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What’s up sailors, and welcome to yet another page! Today we’re going to be diving into the 1 to 20 leveling service of Spear, another weapon of New World. As usual, we’ll provide you with an explanation of the armament, its mechanics and prove why our offer is valuable.

The weapon stacks its damage based on dexterity and strength, and so far it seems so flexible that it complements both build types to where you can be viable either way. The Spear gets access to quick attacks alongside range capabilities for keeping enemies at bay, a couple of different methods of crowd control, and even multiple different debuffs нou can apply, such as rend, bleed, and even slow. Let’s start with the skills and the morphs it has access to, beginning with the Zoner tree. After all, thinking about spears, in general, make you think about zoning enemies, and that’s exactly what you’ll do after taking our NW 1-20 powerleveling service.

First, we have Deadly Consistency as the first passive. This one gives you 10% damage on consecutive heavy attacks against a single target. Next, we have Cyclone as the first skill. This is a spinning attack that knocks back surrounding enemies. It has two morphs by the name of Invigorating Combo and Strong Momentum. Invigorating Combo morphs the skill to restore 25% stamina per hit. As for Strong Momentum, this gives the ability Grit, which basically provides super armor to your character. The next passive on the list is known as Potent Thrust. This gives you 30% extra knockback on heavy attacks. Then we’ve got Invigorating Kills right below it. And this one restores 50 stamina per kill, which might be very useful in PvE situations. Spear is pretty consistent in terms of power even throughout the 1-20 leveling, our New World boosting masters have already made sure of that fact.

Next, we have what is known as Javelin, also known as the Spear Toss. It has three different morph passives starting with Forceful Impact, one of my personal favorites. It provides the Javelin the ability to knock enemies down. Follow that up with Refreshing Precision, which gives your headshots with the skill a 50% cooldown reduction bonus. And lastly, we’ve got Deadly Distance, which gives you an extra 2,5% damage based on meters traveled with a maximum of a hundred percent! We can highly recommend it for picking off running targets. At the bottom of the list, we have our champion passive known as Reserve Strength. This requires 10 points to be spent on the left skill tree known as Zoner before you can unlock it. It provides you an extra 25% damage while your stamina is full. The next regular passive we have is known as Deadly Reach. 15% extra damage on heavy attacks against targets that are at least over three meters away. Then, we’ve got Merciless Strength that gives us 25% extra damage against knocked-down targets. It will come in handy with this next one. The level is essential for Spear just like for any other armament, so a 1-20 boost might come in handy for your NW avatar.

The Spear is the longest-reach NW weapon, get a 1-20 level boost and try it.

The last skill is known as Sweep: you attack the target’s legs and knocks them down. It has two morph abilities, starting with Tenacious Sweep. It provides your character Grit during the attack. Followed by Coup de Grace, which allows you to execute a basic attack during the sweep to follow up with the powerful downward stab. So far, we’ve been enjoying the Zoner tree quite a bit, and usually have at least one of those skills mixed in with the Impaler tree now that we’ve had a little bit more practice with it. Remember that you can always buy the help of our New World carry to get anything including Spear leveled 1-20.

Moving over to the Impaler, this tree’s specialty is closing the gap and executing status effects on your target. The first passive is known as Defensive Adjustment, as it gives you 30% fortify for 3 seconds after hitting targets with active Grit. This passive basically gives you damage reduction. Next, we have the first skill, which is Perforate. This gives you three piercing stabs that each apply the Rend debuff by five percent for six seconds. Follow that up with two morphs. The first one is Impactful Strikes: fifty percent extra knockback against blocking targets. Then, we’ve got Rupturing Strikes, which increases the Rend debuff effect from 5 percent per strike to 8 percent. The next passive we’ve got is Unerring Precision. It provides you with 20% extra damage against targets with active Grit. These perks make you last much longer in New World battles with Spear in hands, especially if it has been already affected by the 1-20 powerleveling service.

The next skill is known as Skewer. Rush forward and skewer your target, then kick them back. It also applies the bleed debuff, which is 15% of your weapon damage every two seconds for 10 seconds total. Three morph abilities alongside that, starting with Deadly Ambush, which gives you an extra 20% damage against targets that have full health. Next, we’ve got Empowering Execution, making us gain a 20% empower buff for 10 seconds after each kill. And lastly, we’ve got Deep Wound, which takes the 15% scaling of that bleed and increases it to 25 percent!

