Hello, adventurers! Librarian Husky here, bringing you my in-depth review after over 200 hours of playing Throne of Liberty since its Early Access release. I’ve delved deep into this world, joining a top-tier guild, participating in numerous GvG Riftstone events, battling in the Arena, facing World Bosses, farming open-world dungeons, and engaging in intense dungeon PvP. With two max-level characters—one at 3.5k gear score and the other at around 2600—I feel ready to share my comprehensive insights and experiences with you. Let’s dive in!
Additional Insights on the Review
My initial review covered many aspects of the game, but there are a few elements I didn’t address, as well as additional issues with the combat that I want to highlight for a more rounded perspective. These insights are crucial for those looking to fully understand the game’s strengths and weaknesses.
Beyond Warfare: Building and Managing in Infinite Borders
Infinite Borders offers more than just warfare, allowing players to shape their own path. Players can build and manage their own city, implement strategic policies, and forge alliances to dominate the land. The focus on fair play and strategic depth without VIP advantages sets it apart, making every decision and battle feel meaningful and earned through skill rather than monetary investment. This feature allows players to immerse themselves in both the political and strategic aspects of the game, which adds a layer of depth beyond the combat-focused gameplay.
New Season S1: Fresh Challenges and Features
The new S1 season, available in Europe and America, introduces updates that shift the game’s dynamic, particularly by minimizing PvP elements to allow for faster leveling and steady growth. Players can earn points through daily activities, contributing to alliances, and personal land development. These points can then be exchanged for rewards, adding another layer to the gameplay. This system encourages consistent engagement and offers a sense of progression, making it easier for players to catch up and stay competitive. Additionally, the new season introduces features like a resource land filter and a “stay in territory” function, further refining the experience.
Mixed Feelings About Throne of Liberty
While I’ve invested significant time into the game and enjoyed it overall, Throne of Liberty has several issues that prevent it from reaching its full potential. Some of these problems are tied to core mechanics, while others relate to the broader game balance and player experience. If the developers address these challenges, the game could become a standout MMORPG. My continued playtime reflects a hope that these issues will be resolved, and that the game will evolve into something truly special.
Offering Feedback and Encouraging Community Involvement
I plan to share my feedback with the developers, detailing the key areas that need improvement. The reality is that change often requires a collective effort, so I encourage other players to voice their experiences as well. Community input can be a powerful tool to drive positive changes, especially when it comes to discussing specific aspects of the game that could be refined or expanded. For example, content creators could write about the “Top 10 Improvements Needed in Throne of Liberty” to gather player support and draw the developers’ attention to the most pressing issues.
Challenges of Timing and Unlocking Waypoints
With the recent unlocking of Saroma Island, many players, including myself, mistimed a key jump, missing the Waypoint and falling to our deaths. The event’s infrequency made it challenging to retry. Despite setbacks, such moments showcase the game’s community spirit.
The Chaos of Conflict World Bosses
Conflict World Bosses attract large guild alliances, resulting in massive battles that draw hundreds of players. These clashes create impressive visual spectacles, where the screen fills with combatants fighting for dominance. However, these events bring significant challenges, such as coordination issues and chaotic gameplay, which can make it difficult for individual players to follow strategies or maintain their roles amidst the chaos. This can detract from the intended excitement of these large-scale encounters, as the experience often feels overwhelming rather than strategic.
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Guild vs. Guild Riftstone Battles
The Guild vs. Guild Riftstone battles have quickly become my favorite aspect of Throne of Liberty. These structured 70v70 fights offer a more balanced experience than the larger, more chaotic open-world battles, making them particularly engaging. The more controlled environment allows for strategy and teamwork to shine, emphasizing skill over sheer numbers. My first encounter with this feature was a pivotal moment that solidified my connection to the game, showcasing the potential for thrilling, coordinated large-scale PvP content.
The Thrill of Large-Scale PvP
Large-scale PvP in Throne of Liberty is truly exhilarating, especially when following the commands of shot-callers during epic battles. The scale of these engagements appeals to players like me who are drawn to the fantasy of participating in massive, organized warfare. Additionally, the game offers smaller-scale PvP moments, such as unexpected clashes in open-world dungeons, where players can face off in more intimate encounters. This balance of grand battles and solo skirmishes adds depth to the PvP experience, making it a highlight of the game.
