Hello, heroes! Librarian Husky here, bringing you an in-depth look at the mid-season patch for Overwatch. This update introduces pivotal changes aimed at balancing gameplay and refining the experience for players across all modes. With updates targeting both underperforming and overpowered heroes, this patch promises to mix things up in exciting ways. Let’s dive into the details and see what’s new.
Doomfist Updates
Doomfist has received some tweaks to make his abilities more consistent and impactful. The Rocket Punch now requires a wider angle to trigger a wall slam, increased from 44° to 55°, ensuring fewer situations where enemies slip away. The cost of his Meteor Strike ultimate has been reduced by 8%, allowing players to use it more frequently in combat. Additionally, Doomfist’s healing while airborne has been increased from 75 to 90 per second, improving his survivability in fast-paced skirmishes.
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Placement Matches in OW2 | High Initial Skill Tier up to Master
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Junker Queen Adjustments
Junker Queen’s precision-focused tweaks are designed to balance her dominance as a tank. The projectile size of her Jagged Blade has been reduced from 0.2 to 0.15 meters, requiring more accuracy to land successful hits. Her Adrenaline Rush ability, which provides self-healing from wound damage, has had its multiplier reduced from 2.5 to 2.25 times. These changes encourage skillful play while limiting her sustain capabilities, which have made her a top performer.
Hanzo Tweaks
Hanzo’s adjustments enhance his versatility without overhauling his playstyle. The charge time for his Storm Bow has been reduced, allowing it to fully charge in 0.8 seconds instead of 0.87, making him more reactive in intense fights. His Dragon Strike ability can now damage objects like barriers and turrets, giving it additional utility in team fights and against fortified positions. These changes emphasize his effectiveness in diverse scenarios while maintaining his identity as a precision-based hero.
Dragon Strike and Junkrat Adjustments
Dragon Strike now damages buildable objects, including turrets, traps, and mines, improving its value for clearing obstacles and setting up team advances. Junkrat, on the other hand, faces a minor nerf with the cooldown for Concussion Mine increased from 7 to 8 seconds. While not dominant in many metrics, Junkrat’s explosive mobility and burst combos were highlighted in backend data, prompting this adjustment to balance his impact on matches.
Reaper’s Life Steal Reduction
Reaper has seen a slight reduction in his self-sustain. His passive ability, The Reaping, now heals 30% of the damage dealt, down from 35%. This change counters the improved survivability he gained from previous updates, such as increased health and faster Shadow Step. The adjustment ensures that Reaper remains a potent flanker without being too difficult to counter, aligning with the developers’ aim for fair gameplay.
Tracer’s Recall Buff
Tracer’s Recall ability has been improved with a cooldown reduction from 13 to 12 seconds. This adjustment reverts a previous nerf, boosting her survivability and mobility. With her Pulse Pistol damage slightly reduced in an earlier update, this change ensures Tracer remains competitive and retains her role as a high-mobility disruptor in the battlefield.
Ana’s Biotic Rifle Buff
Ana’s Biotic Rifle now heals and damages for 75 per shot, up from 70. This improvement allows Ana to hit critical damage and healing thresholds more effectively, making her a stronger option in precision-dependent scenarios. The update rewards players with accurate aim and enhances her impact without straying from her tactical, high-skill design.
Juno’s Orbital Ray Cost Increase
Juno’s Orbital Ray, now costs 10% more, reducing how frequently it can be deployed in matches. As a top-tier support hero, her ultimate has proven to be extremely impactful, and this adjustment ensures its powerful effects are more balanced. This tweak aims to align Juno’s performance with other supports, maintaining her utility without making her overly dominant.
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Kiriko’s Kunai Speed Buff
Kiriko’s Kunai recovery time has been reduced, allowing her to fire faster with a delay of just 0.5 seconds, down from 0.55. This change improves her ability to deal consistent damage while still fulfilling her supportive role. It provides a more seamless combat experience, striking a balance between her offensive and healing capabilities.
Kiriko’s Ability Cooldown Buffs
Kiriko has received cooldown reductions to two of her core abilities. Swift Step now recharges in 7 seconds instead of 8, enhancing her ability to reposition quickly and support teammates in need. Additionally, Protection Suzu‘s cooldown has been reduced from 15 to 14 seconds, making its game-changing cleanse slightly more accessible. These buffs compensate for her reduced health pool, ensuring she remains viable as a flexible and impactful support hero.
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Although OW Classic 6v6 is already available, a regular patch is still available!