Hello guys. It’s Librarian Husky here. Yes, a Thresh Top build was used in Challenger, which is true. This is Ady, and I’ve linked their League of Legends below.
First, you may notice that they are no longer in Challenger but instead Grandmaster. But to clear up any confusion, I saw the drop happen overnight since I heard of this player almost a week ago. And in their match history at the time, Thresh had not been recently played.
- When I first saw the League Of Legends page, they had 14 games of Thresh, with a 42% winrate, and that has not changed even when I view the page today.
The Thresh Top was played in Challenger and did not cause the drop to Grandmaster. But onto the build itself. First is the keystone rune, Lethal Tempo. What does it do for Thresh, exactly? The Tempo increases attack speed significantly, which certainly doesn’t help much in the early game but is a godsend for Thresh in the late game.
- Thresh gains 1.5 magic damage on hit per soul he acquires, naturally having great synergy with attack speed.
- This creates a potent, scaling top laner with ranged auto attacks and excellent utility.
Lethal Tempo is even better for Thresh specifically because he has very few options for attack speed items. Blade of the Ruined King and Nashor’s Tooth may come to mind to some people, but they are far too squishy to use on.
- His low attack range of 450 can easily be burst to halt any potential DPS. Wit’s End is the only high attack speed item with any defense.
Playing for Scaling
Ady does Wit’s End almost every game with Thresh Top, even against an AD opponent in the top lane, like Poppy. If you’re playing for scaling, wasted magic resistance against your laner doesn’t matter, as you’re likely looking to pick fights with the rest of the team.
- And it’s hardly wasted anyhow, as Wit’s End at level 9, even if you remove the magic resistance gold value, has a gold worth of 3025, only 75g under its cost of 3100, and a cost-efficiency value of 97%.
- This will quickly become cost-efficient if you level up past Level 9 and immediately becomes efficient when magic damage comes into play. Wit’s End is also an excellent ball of stats for Thresh Top at all game stages.
- The 40 AD and in the build path increase Thresh’s DPS and burst damage significantly, through his 200% Total AD Ratio on E passive. This makes his poking and short trades often very favorable. Of course, the 40% attack speed helps similarly and only increases in value as you acquire more souls for your on-hit damage.
And, the magic resists stat is arguably better than an armor stat on Thresh, as your souls are giving you one armor for each one you collect. Even without buying armor, you’ll have a great mix of defenses.
Speaking of defenses, Ady goes for a Bami’s Cinder mythic item. It may be weaker for ranged champions, but it provides a well-rounded ball of defense stats, and Mythic Passive increases your HP and size, providing even more tankiness until late-game.
- They could be built in either order, depending on whether you need tankiness to survive lane straight away with Frostfire, such as HP vs. actual damage, or need to get your DPS up as quickly as possible.
- Magic damage lane opponents will be great matchups for a Wit’s End rush. For boot choice, Ady takes Berserkers Greaves most commonly.
Like Lethal Tempo and Wit’s End, this increases Thresh’s soul DPS significantly, and at a cheap cost, without fighting for an item slot with essential tank items. Alternatively, you can go for Steel plates, as we can see Ady has done situationally.
Other items from Ady are typically tanky items, and anything from Warmog’s to Wit’s End to Abyssal Mask has been purchased. Still, I must add that Titanic Hydra is one of Thresh Top’s best items in my experience. The one game in Ady’s match history that built Titanic Hydra was also, perhaps coincidentally, one of his best performances.
Fourteen games is hardly a good sample size, but rather than view this as some OP challenger build that you should play immediately, I’d instead view it as a player experimenting with new changes for a fun playstyle that happens to be doing it in Challenger. Perhaps they will play it again in the future, but for now, they seem to have stopped, and that could be for a myriad of reasons, and the real reason we may never know for sure.
However, it performed well in Challenger, which I feel can’t be ignored. Even if over 14 games, the winrate was below 50%, that says plenty about Thresh Top’s viability, as he isn’t wholly demolished, as maybe some people would assume. But be aware that this is in Challenger, so it may not perform the same way in low elos.
- I’m sure we’ve all seen teams that give up after 20, 15, or sometimes even 5 minutes in an any% speedrun, and so playing for scaling with things like Lethal Tempo may not always work out. Even with all this, Thresh Top is a primarily unexplored field, and I can only speak from my experience playing it for almost ten seasons.
Just as Ady has experimented with Thresh Top, I would also advise you to consider experimenting to find what may work for you, whether that’s Thresh Top or anything else. Though, if you would like to see more Thresh Top stuff, I’m also happy to take any questions about Thresh Top or how on earth it works, so feel free to comment below.
Thank you for reading this guide. My name is Librarian Husky – I am your faithful companion in League Of Legends.
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