Throne’s Approach to PvP
Throne of Liberty takes a measured approach to PvP, enabling battles only 20% of the time, primarily during nighttime hours. This system creates a blend of safety and competitive opportunities, allowing players to engage in PvP without feeling constantly under threat. This design choice helps maintain a balance between players who seek conflict and those who prefer to explore and progress in a less aggressive environment. It ensures that PvP remains a dynamic part of the game without overshadowing other aspects of the player experience.
Endgame Content Limitations for Smaller Guilds
As the initial excitement of the game fades, the limitations of endgame content for smaller guilds become more apparent. While the game focuses on large-scale battles and events, guilds with fewer members often find themselves lacking meaningful activities. Their options are mostly limited to smaller-scale daily challenges, like Guild Bosses, but they miss out on the larger events that dominate endgame content. Adjusting the design of Riftstones or introducing new activities that cater to guilds with 20-40 players could help bridge this gap, ensuring more inclusive and varied endgame experiences.
The Issue of Guild Mega Alliances
The rise of Guild Mega Alliances, where multiple guilds circumvent the official alliance cap, has become a significant problem for server balance. By exploiting the Hostile Guild feature, guilds can form coalitions that exceed the intended limits, creating large factions that dominate smaller groups. This has led to a situation where server-wide battles become lopsided, with one or two massive alliances overwhelming the competition. This imbalance disrupts the competitive spirit of the game and makes it difficult for newer or smaller guilds to participate meaningfully in these large-scale events.
Impact of Mega Alliances on Game Balance
The influence of these Mega Alliances is especially evident in World Boss fights, where the sheer size of these coalitions turns encounters into chaotic brawls. It becomes challenging for players to distinguish between allies and enemies, leading to confusion and frustration. The outcome of these battles often hinges more on which side can field the largest force rather than on player skill or strategy. This shift towards a numbers game diminishes the satisfaction of these encounters, as it feels less like a contest of tactics and more like a battle of attrition.
Potential Solutions for the Guild Alliance Issue
Finding a solution to the issue of Mega Alliances is no easy task. One potential approach could involve removing or reworking the Hostile Guild feature that allows guilds to work around alliance caps. This would prevent the formation of oversized alliances and help maintain the intended balance of four allied guilds. Developers must ensure that players can’t find ways to exploit the system, creating a fairer and more competitive environment. By doing so, the game could preserve the strategic depth of guild warfare and make large-scale conflicts more engaging for all participants.
The Impact of Zerg Alliances on Gameplay
When battles boil down to which side has more players, the quality of gameplay suffers. The presence of Zerg alliances—massive groups that prioritize size over strategy—can undermine the competitive nature of the game. This approach turns potentially strategic battles into contests of brute force, where victory is determined by the number of participants rather than the tactics employed. Addressing this issue is critical to maintaining a dynamic and rewarding PvP experience that encourages strategic thinking and coordination.
Botting Issues and Server Impact
Botting has emerged as a serious problem within Throne of Liberty, even infiltrating some of the top guilds. The presence of bots not only disrupts the game’s economy but also impacts the integrity of competitive play. These automated accounts can skew rankings and diminish the sense of fair play that players expect in an MMO. To preserve the health of the game community, stricter measures are needed to identify and ban bot accounts promptly. Taking decisive action against botting will help maintain a more balanced and enjoyable environment for legitimate players, ensuring the game’s long-term appeal.
Flaws in Throne’s Combat System
Several combat design flaws have emerged since my last review, hindering the overall fluidity of combat. These issues range from structural limitations like the inability to create raid groups, to problems with targeting mechanics and movement, which affect both PvP and PvE experiences. Addressing these could significantly enhance the gameplay, making battles more engaging and less cumbersome.
Tab Targeting Range Limitations
The limited range of the tab-targeting system makes it challenging to lock onto enemies, particularly in fast-paced PvP scenarios. This short targeting range often forces players to rely on manual clicks to select their targets, which is less efficient and disrupts the flow of combat. A more generous tab-targeting range could streamline targeting and reduce the frustration of engaging distant opponents.
Challenges with Targeting in PvP
Engaging enemies from a distance is especially challenging due to the tab-targeting range limitations. Players often find themselves unable to lock onto targets quickly, making combat slower and more frustrating in situations where swift reactions are critical. This can be a significant disadvantage during intense battles, where every second matters, and quick targeting can determine the outcome of fights.
