.

Additional Mechanics to Note

There are two more important aspects of this mechanic to understand. The second player, who is the second furthest from the boss, will always receive a debuff represented by a large red X. This debuff inflicts significant constant damage, adding another layer of challenge to the encounter.

Spinning Axe Targeting

The last thing you need to know about this mechanic is that the boss throws a spinning axe that follows a player. After the four players are pulled to the pillars, the boss checks who is the furthest player from him. This player becomes the target of the spinning axe, which will follow them for an extended period.

Gameplay Strategy

Now that we have covered a lot of information, let me explain how you usually play this encounter. At the beginning, it’s crucial to decide who will occupy each position. Typically, you have positions one to six, with one being the furthest from the boss and six being the closest.

Position Assignments

Position one should always be a ranged DPS to ensure they remain the furthest player from the boss. The second player, who receives the red X over their head, will take constant damage. It is advisable for the healer to take this role since they can continuously heal themselves. Many believe the tank should take it because they receive less damage; however, due to recent changes to this boss, this strategy is no longer effective. The tank has limited time to reposition and typically stands close to the boss, making it difficult for them to reach position two. Besides the player in position two, no one else requires healing in this mechanic.

Final Positioning Recommendations

So, with a ranged DPS in position one and a healer in position two, the rest of the positions are flexible and do not have specific requirements.

Understanding Player Positions

It is crucial to mark the players assigned to positions one and two, as this will help you keep track of who gets targeted first and second. By doing so, you can anticipate who might be attacked third and fourth. I recommend making these marks at the start of the encounter.

Kiting the Axe

After everyone has been pulled, it’s essential to check who the furthest player is. Typically, either the player in position five or six should run to the outer edge of the arena once everyone is grouped. This player will then throw the axe to the boss, ensuring they remain the furthest from the boss. By doing this, they can easily kite the axe away, preventing it from hitting a player bound to a pillar, which would be quite troublesome.

Staying Safe While Kiting

The player responsible for kiting the axe must also be vigilant to avoid being targeted. Therefore, having marks in place is vital for understanding who will be attacked next. This awareness allows them to kite the axe effectively on the opposite side of the boss.

Movement Strategy

Once the boss throws the spinning axe, the first player should move into an adjacent area. If they possess high movement speed, they can even reach the opposite side of the arena. However, caution is necessary to avoid entering an area that will soon be attacked.

Final Considerations

After each pillar has been smashed once, you are nearing the end of this phase. One last important point to remember, especially with many bosses in Throne of Liberty, is that the player with the highest aggro must stay close to the boss, as each boss has its unique mechanics and behaviors.

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Boss Mechanics and Attack Patterns

This boss will charge at you, inflicting significant damage and stunning you. This charge attack is a quick W attack, which can be blocked; however, if you are unaware that it is coming, it becomes challenging to react in time.

It is crucial to note that after the boss performs his last smash, your tank should move directly towards the boss. Otherwise, he will initiate his charge attack. While blocking the W attack is an option, it is much easier if the tank positions themselves right in front of the boss.

Now let’s discuss the second major mechanic: the boss will execute three charges as previously mentioned, always targeting the furthest player first. The simplest strategy is to designate a player to bait the initial dash; this player should be the one positioned farthest from the boss. As noted, if you are not prepared for the dash, it is incredibly difficult to react in time.

Therefore, it is beneficial to identify one player who will lure the boss’s attention, allowing enough time for them to respond to the dash. It is essential that no one stands between the boss and the furthest player; otherwise, everyone in the line of attack will also be hit by the dash.

After executing these three dashes, it is important for everyone to get close to the boss, as he will follow up with a spinning attack that causes more damage if you are positioned further away.

Boss Mechanics Overview

When engaging with the boss, players will experience some damage if they are positioned close to it, but the damage dealt will be significantly reduced.

Additional Attacks

In addition to the primary mechanics, the boss has two minor attacks to be aware of. The first is a small roundhouse kick, which requires melee players to exercise caution, although it is not overly critical. The second attack is a small cone attack, which poses little threat and is relatively unremarkable.

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