Now, the champion passive for the Impaler tree is known as Exploited Weakness. Requires 10 points in the tree to unlock, same as the others, and it gives you an extra 15% damage per debuff on the target. Follow that up with just a few remaining passives, starting with Finishing Blows, +15% extra damage against targets with less than 30% health. Then, you got Refreshing Bloodlust: all the spear cooldowns are reduced by 30% per kill against targets with bleed. The last one is Refreshing Jabs. It reduces all cooldowns by 10% for each basic attack you can land. The Spear becomes a very fast-hitting armament with these perks, so consider buying an NW carry for the 1-20 weapon levels.

And the very last skill is Vault Kick. Plant your spear down, vault forward and kick the target. It does a lot of stamina damage, also known as block break. In addition, it applies 50% of the exhaust debuff for six seconds. Two different morphs on this one, starting with Deadly Opportunity. It provides you with twenty percent Empower for three seconds after breaking the target’s block. The next one is called Exhausting Impact, which does 30 stamina damage against targets that are blocking.

Buy our skillful New World carry, and get the Spear leveled 1-20 very fast.

So now that we went over all the skills and their passives, let’s proceed to the final thoughts on this weapon alongside what kind of builds you might see or make with this. First off, this weapon is fantastic! In just about every aspect this one seems to be the jack of all trades. If you play this weapon more on the side of debuffs, you can vastly improve your damage output compared to other melee weapons. The Exhausting Impact alongside the Vault Kick gives the Spear the capability to overcome a missing obstacle that people might face against shield users. Both Corrupted Shieldman and the Dryads especially felt like they had incredibly strong blocks. Sometimes people just forget to bring the Block Breaker skill on their War Hammer or they use the more useful ones like Path of Destiny, Shockwave, and Mighty Gavel, but this will allow people to adapt more quickly. This combined with the dodge roll mechanic the developers gave us to break CC chains. Believe it or not, we actually like it a lot. Can’t tell you how many times we’ve been caught up in corners by both mobs and players, and had no way of getting out of it other than blocking and slashing, while saying a prayer. Honestly, the Spear is so good in some combinations in New World, that it makes us wanna just ask you to get a boost so we could level it 1-20 again.

According to the experience we’ve had with this particular armament, we recommend going with either a Strength or constitution build, which we would usually go for. Sword and Shield and War Hammer both would pair amazingly with Spear. To compliment both of the weapons’ crowd control and defensive abilities, you’d better play this armament more on the debuff side. Recommended skills are Perforate, Skewer, and either Impaler for open-world PvP and war, or Vault Kick for PvE. Since usually on the War Hammer, you wouldn’t take Block Break, so this would be a nice substitute weapon for getting around defenses. While leveling the Spear 1-20 many times, our NW boosting professionals started to truly realize its true power and potential.

For Dexterity builds you should probably pair the Spear with Bow or Hatchet. Gear-wise, take full Heavy armor for Strength build, and full Medium armor for Dexterity. Skill-wise for PvP, take Sweep, Cyclone, and Vault Kick. With dexterity you should mainly use the Bow for range, thus explaining having no Javelin in the lineup. Only use the Spear if someone gets really close. First, pop off a Spreadshot with the Bow, but if that fails, switch, and immediately try to Sweep them for the knockdown or use the Vault Kick if they’re trying to block. In case things get really messy, pull out the Hatchet and cast Berserk to hopefully survive long enough to get some hits in or get out of there. You could also bait someone into getting close so you could Sweep them and then switch to the Bow and pop off a Spreadshot right in their face. With all those arrows hitting at once, they’re probably going down right there.

And with that, we conclude this topic! Thank you folks so much for checking out the NW Spear leveling guide from 1 to 20 along with our explanation provided by our service. Hopefully, you will enjoy using this weapon in the game! If you want to conduct more research and check out other armaments, we have pages for each of them! Just head to our main WoW boosting page, and find the one you’re interested in. Have a wonderful night or day. Farewell!

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10-15 % of purchase price returns to the customer as a cashback code
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**We monitor the prices of our competitors**
**You get low prices**
⚠️ Did you know?
**We monitor the prices of our competitors**
**You get low prices**