Health Management Issues in PvP Arenas
Entering PvP arenas with low health poses a significant disadvantage, as players aren’t automatically healed to full health upon entry. This inconsistency results in uneven starting conditions, forcing some players to enter matches at a severe disadvantage. It can be frustrating to lose a match due to starting with a lower health pool rather than due to a lack of skill or strategy, making automatic health restoration an important area for improvement.
Melee Attack Range and Its Drawbacks
Melee attack ranges in Throne of Liberty are shorter compared to other MMOs, making it more challenging to maintain contact with moving targets. This shorter range, when combined with latency or movement issues, often results in missed attacks and lost opportunities during combat. Expanding the melee range slightly could help balance melee classes against their ranged counterparts, offering a more consistent combat experience.
Challenges with Melee Targeting
Melee players face additional difficulties in large-scale battles, as they must first tag opponents with an auto-attack before fully engaging them. This targeting requirement can slow down their ability to participate in the chaos of battle, especially when compared to ranged classes that can begin attacking from a distance. Improving this mechanic could make melee combat feel more fluid and responsive, aligning with the fast-paced nature of large encounters.
Issues with Crowd Control Mechanics
The game’s reliance on random chance (RNG) for determining the success of crowd control abilities makes PvP outcomes unpredictable. This randomness can lead to situations where a fight is won or lost simply due to a lucky or unlucky roll of the dice, rather than a player’s skill or strategy. Reducing the RNG elements in crowd control would make battles feel more fair and rewarding, especially in scenarios where precision and planning should matter.
Bugs and Glitches in PvP Arenas
Some PvP arenas are plagued by bugs, such as a glitch where players lose health due to a malfunctioning grapple hook. These glitches can impact the outcome of matches before they even begin, as players might start with reduced health through no fault of their own. Fixing these issues would ensure a fairer playing field, allowing players to focus on their skills rather than being hindered by technical problems.
Casting Abilities and Locking Bugs
Certain abilities in Throne can get stuck if the target moves out of range during casting, forcing players to use a dodge roll to reset their abilities. This interruption can be particularly disruptive in the heat of battle, as it not only wastes time but can also leave players vulnerable. A fix for this bug would smooth out the combat flow and make using casted abilities less frustrating.
Summoning and Terrain Glitches
Summoning in certain areas, such as under bridges or in tight spaces, can cause players to become stuck within the terrain. This glitch can be highly problematic during critical moments, especially in the midst of combat or while attempting to escape a dangerous situation. Addressing this issue would allow players to move and summon more confidently, without the risk of becoming trapped by the environment.
Dodge Roll and Block Mechanics
The decision to map both the dodge roll and block actions to the same button results in awkward movement during combat. This is particularly problematic in encounters that require precise timing, such as dodging an attack and immediately following up with a block. Separating these functions could greatly improve the fluidity of combat, allowing players to react more naturally to incoming threats.
Lack of Buffer Range for Casted Abilities
The absence of a buffer range for casted abilities makes targeting in Throne more punishing compared to other MMOs. Even a slight movement from an opponent can cause a spell to fail, which can be particularly frustrating during combat. Adding a small buffer zone for cast range would allow abilities to land more consistently, reducing the frustration of missing crucial attacks due to minor positioning errors.
Issues with Animation Lock and Abilities
Many abilities in the game suffer from unnecessary animation locks, which limits a player’s ability to react quickly during combat. These locked animations reduce the flexibility and fluidity of gameplay, making it feel clunky in situations that require quick adaptation. Allowing more abilities to be canceled or used without a target would make the combat system feel more responsive and dynamic, aligning with the expectations of modern MMO players.
Problems with Mobility Abilities and Terrain
Mobility abilities often get stuck on minor terrain features, making movement feel restrictive. This issue is especially noticeable when using abilities like Precision Dash or Mage Blink, which can behave unpredictably on uneven ground. Improving the interaction between mobility skills and terrain would allow for smoother navigation, making exploration and combat more satisfying.
Restrictions on Movement Across Gaps
Unlike other MMOs, Throne of Liberty restricts players from using mobility abilities to cross gaps or jump across ledges. Characters come to an abrupt stop at the edge of such obstacles, limiting movement options. This design choice makes exploration feel less fluid and can slow down the pace of gameplay, especially in areas that require a lot of traversal. Allowing more freedom with mobility skills could greatly enhance the sense of adventure and freedom within the game world.
