This is a very special article because it explains the details behind WoW raid boosts.
In Battle for Azeroth expansion, most players tend to follow the same old target all along. Nobody can simply stand from going into a dark labyrinth. This popular habit tends to stay due to some basic key reasons. It’s basically the fastest way of obtaining the best equipment. There are several various difficulties, each with its own unique patterns and mechanics. LFR difficulty is the easiest one – everyone can easily participate. However, heroic and mythic levels feel like completely different instances. It’s only natural that the rewards are completely different as well. The harder you try, the better you are rewarded. If you want some good loot, just buy raid and get it. That’s so little to do to increase your power by obtaining the top-quality loot. Just contact us and request a run. Because why not? You surely know that the harder the challenge, the more effort and time it requires. But it’s not always possible to spend as many resources as you’d like to. One does not simply gather a random party capable of beating astonishing heroic or even more dangerous levels. Without a proper group, nobody can take on a real challenge. Moreover, there’s totally no fun in such runs. People are unorganized, their actions are chaotic. So, how is it possible for a solo player to participate in the clearing of the huge instances? Every WoW player can run through even Mythic trials by buying our help. Consider it as hiring mercenaries.
Order a boost to skip unimportant raids and enjoy exploring the BFA locations.
As the time flew, the game evolved. The same applies to the instances. They were constantly changing, bringing new mechanics and difficulties. Each expansion was a harbinger of something new. Blizzard always strived to create something unexpected and make a good impression. The instances were not an exception. Each addon they are improved to the point they are interesting again. The overall system is completely different from the original one. Previously, instances were designed for ten, twenty or forty people, depending on the time and place. It was really hard to find a group. And you could search the whole WoW trying to catch a booster ready to do the run for you. It was extremely difficult to manage such huge parties. Just imagine – forty people. Some certain bosses required eight dedicated tanks. Usually, a single raid lasted from dusk till dawn. That was just another brick in the wall for the players of any age. There wasn’t much loot, so people had to have hot discussions about the distribution of the rewards. Even a meme about dragon kill points has been born. These DKPs were used to “purchase” loot from the leader.
Blizzard realized that there was no point in supporting 40-man trials, as only 2% of ultra gamers participated in those. Well, who would’ve thought? So the World of Warcraft developers decided to boost the players’ engagement by decreasing the raid capacity to 10 or 25 participants total. The following expansions only simplified the process by adding two modes. First one, easy, was designed for 10 heroes. And the second, hardcore mode could hold 25 champions. Several optional hard modes were introduced later. With their help, it was possible to strengthen the boss and improve the rewards as well. It wasn’t long before true heroic options were introduced. You had to choose if you want to take the challenge before starting the trial, not during it.
Our WoW professionals are the perfect carries for any possible raid!
Cataclysm pushed everything to the climax. Every single instance received four separate modes. Normal or heroic for 10 or 25 people. Such WoW memories that spawned an amazing legacy make you think of how you boosted through the raids back then, don’t they? In the end, the fifth difficulty, LFR, was added to pleasure those who were not ready to spend 6 real-life hours on a daily basis for an MMO. The rewards there are quite poor, but it’s nearly impossible to die as well. However, some players with managed to fall even there. They had some… Special abilities. I’d even say it takes some skill to get killed in LFR. Actually, it takes a lot of skill. Anyway, this difficulty included generating unique items for each participant. That made the whole distributing system become completely useless. In one certain update, personal loot was the only available option. But you could always obtain necessary items by getting out World of Warcraft PVE boost service. Anyway, the leader couldn’t decide how to share items anymore. However, players could trade gear among themselves only if the item level they had was superior to the one they dropped. So you wonder, why the developers made such a decision? The answer is pretty simple and reasonable. Blizzard made this decision to avoid the possible social conflicts from ever occurring. By the way, in Mists of Pandaria update, the developers made the system hybrid. Plainly speaking, the overall difficulty scales depending on the number of participants. Also, if a single player leaves during the process, it wouldn’t stop anymore. That helped to develop the EU WoW boosting a lot.
Thanks for learning about the important aspects of history!