Targeting and Visual Clarity Issues
The game’s targeting indicators can be difficult to see during large-scale battles, making it hard to track enemies and allies amid the chaos. This lack of clarity often leads to confusion in high-stakes encounters, where distinguishing friend from foe is crucial. Improving these indicators would not only enhance combat clarity but also provide a more seamless and engaging battle experience for players, allowing them to focus on strategy rather than struggling with the interface.
Inconsistent Block Timing in PvE Encounters
Block timing can feel inconsistent in some PvE encounters, requiring players to adjust their timing beyond what the game suggests. This discrepancy can be particularly frustrating during boss fights, where precise timing is essential for survival. The inconsistency undermines the intuitive nature of combat, forcing players to learn timing patterns through trial and error rather than relying on the game’s visual cues, which ultimately detracts from the immersion and challenge.
Camera Issues and Exit Flight Morph
The camera zoom-in effect after exiting flight morph is jarring, disrupting immersion and breaking the flow of movement. This sudden shift in perspective can disorient players, especially during fast-paced gameplay or in the midst of combat. A smoother transition would not only preserve the sense of fluidity but also enhance the overall user experience, making the shift between different gameplay states feel more natural and less intrusive.
Bugged Abilities: Devastating Smash
Devastating Smash has issues, such as being canceled into an instant ranged stun without offering opponents any chance for counterplay. This makes the ability disproportionately powerful in certain scenarios, leading to unbalanced fights. Additionally, it limits player mobility options, making it difficult to reposition during crucial moments. Addressing these issues would ensure that combat remains fair and skill-based, providing a more rewarding experience for those who master their abilities.
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Inconsistencies with Terrain-Based Abilities
Some abilities fail to follow terrain contours, reducing their effectiveness in uneven environments. This issue becomes particularly noticeable during battles on hills or in areas with varied elevations, where players may find their skills missing targets simply because of terrain differences. Improving how these abilities interact with the environment would not only make combat more reliable but also increase the strategic depth of positioning during fights, allowing players to use the landscape to their advantage.
Issues with the Grapple Hook Mechanic
The grapple hook often locks players into an animation, making it feel clunky and unresponsive in fast-paced situations. This mechanic is essential for navigating certain encounters and reaching strategic positions, so its shortcomings are especially frustrating. A more responsive and fluid grapple hook system would greatly enhance movement dynamics, allowing players to better control their positioning and react to changing battle conditions.
Travel Morph and Movement Bugs
Movement in travel morph is often buggy, with players getting stuck or experiencing desyncs that cause their characters to snap back and forth. These issues can make navigating the game world feel cumbersome, especially in areas with intricate terrain like dungeons or dense forests. Addressing these bugs would not only improve the overall quality of life for players but also allow for smoother exploration, making the game world feel more immersive and cohesive.
Lack of Role-Playing Walk Option
Throne of Liberty lacks a role-playing walk option, which detracts from the immersive experience that many players enjoy in MMOs. Walking slowly through cities or engaging in role-play scenarios helps create a deeper connection to the game world, enhancing its atmosphere. Including this feature would add a layer of immersion that caters to a wider variety of playstyles, allowing players to take in the world at a slower pace and appreciate the detailed environments.
Balancing the Good and the Bad in Throne of Liberty
Overall, Throne of Liberty offers aspects that are highly enjoyable, like large-scale battles and open-world exploration, but it also has numerous frustrating elements that hold it back. The vast landscapes and intense multiplayer engagements create memorable moments, yet the technical issues and design flaws can detract from the experience. Addressing these areas of concern could help the game realize its full potential, offering a more balanced and polished experience for both new players and veterans.
Encouraging Community Feedback for Game Improvement
Player feedback is crucial for helping the developers understand what changes are needed to refine the game. A strong community voice can influence future updates and ensure that player needs are prioritized. By sharing thoughts and suggestions, the community can play a vital role in shaping the game’s future, ensuring that Throne of Liberty continues to evolve and improve with time. This collaborative effort between players and developers could lead to a more enjoyable and balanced game for everyone.
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- Additional Insights on the Review
- Mixed Feelings About Throne of Liberty
- The Chaos of Conflict World Bosses
- Throne’s Approach to PvP
- Botting Issues and Server Impact
- Balancing the Good and the Bad in Throne of Liberty
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A Comprehensive Review and Player Insights After 200+ Hours